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SCE_Wraith

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Everything posted by SCE_Wraith

  1. SCE_Wraith

    Requests

    Placed pumpjack for @d'bell.
  2. Since map wipes are currently still monthly, maybe dial the Inactive Decay down to 1 week of inactivity? While I can see how that may be harsh on people who don't have a lot of time to play Rust, I don't really feel like the current 2 week cooldown really does anything to declutter the server. As I flew around demo'ing my own builds today, I saw a lot of half built twig bases that I'm pretty sure belonged to people that logged on once and played for a couple hours. If those kinds of things are still present right before wipe, how effective is the Inactive Decay currently? Then again I don't have access to server side reports for object count and whatnot. I might just not be seeing to good work that the Inactive Decay is doing.
  3. I appreciate this as a way to appease those who who are having significant issues with the VIP recycler change. I will happily use my credit for a physical recycler. IF I get bored, I'll probably take some time to do some comparative tests if it helps with the tuning of the pocket recycler (/REC).
  4. I have also noticed this using Propane Tanks and similar items as test items. The yield for the pocket recycler on some things is really low when compared to the deployed physical recycler. Sometimes the scrap yield is a little higher, but over all it operates at a significant loss over all. In a game where grinding resources is a requirement to do anything, this really sucks. While I understand the benefits to having the /REC command, it has to have the same and equal functionality as an actual recycler to be a proper full replacement. As of yesterday, VIP players on Pure are being forced to use the /REC command unless they have already had a recycler deployed and are effectively grandfathered in. This is already souring the playership on Pure between those who want a physical recycler to share locally and those who have seen the poor performance of the /REC command. I believe /REC needs more testing and tuning before it is forced on the VIP playership as the only option.
  5. Hoorah, fellow Navy Veteran here myself. Welcome aboard!
  6. Unless I'm out and underground I use the day/night cycle as a personal timer for play (currently 45/15 minutes, or an hour full cycle) as well as scheduling maintenance tasks at my base. For example all my cooking happens at night, as well as crafting and repairing gear because most of that happens in the UI in some form. I try to keep my harvesting and building to day time, because I like to see what I'm doing in the actual environment. Sometimes night time is also a nice reminder to take a break, eat, stand up and stretch, stop staring at the computer screen for five minutes, etc., etc.
  7. I can confirm that Junovay was channel hopping to spread drama during this. He went so far as to ask other uninvolved players to back his word against Scoot and Crispy. However I also informed him that I was not going to take sides as I was not present and witnessed nothing myself. I did advised him that if he believed what he was saying to prove it and suggested he submit a ticket for investigation. The accusations he was throwing around were serious enough for me to consider that IF there was legitimate proof it could tarnish the RustEZ name and reputation. On 2/8/18 he logged in to Pure, said hello to the server, and then started chain spawning Supply Signals during the last wipe event on Pure and throwing them endlessly after specifically being told not to because of how it affects the server and some players older machines. I advised him that Death didn't want people to do it as the concern was brought up in Discord. And he continued to do toss the Supply Signals anyhow. While this was taken care of right before the wipe actually happened, I find this a significant disregard for the RustEZ community as a whole and piss poor behavior.
  8. As a Navy guy, I think his boat was top notch! Congrats Crispy! And I'm humbled that I came in second. Thanks a lot everyone! I'm glad yall liked the diner!
  9. As much as I like my concept, finding that ship while going hunting was a great surprise and still makes me smile.
  10. Assuming RL doesn't do silly things I'll be there!
  11. It's probably a lot taller than you need. But I'm going through my own pains in learning how to tower.
  12. User: SCE_Shadewolfe Server: RustEZ Pure Grid: G17 Concept: Classic Dining Car Style Diner
  13. The self aggrandized entitlement was real. Holy cow.
  14. Cyn, I hear what you are saying however you have not answered my questions regarding what you have in mind for "building a town." I am interested in what you have in mind in order to see if I can work within your concept, as your plan has a greater scope. Now reading your other post about building a town, your concept is (paraphrased) "a Fallout inspired town near the Military Tunnels." That's it. At this point in time I don't think our plans would work well together. Your desired location may not match my own. As far as I can tell your design aesthetic does not match my own. You haven't answered any of my questions about your desired project. And I'm not looking for a co-owner for my Inn.
  15. I swear the tall odd looking wood structure was a "hotel." I recall the owner trying to sell me a room during a visit to your store once. It was next to the big square building containing the quarry. Yeah, this cycle I think technically the map center was that big mountain. Which helps no one building flat based buildings.
  16. Wow, that's pretty cool, where is this on the map? Probably the only aesthetic I can accept being left in twig. But don't mind me, I'm a stone and wood snob.
