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Elixil3

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Everything posted by Elixil3

  1. Really like this as an alternative means to get leather, especially when animal pops are low
  2. Thanks for the clarification it looks like the loot tables just need to be updated. Added to the Task Board (Task #197)
  3. added to the Task Board (Task #196)
  4. Can confirm this is for everyone.
  5. This is a known issue and the original thread can be found here.. It is also still on the task board #183 to be looked into https://rustez.com/tasks/1-server/
  6. Just to clarify is this only a problem with the item purchased from the blackmarket or the vendor as well?
  7. For lost store purchases and help please create a ticket on our help forums so you can be connected to the right team members. https://rustez.com/help/
  8. Process rate was slowed down a few wipes ago so that's why your seeing less, its still 1:1 but now takes longer to process it. Nodes giving double resources is new to me and I will check this out and make sure its not skills that are effecting the return. Jpipes/Syncpipes is old tech the new industrial update replaces them and Death has made adjustments to include the like of pumpjacks and quarries. It does require a little more effort to set up but with the combination of pipes and electricity you can do the same and more with the new pipes.
  9. Has your reload key been accidently cleared or replaced with another function? If you want to check, in the F1 console you can enter the command below and hit enter, it will return a value in the console which should be +reload. bind r If you got something else then you may need to rebind it to another key or if its blank then you can set it with the following command again from the F1 console. bind r +reload You can also go into the game options, controls and add the desired key in there for reload. It's not the first time I've seen keys get cleared or rebound to another function so it worth checking to see if this might be the case.
  10. This has been talked about a lot and I believe it is on the agenda to do at some point along with other GUI and HUD features. The blackmarket was revamped and has been for a while now and soon skins will hit our finger tips which are 2 of the major GUIs we currently have. Other elements will eventually get updated and these suggestions will be considered when that time comes, but this one is a must.
  11. I commented on your other post and because it was prior to the softwipe I believe this might have also been the cause.
  12. A new EZ skin system is being worked on currently which will hopfully address the missing skins plus add alot more from the workshop.
  13. I believe this was due to the server exceeding the max integer of network IDs which is causing entities to transform or save improperly. However between your original post and this one there has been a soft restart and should be working again. If this is not the case please let us know.
  14. Theres nothing stopping anyone setting up stocking exchanges with items they have collected during game play. As for removing them from the large presents loot drop % I don't see a need to. Yes part of their functionality is only enabled during the christmas season but they still act as a storage container and decoration that many players use in their builds.
  15. When fixes are released a lot of the time it will only apply to newly placed items so try picking up and replacing the pumpjack and quarries. Death mentions a fix here.. https://discord.com/channels/333343032328060939/370253796485496832/1083067886647660595
  16. That would be correct from my understanding, I found more on it here. https://discord.com/channels/333343032328060939/486804262576455690/1032713805987324035
  17. This was removed in the latest facepunch update when they tweaked the conveyor filter system. Another item i know of it tactical gloves
  18. Elixil3

    Pump Jack

    Previous to the industrial update the difference between our Survival and Scourge servers was Survival had pipes for automation and Scourge had zombies running around. Now Facepunch has released the industrial update all our servers have the vanilla pipes however to keep Survival somewhat different from the rest we have made it so you can place the adaptors on pumpjacks and quarries amongst other non vanilla containers. If you really want that feature then Survival is the server for it. If you would like any more information this thread is where it was also suggested
  19. Elixil3

    pipes

    This sounds similar to bug that used to happen with deployables placed down and something close or directly touching was upgraded or removed, notiable the fireplace. I'll have a play around and see if I can get it to happen but it touch sounds like a FP bug.
  20. I believe you may have the User Interface Scale set lower than 1.0 In rust hit Esc > Options > User Interface and make sure its set to 1.0 for correct alligment.
  21. I agree, I hit esc all the time and at times drives me nuts. Something @Death might be able to look into.
  22. Are you using hover loot to transfer between container and inventory? I have experienced this with hover loot but not draging the stacks manually.
  23. @Deathmight be able to relocate the teleport position to higher ground, maybe up on one of the boardwalks. I think what is happening is upon initial transfer you are not initially marked as being in a safe zone and therefore fair game to the wild life.
  24. Sometimes it takes a little bit for it to be credited, are you still experiencing this issues?vd
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