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Norek

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Everything posted by Norek

  1. Raiding IS a crucial part of Vanilla.
  2. It is possible and I suggested it in December for Pure as we were basically rotating between 15 people - kicking those that were offline to invite active players. Death probably forgot about it.
  3. Raidable Bases plugin has all of those things you mentioned. 5 difficulty levels starting from wood which can be raided at early game using molotovs, satchels, up to full hqm bases. Instead of random spawning them automatically, I suggest they are bought using net worth when really needed. In PVE there really is no use for molotovs, rockets, c4, explo ammo so that aspect of the game is completely missing. Peacefull raiding without counters (except the NPC base guards :D) brings a similar joy to peacefull farming and would extend the game due to explosives being quite expensive to make. To not put that extra load on the server, simultanious base count can also be limited.
  4. Yes, I totally 100% support Raidable Bases!!!
  5. Public PJ animations/sounds (checked Water treatment for now) not working but the input is processing. The belt animation however is working.
  6. Alright, I'll make a bug report about those animations then. Minor issue but may confuse people.
  7. Is it really off? I noticed on Pure that public pj animations aren't working, was going to create a bug report. The belt is the only thing turning, but no other animations or sounds, but the PJ was working.
  8. Ok, so there's another generator? It's weird that it lets you get in but not out.
  9. Someone has recently also reported this : https://codefling.com/files/support/5109-door-buttons-on-puzzle-do-not-work/
  10. Under the truck, there's a green door, which leads downstairs to a red door. Once you're in the red room, you can't get out anymore - the button doesn't open the door from inside. The generator was on, as we were 2 players, one staying outside just to make sure, the generator is running. Tried with and without fuse. The other red room works fine - door can be opened from inside with a button, with powered generator. No idea if the green opens from inside.
  11. The pages are saturated with shit so you don't get all the good stuff in a single rotation. Same goes with selling stuff - there are items that are no longer in game, so you can't sell all the good stuff whenever you want. Still, shop is a work in progress.
  12. that's a FP thing. You can stack more vertically so it shouldn't even be fixed that may also be just for the event
  13. There are some inconsistencies with operation of refineries and furances by other team members. I am able to access/move items in my teammates furnaces/refineries, but I can't turn them off/on. Technically I can turn them off by removing wood, but can't turn them on. I don't have TC permission also in that area. Seems like some part should be improved. I'd suggest allowing all team members to turn furnaces/refineries on/off as well, as we are able to do everything else (gain access, move items). Same goes for other fuel operated objects like camp fires, grills.
  14. First of all it's not a nerf, it's an exploit which needs to be addressed. It was unintenionally created so everyone could buy anything from vendors, and you've found a way to profit from it, and profit HUGE. Also no one will stand by everyone and watch if they're giving away scrap to anyone, it just needs to be dealt with from the source. It's the same as crying about devs fixing clipping through walls. You found a way to exploit it and now it's been taken away. ---- UPDATE ---- I will copy here what I originally said on discord: Norek — 10/04/2022 I was just thinking what if vendors were instanced to each player with vanilla (or modified) counts. 6x10 seems kinda low though Norek — 10/04/2022 To be more clear - vendor has for example 2k pickles for each and every player independently each day instead of 1 instance of 9999999999 (so it doesn't run out and has enough for everyone). You can buy your 2k pickles, do what you wish, make the fertilizer, sell it for profit, whatever. That's all the pickles you get from the vendor today, come back tomorrow, thank you for shopping. Do other stuff .. or don't, up to you. Norek — 10/04/2022 I was thinking more like a limit per player per day so everyone has an equal chance instead of the first one buying out all the shop. Adjust the count accordingly so you can't make more than Xk scrap per day. If you want more, you have to find other players who would buy and give you their share. Also that wouldn't be even close to the current scrap yield per day on pickles alone. If you want even more you'd still have to do other stuff ingame as well like quarry runs. ------------------- Those who are concerned about players buying from others. Well, players have no reason to buy pickles and put them in their shops because it's not profitable for them. If they buy 12 pickles for 2 scrap and sell for 3 seeking profit, it's not profitable for the buyer anymore and it breakes even. Also if a group is doing this together it doesn't matter as it would be the same as individuals doing it. It all comes down to everyone wanting to increase their net worth so the groups income is split anyways. I'm not familiar with Oxide but looked at hooks and asume that vendors are actually NPC like vending machines as they share the same UI. The only vendors which are different, and which may have their own hooks are the air wolves and quest givers which are not relevant atm. So the hook I'm talking about is OnVendingShopOpened(VendingMachine machine, BasePlayer player) where a Dictionary (or whatever game devs use) can be managed containing available pickles (or even other items) for each player However if this is not the case and the only hook for NPC guys is OnNpcGiveSoldItem(NPCVendingMachine machine, Item soldItem, BasePlayer buyer) then this might actually not work and other solutions would be needed like placing an actual vending machine for pickles and hooking that one. The OnVendingShopOpened hook works on NPC vending machines, just tested it.
