Sgttuggle Posted yesterday at 07:41 PM Subscriber VIP Report Posted yesterday at 07:41 PM my question is now I get a lvl 10 or 20 for me and my team to share how is that going to work will we have to both lvl it to 20 1
rogturtle23 Posted yesterday at 08:39 PM Subscriber VIP Report Posted yesterday at 08:39 PM so does this mean around all the public pjs their is going to be even more 1x1s and bases.
Sweet Tooth Posted 23 hours ago Staff Subscriber Staff Report Posted 23 hours ago 6 hours ago, Grumpy said: This is a late April fools joke right ??? , becuase if its not what a stupid idea that is then. we should be going virtual PJ and Quarry not this joke of an idea. FM your servers are becoming a joke. This is effectively a virtual system except instead of it appearing from thin air you will go to the public PJ or Quarry level it up and the place the hopper in you base allowing you to remotely gather the output from them. 1
Sweet Tooth Posted 23 hours ago Staff Subscriber Staff Report Posted 23 hours ago 4 hours ago, lordnavi said: if the hoppers could be introduced across all servers that would be nice and standardise friction across said servers, perhaps also give vip's access to their perks (like the onplayer recycler) across all servers would also be a nice touch. The /rec is disabled on Elysium as it is ment to be a harder to play server 1
Sweet Tooth Posted 23 hours ago Staff Subscriber Staff Report Posted 23 hours ago 1 hour ago, rogturtle23 said: so does this mean around all the public pjs their is going to be even more 1x1s and bases. Probably not as the hopper will be at your base once your setup and leveled no need to go back to it
Sweet Tooth Posted 23 hours ago Staff Subscriber Staff Report Posted 23 hours ago 2 hours ago, Sgttuggle said: my question is now I get a lvl 10 or 20 for me and my team to share how is that going to work will we have to both lvl it to 20 I would assume you will level it up then place the hopper in your base that your team can then use
JP Michaels Posted 21 hours ago VIP Report Posted 21 hours ago I will absolutely miss the engineering part of it. Will there be homing beacons available for the monuments?
Death Posted 16 hours ago Staff Subscriber Author Staff Report Posted 16 hours ago 9 hours ago, Sgttuggle said: my question is now I get a lvl 10 or 20 for me and my team to share how is that going to work will we have to both lvl it to 20 You would need to sort that out from the remote hopper.
Darylarn Posted 14 hours ago Subscriber VIP Report Posted 14 hours ago Kool, That's $100AUD less I'll be spending in the Rust EZ store. First, phased out benefits of VIP from Pure, now making it harder on Survival servers, where lets face it it's all about the NW. What next?
ReverseRoll Posted 14 hours ago VIP Report Posted 14 hours ago So, one hopper is required for each quarry/pj? 6 total? Could/would GE be added to the hopper for collecting the outputs? making it 7..
Sweet Tooth Posted 13 hours ago Staff Subscriber Staff Report Posted 13 hours ago 1 hour ago, Darylarn said: Kool, That's $100AUD less I'll be spending in the Rust EZ store. First, phased out benefits of VIP from Pure, now making it harder on Survival servers, where lets face it it's all about the NW. What next? You will still have the ability to automate the PJ's and Quarry's and level them up but instead of having hundreds of them placed on the map by players you will be upgrading and using the public ones on the map I fail to see how this is going to make it harder as lets be honest the placement of the player owned Quarry's were a nightmare and trying to Automate them could be just as bad sometimes, If anything this is going to make Automating the Quarry's and PJ's a thing of ease, You will buy the Pj's and upgrade the public ones then using the Item from the black-market automate the PJ's and Quarry's from the comfort of your base. The removal of the VIP perks from our Pure servers is not something that we wanted to do but with Pure been a community server the changes made to Facepunches TOS made it so the VIP perks had to be removed. 1
lordnavi Posted 10 hours ago VIP Report Posted 10 hours ago 12 hours ago, Sweet Tooth said: The /rec is disabled on Elysium as it is ment to be a harder to play server it makes 0 difference to difficulty, it makes things annoying as when your trying to process out a backpack of smokes for networth the instance decides to force reset and irradiate you....and when there is population on its tieing up monuments from being run for the monument when people are sitting at the recycler waiting for smokes to finish processing. its not difficulty its just needless friction and inconvience.
lordnavi Posted 10 hours ago VIP Report Posted 10 hours ago and the whole point of vip perks is paying a nominal fee to make those inconviences go away regardless of which server one is playing on. as it reduces the friction of not needing to waste hours chopping trees to fuel furnaces and actually have time to go out and do the fun things on the server for those of us with limited time. difficulty is not the same as friction. friction is just shit that annoys the player base for no good reason. difficulty is actually the content that one goes and does after getting gear together. the networth grinding loop has always been a lag generating monster (its getting better with instanced stackable items) loved playing on scourge (where most of the vip perks work) chilling with friends and running content. unfortunately due to os limitations atm can only play on elyssium, the increased mob difficulty is nice and gives reason to play the lack of vip perks working is just annoying and adds friction. 1
lordnavi Posted 9 hours ago VIP Report Posted 9 hours ago and the arguement of removing /rec for adding to specific server difficulty gets shot right in the foot when you still sell a recycler on the premium store for said server and still provide them as an hours played gift in the weekly reward stream. it just feels like buying something than getting it taken away only to be told to buy it again in a different format.
lordnavi Posted 8 hours ago VIP Report Posted 8 hours ago on a less complaining note and moreso trying to be useful with feedback on the topic at hand... perhaps a monthly subscriber package that includes a certain number of pumpjacks / quarries or the resorce equivilant of said output with a certain amount of networth. that gives people that like supporting the server to get straight into what they llike doing each month and farming the monuments / event spawns / networth spawns. would cut down lag considerably with less mega farms and allow potentially more stable server operator income.
