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Warlord Ubba

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Posts posted by Warlord Ubba

  1. @Aurora@Death@J_Sno

    DISCLAIMER: This does not confirm if there is an exponential rate at which things decay. In other words, this is only how very few objects interact with tool cupboard.

    Notes:
    -The floor costs are approximately (1/2) the costs of all other structures. This is not precisely a .5 multiplier because it takes 2 floors to decay 1 high quality, which is actually .25 multiplier.
    -The 0.5 HQM cost for floor was evaluated only on the condition I put 2 floors down. This doesn't show if 5 floors = 2HQM or not.
    -I don't have a photo of the twig foundation, I forgot to do that but I did in fact place one down and check.

    Findings
    Foundation costs
    Twig:            3
    Wood:        10
    Stone:        15
    Metal:        10
    High Qual:   2


    Wall Costs
    Twig:            3
    Wood:        10
    Stone:        15
    Metal:        10
    High Qual:   2

    Floor Costs
    Twig:            2
    Wood:          5
    Stone:          8
    Metal:          5
    High Qual: 0.5


    https://imgur.com/a/0QczdhQ

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  2. It's been my experience that stone and metal fragments are the highest consumers per area.
    High quality metal and wood tend to be low in number, but upgraded wooden structures (not the twig structures) consume more than just twig structures per area.

    I haven't worked out any numbers, I suppose I will start my game right now and calculate it and make an official number per platform and post results here. Be back in a bit (going to make coffee first).
    But I can tell you now, frags will be higher than wood upkeep without any doubt. (unless math proves me wrong then rather than my intuition/experience).

    • Like 1
  3. On 3/26/2019 at 11:27 AM, Death said:

    @Warlord Ubba This happens with all containers, does it not?

    Good Question, I know enough to say that it occurs in the inventory.
    If/when I get on again ill test that, but I think it's a little more technical than that. You can swap out weapon over weapon, so long as they are not the same.
    I think what it doesn't recognize is that you can swap item 1 with item 2.
    I don't know what it takes to fix or modify that but I played on one server that had it possible, I don't quite know if that was an addon.

  4. On 3/21/2019 at 1:16 PM, Death said:

    Could you expand on this? I don't quite understand.

    Lets say i got AK1 on my bar, slot 1. 58% health
    I got one in my backpack AK2, and I drag and drop it onto the position 1.
    They don't swap location. They do nothing but go back to where they were (AK1 never moved, AK2 just goes back to starting position).

     

  5. 20 hours ago, Depart said:

    The fire was put out by an admin quickly, I stopped when they said it was disruptive and loud, and shooting a rocket into the air where an admin is is definitely a seperate act. The rocket didn't even hit, it just flew far off into the distance.

     

    I just can't believe you're trying to defend an instant permaban for shooting a rocket, it's not like I continued to try to be an ass. I just didn't apologize to an admin that is somehow hurt by it.

    If sorry why you haven't apologized yet on here?
    How come arguing with everyone and every post?
    Why avoiding that responsibility?

    • Like 1
  6. 1 hour ago, Depart said:

    " with no remorse for your actions while speaking with me." I don't see why me not feeling bad about shooting a rocket in your direction should play a role in a ban. Truthfully I don't care about your feelings, I think it's insanely irrational to be upset about something like that on a pve server. Even moreso to permaban for it.

    I mean, it's about being annoying and disrupting people's stuff
    Yeah no damage was done sure, but like, this guy is trying to build and make stuff now yuo got fire all over his floors hes trying to work, that's just annoying.

    Try to understand how your actions affect him though. Firing at the admin isn't a separate act, it's still annoying.
     

    • Like 2
  7. Gladiator survival
    What: A gladiator arena where players drop in front a platform (or are removed from under them, in case they pretend afk)
    Zombies V Humans, no gear and 3 machetes each
    5:1 Zombie:human ratio
    If humans should survive this ratio, another wave is spawned in at a 5:1 ratio again (removed access from outsiders, perhaps a viewing stand)
    Winners get prizes as admins might determine appropriate

    Who: Players and Zombie
    When: Your choice
    Why: Why not tho

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