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Elixil3

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Everything posted by Elixil3

  1. This commonly happens after a server restart. Restarting the refinery itself will usually get it producing low grade fuel again. If you’re able to reproduce it consistently or capture a video, please add that to the bug report as it may help narrow down the cause.
  2. Generally, a developer will respond directly to the bug report if further information or testing is required. Otherwise, you can monitor the ticket's status tags, which will be updated to reflect its progress. In saying that, I can confirm that this is a bug affecting EU Pure. I tested the same issue on AU Pure, where everything appears to be working as intended. Please keep in mind that bug reports are prioritised based on their impact, from highest to lowest. While we understand your frustration, we appreciate your patience as the development team works through the reported issues.
  3. All info in this duplicate ticket;
  4. Ok correct me if I’m wrong @Death but it seems to not auto claim anything gained in the current session. I assume when it does checks on refresh it goes off saved data that only gets written to on disconnect. Therefore any progress made during the current session isn’t counted hence why there is a few players commenting they didn’t receive their last reward even though they were logged in at the time and should have accumulated enough during that session. this is how it’s working from my experience and testing
  5. By any chance is the items going into the rocket / flare or ammo storage containers
  6. https://rustez.com/combatlogs/?server=elysium&region=AU
  7. Carry multiple backpacks by placing them in your attire slots. Each backpack takes the place of a clothing item, so using more backpacks means giving up more armor or clothing. Swap the backpack you want to access into your active backpack slot. Only the backpack equipped in this slot can be opened with /backpack or the backpack.open key bind. With normal clothing, backpacks can provide up to 224 additional inventory slots, or 196 while wearing a Hazmat Suit. Example key bind: bind b backpack.open
  8. I understand where you're coming from, and it's a question we've seen come up quite a few times. The main reason is that Pure is listed under Rust's Community servers, which are governed quite heavily by Facepunch's Community Server rules. Because of those restrictions, we can't add gameplay features that alter the vanilla experience, such as raidable NPC bases or other modded PvE content. Custom maps and monuments, like Waffle House, are permitted under those rules, which is why you'll occasionally see custom map additions while the gameplay itself remains vanilla. If we were to add features like raidable bases to Pure, it would no longer qualify as a Community server and would have to move into the Modded category. That said, we do offer many of the features you're looking for on our modded servers. From what you've described, I think Elysium would probably be the best fit. It includes custom NPCs at monuments, roaming train and convoy events that you can raid, and a much more challenging PvE experience overall, while still giving you plenty of opportunities to learn combat and base defensefrom the NPCS before jumping into PvP. We know those types of features are popular, and we'd love to offer them on Pure if the rules allowed it. Unfortunately, that's a limitation set by Facepunch rather than a decision made by us.
  9. Compared to Pure (vanilla) Air Drops the modded servers have really sad loot tables for them.
  10. It's come to my attention that the auto claiming has not worked in a while, tested today to confirm. Will need to manually claim them prior to the time running out for them to be stored in the stash. Believe it's the case on all modded servers running it.
  11. If we were to introduce something like that, it wouldn't be added to the existing servers. It would more likely be implemented as its own server type so players who enjoy the current experience aren't affected.
  12. That's a great suggestion. I'll pass it on to the development team for consideration. I'm honestly not sure why fish aren't already included on the Black Market.
  13. @Death - See my last comment on this bug report, its the last time I can see this being brought up. ( I think it's been so long we all accepted that we lost the discount when becoming an admin)
  14. Thank you for the report. This is a known issue affecting all collection-based server challenges due to a hook issue. Our developers are aware of it and are currently investigating a fix.
  15. @Raul Please see this help ticket for details but we have confirmed all decor packs are not working.
  16. Could you please provide some more information. Have they been placed by players? Have they been placed by admin? Has an admin touched them with tools?
  17. @Death You might need to add the industrial garage door dlc to the custom timer you have for the normal garage door
  18. Due to instability this is being turned on and off throughout some of our servers until Facepunch release a fix.
  19. Changed Status to Investigating
  20. Changed Status to Implemented
  21. Changed Status to Implemented
  22. As mentioned above please let us know if this is the case so we can close it off. my reply to another bug similar
  23. Changed tag to investigating- We're looking into the possibility and implementation of this suggestion.
  24. Elixil3

    HOPPER BUG

    Thanks for reaching out and explaining what happened, though the screenshot may not fully explain what's going on so I'll try my best to work out the problem you are having. After reviewing the screenshot provided, it appears the items were shown in an item bag on the ground rather than inside a hopper. Item bags will despawn if they aren’t picked up in time, whereas a hopper would retain its contents. Because the hopper itself isn’t visible in the screenshot my best assumption would lead to it likely caused by a line-of-sight issue from the item bag on the ground to the hopper itself. Unfortunately, line-of-sight problems are not a bug and you should thoroughly check the system works before leaving it unattended. Facepunch has also made adjustments to line-of-sight this wipe with other deployables (such as sprinklers and ceiling lights). As this behaviour originates from the base game, it isn’t something we’re able to control or prevent server-side. For that reason, and in line with our policies, we’re unable to compensate items lost due to Rust/Facepunch bugs or game mechanics. We do genuinely appreciate you taking the time to report it though, and we’d strongly recommend double-checking placement and visibility when transferring high-value items in the future to avoid this happening again. If you have any other questions or need clarification, feel free to let us know.
  25. Facepunch have made some changes to lights and sprinkler placement; Lights can be no higher than 1 wall height, they no longer provide any light on 1.5 high roof height set ups. Lights will need to be placed centre to 4 planters intersecting to get max 2x2 coverage. Sprinklers cone of coverage has changed which means that they have to be placed on the ceiling to water down. (no floor or half wall placements)
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