Root cause analysis.
What causes people to want to build massive farms?
To get scrap from cloth, to make pure teas, and acquire points.
Why do people need so many points? >The incredible cost it takes for TP, minis, attack heli signals, etc.
Why do people need to stack so much scrap? >To sell for points, buy resources to make explosives, and to feed their tom foolery.
Why do people need massive farms for pure teas? >Because they're absolutely worth it, they cost a lot of berries to make, and they're semi lucrative to sell for scrap.
The logical first step to solve a lot of these problems is to rebalance the cost of things in the black market and to decrease the cost of teleporting. The whole idea loading your backpack with your inventory so you can kill yourself for a point free TP is a indicator that something is wrong with the intended functions of the mods we use.
Right now it costs the equivalent of 50,000 scrap worth of points to call in a heli. If someone is farming hemp exclusively to be able to buy a heli every once in a while that's 400,000 cloth to buy one. You'd have to harvest a single planter with perfect clone 635 times to get that much cloth and even 9 Planters would be ~70 harvests. A single 200 point teleport is the equivalent of 20,000 frags or 80,000 wood... That's just silly.
I know some people enjoy the large farmer RP and that's fine. If people want to take it that far, they should be able to do so but the mods we have on the server that are supposed to be a benefit have become a burden for the average player just to experience and are likely the reason people build large farms and scrap generating schemes like composters.
imo, a point system rebalance is the most logical first step to combat large farms that may be causing server instability.