  17. My idea isn't huge with the core building being 6x7 and five walls tall. It's kind of a classic two-story small town DnD tavern design. Each guest room is planned to be 2x2. Do a peaked roof and have my personal room in the attic. Depending on how it goes I can expand out into some additional buildings, but it seems 8 is probably about right to start. I've pretty much already blocked the whole mess out in Fortify. Also as far as my shops are concerned, I don't plan on selling everything. Just tier 1 and 2 field kit that cannot be made in the first 15-20 minutes of play. (Basically my regular harvesting and hunting gear.) Let other people specialize in weapons, armor, building parts, and stuff. I think the hardest thing for me to get into is going to be my Tier 2 and 3 Workbench for the common room. But a lot of my placement is going to depend on how the map rolls. I saw the big hotel across from Aly's shop this cycle and I'm curious just how much actual use it got.
  18. Well I'm not sure what I have in mind works with your town concept, but we can certainly talk about it. My idea is to have a centralized Inn so that people can borrow a space instead of building a second, or third, smaller base, or a "bag in a box" and then have their primary base elsewhere. Though the current use of cars may trivialize my concept. This is a variation of a concept I once built in ARK on a PVP server, and it worked surprisingly well. But part of why that worked so well is because I didn't have any neighbors. To me an Inn located inside a town (specifically in Rust) eventually defeats the purpose of an Inn as people build or take up their own residences and then do what they want on their own terms. This is perfectly fine to me if it happens organically. But being in the middle of a pre-built collection of homes/bases doesn't work for me. So you want to build a town, I guess what I should really ask is what does that mean to you? Are you talking about a walled off compound with a bunch of homes and a central crafting space? Or are you thinking more like an old west town center with a general store, hotel, saloon, and bank? And then have people move in to the area on their own taking advantage of the local resources as needed? What is your idea of a "town?"
  19. Hello everyone! My name is SCE_Shadewolfe, or generally Shade for short. I am a member of the gaming community Shadow Company Elite (SCE) who owns and manages the popular Rustopia US and UK PVP servers. And I have come to play here on Pure PVE because I'm not really into the PVP/Raiding aspect of the game and more enjoy the survival/building side of things. And so far my experiences here have been great thanks to AlyCat, ScootDog, and Raybun. When I'm not running from bears in Rust, I'm a 40 year old IT professional still trying to find that perfect forever job. I am also a Navy Veteran of 8 years. And I like reading, board games, table-top RPG's, and whatnot. I used to be a huge ARK player until it started being too much like a second job. Other games I play right now include Rainbow Six: Siege (for the tacti-cool shooter) and PUBG (for the cutthroat PvP). Cheers and thanks for having me!
  20. Hi guys and gals, I was looking at making kind of a Tavern or Inn near the center of the map this Wipe Cycle and was wondering what yall thought of the idea. Or if you've done something similar in the past, how it worked out for you. My intentions are to provide a central location where people can craft, meet up, and log off as needed, as well as sleeping bag/bed deployment. My plan does include some vending machines, which would be focused towards basic survival and harvesting tools. So climate oriented clothes, metal hatchets and picks, shotguns for hunting, that sort of thing. To address housing and residents, I plan to have 8 rooms to start with plans for expansion. Initially rooms will be free without locks in order to help newbies along or the like. And if someone want's a permanent room for the duration of the Wipe Cycle we can make arrangements for locked and upgraded rooms. The idea is that you can have a stash and bag/bed in the middle of the map for convenience and NOT to be a permanent resident. Though if you decide you want to live on site, we can maybe work that out as well. A FREE Room includes a Sleeping Bag, 2 Chests, and a Lantern. No lock. A permanent room, after a price is agreed upon, will be upgraded to have one shelf with 4 chests, a bed, a "bedside table" with Lantern, Rug "carpeting," and a code locked door. Other features may be discussed. The Common Room/Shop/Craft Space will be open 24/7 and stocked as needed. If I am on site, I'll happily chit-chat, trade, craft, and haggle for goods. My living space will be in the third floor attic, and if I'm bored I may sit on the front porch shooting at my neighbors or some such other nonsense. Cheers!
  21. I'm new to Pure, and I would love to see some sort of Twig decay. I am personally of the opinion that if it wasn't important enough to upgrade to at least wood, it's probably not important enough to keep. Also it would minimize the amount of "yard trash" I have seen in certain areas as I have traveled the server this wipe. This is what I tend to call "yard trash": Unfinished and abandoned twig structures. Randomly built twig towers. The occasional odd single twig foundation. Any finished twig building 2x2 or smaller, as these are generally abandoned once a player find a location to build a proper base. Randomly placed Campfires without structures.
  22. As someone who doesn't care for the Chopper right now, last thing I want is more Chopper. I'm mostly just a builder who likes to chat for the most part. Right now that Chopper gets in the way of my progress on my project. However in the future I may want to try my hand at a Chopper take down, solo or as a group, and can see the issue with having a bunch of Towers clustered together. So outside of a round of high-fives and cheers, what does destroying the Helicopter provide that CANNOT be found somewhere else? Outside of the drop only firearms?
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