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CypherXP

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Posts posted by CypherXP

  1. A Similar thing was approached with the candles, it was made that they don't melt/burn out, hopefully the same is possible with the wall torches as they are nice but too short lived as they are.

  2. Would be great if someone could re-add in Slay Radio 🙂
    Station Name: Slay Radio
    Station URL(s):

    Server: (EU)Scourge

  3. You could do this: Using a post-it note or similar paper sticky notes, cut the corner off (smaller the better) and gently place that in the middle of your actual monitor, voila, semi-permanent crosshair.
    Angle it so the point of the corner is facing up, place while you have a crosshair displayed in-game so you can be accurate.
    Works great, also means you can do some no-scope shots 😄

  4. Idea is for players that want to engage in calling in attack heli signals can only do so within the bounds of a allowed zone (via a button inside the TC) so players that want to engage helis flag their TC to allow people to use heli signals within their build and helis are only allowed to damage such flagged builds attached to flagged TC (and all monuments so people can still call helis at launch site etc).
    All unflagged TC's should be immune to heli damage which would prevent heli griefing.
    So even if a player builds very close to someone and flags their tc, only their property gets smashed and not the neighbours property.

    Build in a timer or something so you can't unflag the TC before combat ends and voila?

    • Love 1
  5. try this >>
    in console type:-
     

    bind o ~renderscale 0.5;renderscale 1

    or another unused key you want instead of O.

    The tilde ~ is important as this makes it a toggle bind, pressing the o key once bound like this will toggle between renderscales of 1 and 0.5

  6. I think it would be handy if there was a page on the website that people could be referred to (and/or as a resource for admins/players) that lists all the people who have been auto purged for (Currently 7 days) inactivity.

    So people can go there and have a look first at that to see that their base is missing due to purge and at least know why (not that it would make some people happy anyway).
    Then if it wasn't due to purge they could follow that up with an admin investigation (where possible).

    I was thinking this could be fairly easy to automate if the purge system has a log.

    Thoughts?

    • Like 1
  7. A small but great feature was when cooking fires/furnaces etc worked out how much fuel you needed and automatically added the right amount.

    With the new UI and removal of said feature I have now got people throwing a whole stack of wood in to cook something and it just stays on, burning all the wood.

    Can we somehow bring that feature back? 🙂

    • Like 2
    • Love 1
  8. 2 hours ago, Cartmon said:

    britney spears GIF

    https://steamcommunity.com/sharedfiles/filedetails/?id=2815867265

    Another collection with various kits, and rp skins for clothes and deployables.
    Some good reactive target skins, combined with the skins from the previous collection, it'd be amazing to see the kind of CoD training course set up someone could make, shoot the hazzie to gain a point, shoot the fresh spawn and lose a point etc.
    A whole bunch of western themed skins for desert builds too, sheriff outfits, saloon doors etc.

    I can totally see admin events where you are all wearing that faceless guard suit ... 😉

    • Haha 1
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