Death Posted 7 hours ago Staff Subscriber Author Staff Report Posted 7 hours ago 1 hour ago, lordnavi said: and the arguement of removing /rec for adding to specific server difficulty gets shot right in the foot when you still sell a recycler on the premium store for said server and still provide them as an hours played gift in the weekly reward stream. it just feels like buying something than getting it taken away only to be told to buy it again in a different format. Elysium never had /rec
Ottomatic Posted 7 hours ago VIP Report Posted 7 hours ago Other than some kind of realism don't know how this better than virtual quarries.
Sgttuggle Posted 7 hours ago Subscriber VIP Report Posted 7 hours ago Just now, Ottomatic said: Other than some kind of realism don't know how this better than virtual quarries. it helps with entity count for starters 1
Death Posted 6 hours ago Staff Subscriber Author Staff Report Posted 6 hours ago 29 minutes ago, Ottomatic said: Other than some kind of realism don't know how this better than virtual quarries. We like to avoid magic where possible. The system will be similar in esscense but grounded.
Death Posted 5 hours ago Staff Subscriber Author Staff Report Posted 5 hours ago 50 minutes ago, Ottomatic said: so /rec is not magic? lol but i get it Its a feature we've wanted to get rid of but can't since we've had it so long. As I said we try where possible.
PyroMonster Posted 4 hours ago Subscriber VIP Report Posted 4 hours ago 2 hours ago, Ottomatic said: so /rec is not magic? lol but i get it Shhh.... lol 1 hour ago, Death said: Its a feature we've wanted to get rid of but can't since we've had it so long. As I said we try where possible. Thankfully, cause /rec & the no wood in furnaces, is 2 of the perks that I love the most and why I like this server better than others because of those. I am thinking though of others who purchase tons of PJ's monthly, that supply the server with fuel and we are thankful that they do. They run like what, 5 or so lvl 20 Pjs, which I'm sure a lot of support goes to the webstore for that. With this new system they would be limited to 3 lvl 20 Pj's, which means less fuel for us but less revenue for the server/webstore. So would these Pj's possibly go higher than lvl20 to compensate for that?
Death Posted 3 hours ago Staff Subscriber Author Staff Report Posted 3 hours ago 37 minutes ago, PyroMonster said: Shhh.... lol Thankfully, cause /rec & the no wood in furnaces, is 2 of the perks that I love the most and why I like this server better than others because of those. I am thinking though of others who purchase tons of PJ's monthly, that supply the server with fuel and we are thankful that they do. They run like what, 5 or so lvl 20 Pjs, which I'm sure a lot of support goes to the webstore for that. With this new system they would be limited to 3 lvl 20 Pj's, which means less fuel for us but less revenue for the server/webstore. So would these Pj's possibly go higher than lvl20 to compensate for that? Unsure just yet. I want to simplify it and make each level more substantial so I have no clue right now tbh. Basically $5 pj but it would essentially be the same as if you were to buy 2 previously. 1
JP Michaels Posted 14 minutes ago VIP Report Posted 14 minutes ago Will there be homing beacons available for the monuments?
BlazeRelfuxBoi Posted 2 minutes ago VIP Report Posted 2 minutes ago GOkay, after some thought and reading through I have a few questions, a suggestion or two, and a bit of concerns regarding this post and specifically why/what caused this change to happen. Before I begin, this is my opinion, and I by no means have any hate or disrespect for this decision. My reason for posting is to gain clarity and possibly help if I can. I also am/have only played Scourge, so my post really is regarding to that server primarily but I’m sure can be applied to others within reason. Firstly, what is the reason for the removal of personal? I first thought it would have been for saving on server resources, but if we are going to talk about that there are MANY other ways to optimize server performance that doesn’t have to do with pump jacks and Id be happy to talk about those if need be. — Secondly, with the current state of Scourge, from my knowledge, LGF production has been done by usually one or two maybe more people that have a ton of pump jacks, and sell their stuff for whatever for the server to buy. How would limiting the server to 3 pump jacks do justice to those who spend money for more than 3 lvl 20 pj’s? In my opinion it doesn’t make sense, again unless it’s for reasons other than server performance / saving playable space, for the change to occur. Essentially this takes the original (money/afk time permitting) non restricted limit of lgf production, to at max of 3 (granted the map generation permits). Thirdly, would the map generation be altered to what it is now? Therefore it allows the max of 3 to be a guaranteed option? As if this becomes the case it changes gameplay completely and isn’t the best in my opinion to keep players returning. A suggestion and question that revolve around each other that could possibly solve said concerns is, Could the max level for pj’s and quarries be adjusted to a higher level? In my opinion, the option to have a level 1000 pump jack would be ridiculous but it gives the player the same amount of freedom the server currently offers. The idea of changing the max level to an significantly higher number would make the server economically change little, compared to if we were locked to 3 lvl 20 pjs per wipe, map generation permitting. Theres also the idea of making the higher the level, provide finishing returns so it doesn’t end up being 1 public quarry/pump jack gets used and the others don’t. Spreading out the instance, presumably making server performance better for those building around those monuments. I understand if there’s uncertainty and grey area currently with what exactly will happen, as nuance can be hard to work with, but any information would be appreciated. I have some experience with performance optimization, especially with other games that are more factory based, where tps becomes an issue. If more elaboration or suggestions are wanted I’m more than happy to help!
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