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Celsus

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Everything posted by Celsus

  1. I know that Wind Turbines are a contentious issue on RustEZ servers. After experimenting with them, it does seem that they introduce lag. But given that they aren't a proscribed item, and based on how some players are deploying them, I thought it would be worth pointing out how they can be used more effectively and lessen the impact on other players. I notice that some players have several Wind Turbines placed just above ground level, a few spaces away from each other. It should be understood that this is an ineffective way of generating power because the Turbines interfere with one another and dramatically reduce the power generated. Using Solar Panels would be a much better option where space is limited. For a Wind Turbine to operate at peak efficiency (producing up to 300 Rust Watts) the Turbines must be placed with a minimum of eight (8) empty foundation spaces between them. Other structures placed within this limit, if they are as high as the Turbines, will also interfere with them. They should be placed as high as possible (9-15 levels above sea level is ideal) in order to generate the most power. If your base is on a mountain, towers are unnecessary, but are useful to get the Turbine above any part of the base that could interfere with them. As long as Wind Turbines are going to be used, players can make less of an impact on others by placing them properly, and only placing a few, saving components and resources, rather than dense packing them together. I have been experimenting and have discovered that there is indeed a large lag cost when four or more of the Turbines are placed on a base. After flying away from my base to Bandit Camp and back, the lag was severe enough that I needed to be extremely careful when landing on the roof of my base to avoid crashing the minicopter. After replacing four of them with 48 Solar Panels, there was much less lag, and I was able to land without issue. TLDR: Solar Panels are preferable to Wind Turbines to reduce lag, but if you're going to use them, place only a few of them at least 8 foundations away from one another and on towers (made of wall frames) as high up as practical.
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  2. I'm not sure if this is a recent Rust issue or one with the servers. But this wipe on Survival and Scourge, I notice that some water connections do not function properly. If I place Water Pumps and hook them up to Water Barrels on the roof (for example) and then activate the pumps, about a quarter to a third of the water barrels remain empty. The pumps show full. As soon as the connection is broken and reconnected, the water flows properly. It doesn't seem to happen when the pumps are activated before any connections are made.
  3. Sorry to bump, but I wanted to whine about a similar behavior. I notice on wipe day that there are players who log in and use single twig foundations with TCs to claim entire rivers, dropping them all along the riverbank on both sides. My preferred build is a farm base, and it can be infuriating on wipe day to find river after river 'claimed' by players who often leave these TCs for a week or more. Seems like they log in to Survival, drop the TCs and then play on another server or build in another area for a week, returning to build on their choice piece of land. Logging back in periodically to defeat the automated removal process. Growing up I had a sister who would watch Mom cut cakes or pies, then size up the biggest piece and lick it to ensure she got it. We cured that behavior by denying her pie or cake when she was caught doing that. This selfish twig and TC behavior seems little better than this to me. When I asked about this a year ago, I was told the player had ten days to return and build there. This has since been replaced by the above mentioned automated inactive purge process and I think a 24 hour limit. But this seems like it can be defeated simply by logging in and out, resetting the timer.
  4. Thank God. Really pleased to hear that news!
  5. Really hoping this is a bug and not a nerf.
  6. Sorry, didn't see this was already reported. Disregard this post.
  7. After gathering hemp seeds until I have 70 or so, I plant them looking for all green genetics. The ones that don't have that characteristic, I pick up with salvaged hammer. This results in blank clones that can be replanted. This wipe I am unable to retrieve blank clones. The hammer breaks the planter instead, losing all plants. Is this a glitch or intentional?
  8. If suggestions for choice of map seed are welcome, I have one. Size 6000 Seed 27110896 Advantages: Very interesting terrain. Lots of islands and rivers. All monuments are present.
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