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souptime_365

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Everything posted by souptime_365

  1. Right now, both the campfire and the sleeping bag are in rotation on the Elysium BM. Kinda silly don't ya think?
  2. ok dad. im sorry. all love for everyone.
  3. Correct. U mad? When's the last time you tossed people free heli signals or bought out an entire vending machine just to make someone's day?
  4. The whole point of mods like TP is to use them. Yes, blackmarket is a convenience but if Death doesn't intend to have it used as a functional part of the server he should just remove the mods all together and publish a proclamation stating how he wants everyone to play on his servers and he'd be totally within his rights to do so because they're his servers. If Death doesn't want people accumulating "Rust wealth" so that people can self-determine how they'd like to play on the server while utilizing said mods, he should remove the mods, add more rules and regulations, and give the admins the additional responsibility of policing peoples play styles. If Death doesn't want "Rust-wealthy" people using TP as their main mode of transportation because he has an ideological position on how people should travel on the server then he needs to remove the TP mod. He should make it clear that people need to utilize vanilla modes of transportation because RP type people get a warm and cozy feeling seeing people out and about on horses and cars and shit. In my suggestion I clearly stated that it would be a logical first step in addressing an issue. Baby steps... if that doesn't work, maybe limiting specific entity counts would be a next step but just like real life, blanket bans on things like planters and composters without thoughtful game theory on how it might play out is how you end up with game breaking unintended consequences and blowback. The only person who has any right to inflict an ideological position on how people should be playing on the server is Death. If Death wants to create some sort of visionary authoritarian utopia of a PvE-RP server with community farms and limiting player's ability to self-determine the outcome of the game as designed by FP and the mods currently installed, that's fine too.
  5. Root cause analysis. What causes people to want to build massive farms? To get scrap from cloth, to make pure teas, and acquire points. Why do people need so many points? >The incredible cost it takes for TP, minis, attack heli signals, etc. Why do people need to stack so much scrap? >To sell for points, buy resources to make explosives, and to feed their tom foolery. Why do people need massive farms for pure teas? >Because they're absolutely worth it, they cost a lot of berries to make, and they're semi lucrative to sell for scrap. The logical first step to solve a lot of these problems is to rebalance the cost of things in the black market and to decrease the cost of teleporting. The whole idea loading your backpack with your inventory so you can kill yourself for a point free TP is a indicator that something is wrong with the intended functions of the mods we use. Right now it costs the equivalent of 50,000 scrap worth of points to call in a heli. If someone is farming hemp exclusively to be able to buy a heli every once in a while that's 400,000 cloth to buy one. You'd have to harvest a single planter with perfect clone 635 times to get that much cloth and even 9 Planters would be ~70 harvests. A single 200 point teleport is the equivalent of 20,000 frags or 80,000 wood... That's just silly. I know some people enjoy the large farmer RP and that's fine. If people want to take it that far, they should be able to do so but the mods we have on the server that are supposed to be a benefit have become a burden for the average player just to experience and are likely the reason people build large farms and scrap generating schemes like composters. imo, a point system rebalance is the most logical first step to combat large farms that may be causing server instability.
  6. I'm not sure you understand the concept of wanting to pay a premium for a premium product. You don't like the idea because people on a subscriber only server might say they're having a better time? Why would that bother you? If you're at a football game, do you sit there pouting about the shrimp cocktail people have access to in the box seats or do you enjoy the game? A good analogy of what I see happening would be bagging groceries... Right now it seems like we're jamming everything in one bag expecting good results. Eventually it'll reach a breaking point. In this case, adding all the new players to the same server has broken the experience of what many have come to know as the RustEZ brand. The smart move imo is to invest in what attracted people to these servers in the first place, the experience, not seeing how many ravaging goblins we can pack into the same map fighting over available resources and loot. How would you suggest the issues I listed above be addressed? Honest question, not trying to be a dick.
  7. I was on late last night when the server crashed. I had been in my base for quite a while so I called it a night and didn't wait the half hour to come back on. Logged in this morning to see that I had died at bandit from a bear... which isn't supposed to be possible anyway, with no respawn option and no bag at the scene of the crime. Last time I had been at bandit was to buy a batch of pickles to fill my composters.. 40k scrap worth. In one rollback I lost a full day of progress. Full kit, 40k scrap gone.. I'm not sure what I expect to be done or what would be done or how I'd even prove it other than to show you my massive scrap production facility but.. i dunno. Huge bummer.
  8. I'm super happy to see the server and the community doing well with all the new players right now but it's become quite unpleasant for the type of PvE experience I enjoy. Here's what's rustlin my jimmies with scourge right now.. - The volume of builds make it feel like there's no more wilderness on the map. - Chat is obnoxious and crammed with goobers. - I've stopped visiting monuments because there's a 99% chance it's been looted. - The end-game type stuff like brad, and oil rigs are usually swarming with people who fight over loot. - Helis, personal or public, are a shit show. I had the loot yanked from the first heli I did this wipe from a group of goobs who don't understand the concept of PvE. Luckily Death was around and tossed me a few crates to make up for it. I've had to build a heli base in the ocean just to get away from people but that comes with its own issues like trying to find dark green crates in dark green seaweed.. The last heli I did had people shooting at it from a nearby base trying to down it.. Telling them to stop in chat was useless and they still came over looking for "earned" loot on a heli I called in for 50k worth of scrap.. - Flying a mini is no longer pleasant with the volume of builds and windmills. Prior to this wipe I was getting anywhere from 60-80fps flying around and now I'm nowhere near that. A subscriber only server would likely be the least maintenance when it comes to admin duties. I've got to believe that if someone's subscribing monthly, they probably know all the rules, commands, and functions of the mods so I'd expect a negligible amount player vs. player issues for admins to address. Some might look at it as splitting the community up unnecessarily but the things I listed above are kinda making me not want to play right now. anyway.... don't mean to sound like im in bitch mode here but the dynamics of these servers have changed dramatically since the bump in rust popularity and it hasn't been solely positive.
  9. HQM quarry is still malfunctioning. I put 15k fuel last night before I signed out, I'm down 5k this morning, and no ore in the bin.
  10. Make the cost to upgrade equal to the mats for a new turbine. People might not need to build them as high if they can just upgrade them to what they need. Less turbines = Less lag, less people complaining about lag, less people crashing into unrendered turbines, and less people complaining about crashing into unrendered turbines.
  11. I was setting up my shelves/coffins and needed to move them. Went to smack the coffins first like normal, it hit the shelf hit box and everything disappeared. Didn't have anything in them so no loot lost except the 2 coffins.
  12. I think the NPC bases are an awesome idea. The loot however, is not that great. It takes a significant amount of resources to get to the core and not a whole lot is gained unless you happen upon a rare weapon. Maybe add quantities of resources to the loot boxes for a chance to come out profitable?
  13. Flares do not appear to be working. No copter drops from god.
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