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Death

Staff
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Everything posted by Death

  1. Toxicity and abuse will not be tolerated in our community. If you would like to leave a genuine suggestion, leave this nonsense at home. This topic will be locked for further replies. When you feel capable of having meaningful discourse feel free to submit a new topic.
  2. It's quite possible some of them glitch through the terrain. It's a game bug, but I'm confident it's something I can fix on our end. I'm working on a few big feature updates so I'm unsure when I'll get around to sorting those niche issues.
  3. Death

    Loss of fuel

    Changed Status to Closed
  4. Death

    Loss of fuel

    Currently the quarries save when the server shuts down successfully. If it crashes, anything added since the last restart will be lost. We're working to sort out the recent crashing. Once I sort that out I'll send some store credits your way for the troubles.
  5. Here is the compilation of all the updates committed since January. You may have seen some of these changes posted in Discord. Sorry for slacking on these posts! Changelog Car population increased 20% Mini/Scrap helicopter decay now 7 days if outside, 14 days if inside Horses and boats no longer spawn in the wild (So players dont fight over them) Firework limit doubled (Will try and find a permanent fix since FP forgot about them) Solar panel output doubled Windmill output doubled Waterpump output doubled Water catcher output doubled
  6. Here is the compilation of all the updates committed since January. You may have seen some of these changes posted in Discord. Sorry for slacking on these posts! Changelog New HUD New Sort menu and options Car population increased 20% Mini/Scrap helicopter decay now 7 days if outside, 14 days if inside Horses and boats no longer spawn in the wild (So players dont fight over them) Firework limit doubled (Will try and find a permanent fix since FP forgot about them) Solar panel output doubled Windmill output doubled Waterpump output
  7. Here is the compilation of all the updates committed since January. You may have seen some of these changes posted in Discord. Sorry for slacking on these posts! Changelog New HUD New Sort menu and options Car population increased 20% Mini/Scrap helicopter decay now 7 days if outside, 14 days if inside Horses and boats no longer spawn in the wild (So players dont fight over them) Firework limit doubled (Will try and find a permanent fix since FP forgot about them) Solar panel output doubled Windmill output doubled Waterpump output
  8. We've released a complete overhaul of our quick sorting system for greatly improved performance, functionality, and a major aesthetic improvement. You'll also find new container sort options at the bottom right below the container window. This allows players to sort items inside a container, as well as where the withdrawal options are now. Preview Rust 2021-05-12 17-00-51.mp4
  9. We want to thank everyone for their support by purchasing items in our store! It helps us tremendously with upkeep and developing new features. It was long overdue that we add a few more heavily requested items to our store. Additionally, I went through the list and re-organized items the best I could so it's easier to navigate. If you'd like to see specific items added please send us a request at https://rustez.com/forums/forum/12-suggestions/! New Items
  10. Changed Status to Released Changed Version to 6.3.21
  11. Death

    Supply drop issue.

    Changed Status to Released Changed Version to 6.3.21
  12. Changed Status to Released Changed Version to 6.3.21
  13. Changed Status to Released Changed Version to 6.3.21
  14. Changed Status to Closed
  15. Was not able to reproduce. If this happens again please provide as much information as possible. Thanks
  16. Changed Status to Released Changed Version to 6.3.21
  17. Changed Status to Fixed
  18. Changed Status to Working
  19. Death

    light fight

    Changed Status to Closed
  20. Death

    light fight

    I've forwarded this bug report over to Facepunch.
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