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Death

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Everything posted by Death

  1. Is it back to normal on EU now?
  2. Here are our November custom monument picks that'll be live on all of our maps tomorrow following the big update! Construction Site Author: Deeplyfri3d Link: https://codefling.com/monuments/construction-site Large Metallurgical Plant Author: FireCrow Link: https://codefling.com/monuments/large-metallurgical-plant
  3. Changed Status to Working
  4. Changed Status to Closed
  5. Changed Status to Released Changed Version to 10.12.21
  6. With the very rapid decline in client and server performance, as well as a highly inflated economy, we've decided to revert the buff to horse dung introduced in the last major update. However, we did leave a little wiggle room for more wiggle room. In case you missed it, Facepunch buffed dung production from horses by 59900% (.1 to 60) per hour. We've nerfed this back down to .5, which is still 300% faster than before. We hope this will curtail the massive horse farms and put a dent in players' multi-million scrap per day operation. We absolutely hate having to make such drastic changes from the direction of the game. However, we often have to be the bad guy and adapt changes made to accommodate the scope of our servers. 99% of game changes are geared towards weekly wipe PvP servers, not monthly PvE servers. As always, we'll continue to monitor the effects these changes make to gameplay and adjust accordingly as we go. We greatly appreciate your understanding and will continue to do our best to make the game playable and enjoyable for all of our players.
  7. Changed Status to Closed
  8. Changed Status to Closed
  9. Changed Status to Released
  10. Changed Status to Fixed Changed Version to 10.10.21
  11. Changed Status to Released
  12. The fuel is actually stored in a separate physical storage container outside of the world. That's where the fuel is likely going, and that's why the quarry is still running. I'm looking into this now.
  13. Changed Status to Released Changed Version to 10.10.21
  14. Changed Status to Working
  15. Changed Status to Working
  16. There's been an update to address this. - Vehicles can no longer take damage from other players - Modular vehicle, and all of its components, now properly set ownership when placed on a lift - Modular car lifts can no longer be accessed by unauthorized players (modded) - Camper module now creates a home to the owner, and allows 3 additional homes to be shared to other players (modded)
  17. Changed Status to Released
  18. We're already working on improving the vehicle system. Should have the update out sometime tomorrow.
  19. Changed Status to Fixed Changed Version to 10.8.21
  20. Changed Status to Working
  21. We've decided to dedicate another month to continue pumping out bug fixes and performance improvements. We've got some juicy updates planned to tackle some of the long-forgotten (or violently ignored) bugs that have been around for a while. Do you know a bug? Please report it just encase it hasn't been reported already! https://rustez.com/bugs Quarries We're happy to announce public quarries are back to a stable and functional state, better than before might I add. (No thanks to me, but we'll get to that.) You should have no issue gambling your entire fuel stockpile overnight and not coming back to crippling disappointment, and no I don't mean playing RustEZ servers. We're so confident they're fixed that we went ahead and instanced pumpjacks! More info here: Stability Issues It's been a rather shitty experience the past couple of wipes with persistent crashes and performance issues. Thankfully, after weeks of agony, and disciplined procrastination, we've finally identified and patched several instability issues and have had great results with continued stress tests throughout September. In the process, we've also released hundreds of bug fixes, performance improvements, and QoL changes. We'll have a detailed changelog soon as soon as we release all the queued updates out in the wild. Ticket Responsiveness Responses on tickets from me have basically been non-existent and I'm very sorry about that. I'm trying my best to get back into the flow of things but life has not been that great to me lately. With IRL issues, and all my free time spent working on the servers I haven't had much time to sit down and go through them. Huge thanks to the admins and leads who stepped up to keep tickets flowing during my hiatus. If you haven't received a response from your ticket, make sure it's posted in https://rustez.com/help for the quickest response! Welcome to the Team We've brought on a new developer to help us keep performance and stability in check, and allow me to get back to doing what I enjoy, no, not breaking things, but releasing new and exciting features. I've got a lot of QoL features coming soon. Anyways... Welcome to the team @Raul and sorry in advanced for the lifelong frustration and depression that comes with coding for our servers. Accepting applications We're still accepting applications for admin positions. If you're interested send us a quick application at https://rustez.com/apply! Please give us some time to respond to your application.
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