  15. This is a peacefull PVE server, there are rules. No LOOTING other players, no STEALING from other players, which all you did. Hitting other player mini's, stealing other players mini's, looting their bodies, getting into other bases and looting scrap from research tables, looting furnaces. None of that is OK. This is exactly the type of server people come to when they don't want to play together with guys like you.
  16. Great self-incriminating stream of how you and your teammates steal mini and loot other players. If the stream gets taken down for some reason then here are the names of the players in the team if they aren't banned yet : Rildiib, karison, VALMAN
  17. It's a great idea, but people can't really find the "WHEN WIPE?" event with big letters right in front of them and still ask 10 times per day They can at least be directed to a page for sure.
  18. This would greatly reduce the need for an admin to be involved in theft from bases and players. Maybe we'd also see less objects being built around large furnaces and refineries. I don't know about this wipe as I haven't been on Pure a lot, but on the last ones the admin activity on EU Pure has been extremely low due to beeing busy in their real lives which is understandable of course. The protection policy would benefit [almost] everyone. The only downside I see is helping other players get their items back from places they cannot get to anymore themselves. There have been multiple instances where we have retrieved loot from players who have gone underground or oil, died multiple times untill they had to log off, so we have retrieved and stored those items until a player gets back online. This however happens very rarely. Stolen items ... well ... might as well happen multiple times per day.
  19. Many players have this problem when connecting for the first time. Try "client.connect 15.204.160.226:28015" in console, then add it to favorites.
  20. Do it a few times in a group, you'll learn the locations of the NPC's, and then you'll be able to solo it after. I built a tower for the first 2 tower guards on N14, use it, it will help. There are only 6-7 towers with heavies with L96's which require 3 headshots (been nerfed to 2 it seems) from a L96 or bolty. The launch site now needs to be approached with caution instead of "go, kill brad, loot, go home". But I had the same reaction on my first encounter while flying over launch and then trying to recover my gear countless times .. until we did it in a group of 3, learned what's going on there, where's everyone, and we actually enjoyed it so much that we did it again, and then just went on with different groups until everyone on server was familiar with it. So pull yourself together, wipe away those tears, and go get them. P.S. NPCs are awesome
  21. Something is not right. We downed a level 3 heli me and another team, so there should be 6 boxes. I got to loot only 4 of them, the rest just disappeared when others looted them. I had some boxes disappear to me as well after I looted them, but I assumed everyone else already took the loot. I wasn't the only one who noticed this weird behaviour. Ask @bluelambb for the other side of the story.
  22. When trying to loot a box, right mouse click or H doesn't work. Items have to be dragged and dropped one by one into inventory manually. Aurora stated that "Loot All" button worked but I think I tried that and it didn't work for me, I'll try that again (or maybe I tried auto loot which didn't work). Also because of this some people have thought they didn't do enough damage to loot. Havent heard a problem on Pure so assuming it's an instancing problem. Then again there are no reports of same bug on Survival/Scourge.
  23. See comments on YT below video. Someone from EU Pure is trying to figure it out. Needs to be a .dll installed and I guess wired manually to a generator by server owner.
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