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Posted

The new Zombie 3.0 update is live and we can't wait to hear your feedback and ideas to help evolve our AI to make it standout amongst our other modded server offerings.

If you have a minute please let us know your first impression or any feedback you have so far!

  • Like 2
Posted

I like it so far. ❤️ I think there is a pretty good balance atm. 

So I'm wondering with other players saying they want more zombies or zombies attracted to lights on bases Etc, while I get that maybe some players want more of a challenge, I feel like we have to also think of people just starting out in the server,we don't want to make it impossible for them to just go get base materials to even start a base with no weapon except a bow. That can also be a turnoff to new players. You also don't want them to constantly be around your base because they're drawn to light , they would consistently break your walls , which would force people to upgrade to like hqm which would be a lot to get in the beginning. Like there's difficult and then there's too much.

  • Sad 1
Posted (edited)

Hey, thanks for all the work on this.

While I love the challenge, it makes me play more like I’m on a PvP server, with constant paranoia and more visual and sound checks, I can see how a new PvE player would just go “Fk that” and leave. From experience, growing a server so the numbers stay sustainable (not just spikes at the start of wipe or when new stuff is added) would really benefit from a safer starting zone, or at least one that’s less bombarded by zombies.

From a personal perspective, can you make some zombies act like the cats - they sneak up on you..... O_O  🙂

Personally I love it, especially the search function on the Z’s, but, as you know, numbers = growth.

Appreciate it.

Edited by Ark
Posted

Really good update, much more zombies around monuments, noticed especially at Launch , it felt like they were attracted to noise from distance / surprised zombie attacks from all sides when collecting red / blue cards / definitely keeps my guard up , zombies outside base are doing damage to foundation xD it was funny to watch / ill all for it. Thank you 

Posted (edited)

Since im just here for the chill with a little more stuff to shoot than non scourge. Here is my experience so far

logged in, saw a zombie outside the window. went out shot it, got swarmed by like 12 zombies. Wished I had more/bigger guns on me. Found out gun turrets attract them the hard way. Havent tested flame turrets fully yet.

Quick questions on current state of zombies,

-can see/detect you through windows?

-will they break your base to get to your sleeping body if they can see it? (will they effectively offline raid you?)

-will they get drawn to your base and  just attack it from the noises of crafters etc? 

-do Brad and the Helis attack them?

hopefully they haven't destroyed my farm...

 

Suggestions/ideas 

- Have maybe a couple of in game hours a day where the zombies effectively go to sleep (like 11am-1pm) and have a few hours where they ramp up (10pm - 2am or something) make them quiet (no groans), run faster and hit harder during this time.  that way you have a couple of hours a day of relative safety to just get resources and stuff (im usuallly solo) and a couple of hours where the difficulty is ramped up.

-when they kill you, a new zombie is spawned at your grave with your body and whatever you were wearing (heavily durability damaged) and guards your backpack. So you get to basically fight an unarmed zombie version of yourself just to get to your backpack. (be nice if there was someway to be able to keep all your stuff though maybe)

-maybe let them pick up CC weapons to attack you with.

-better loot - if they are carrying something that drops you can get it (like a weapon or armour)

- loot could scale with zombie classification (more types of zombies?),  like scientist zombies could drop military crate (standard green ones) contents, and heavy zombies could drop stuff from locked crates or the ones from brad or heli. they'd be harder to kill as theyd be as armoured as the normal NPCS. you get the idea i hope.

-maybe do a zombie tide event at the end of the wipe where heaps spawn and just go from one corner of map to the other.

-zombies could kill NPCs and make more zombies, like bandit camp/outpost guards,  imagine going to outpost and its not safe anymore and the turrets are deactivated. could do events where players can go to defend outpost or re-take it once all the zombies are cleared out. cargo heli could dump more NPCs once its cleared

- could make it so the turrets at outpost etc are powered by powerplant fuses

-the zombies cant die unless heatshot. Bodyshots just slow them down proportionate to health remaining and they just stay on 1hp until headshot. But headshots on unarmoured are a 1 hit kill.

i have heaps more but ill leave it there.

thanks

T

 

Edited by taiBbooN

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