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Elixil3

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Everything posted by Elixil3

  1. This is due to the vending machines running out, they do restock daily but by the sounds of it players are emptying them before you get to it. From my experience on AU survival players will empty them within the first couple of hours they get restocked due to the high amount of stone to wood conversions.
  2. So by default there are 2 values that effect subs 1 is the standard outdoor decay timer and the other is a deep water decay timer. If the sub is under a roof but still within deep water then it will go by the deep water value, by default the deep water value it less than outdoors. I can only assume this was intentional by Facepunch so if a sub was left in a Underwater Lab moon pool it would decay over time to allow other subs access.
  3. confirmed that it is not a facepunch bug, they can be crafted on official server.
  4. While there are messages in your inbox you can not access the map options in the map overview. You can access them once all messages have been cleared out of your inbox.
  5. With your latest release of updates today the upgrade buttons are broken again
  6. this also applies to the Tool Cupboard "AutoUpgrade" button.
  7. Thanks to everyone that participated in the event today . The following players just made it out alive taking with them the following rewards; Round 1: @Mijit - 2 supply signals (can be redeemed in new wipe) Round 2: @Angie - 2 supply drops next wipe Final Round: @Moonz88 - $10 EZ @Mijit- $5 EZ @Vanguard - 2 supply drops next wipe
  8. Join us this weekend on AU Survival for Panic Platforms! Everyone is welcome to join the chaos. Pull the "floor" out from under your friends, be the last one standing, and avoid the spike pit of death! Sunday, June 27, 2021 at 5PM AEST, on AU Survival! How to Play This event is a free-for-all style and the goal is to knock your opponents down off the twig platforms and into the spikes below. Everyone will start at the top of the structure, and players will slowly fall. Rules and Info - The last three players alive on the twig platforms will receive the top three prizes - Players will be given a kit consisting of a weapon, clothing, and ammo (wooden bow, 100 wooden arrows, one fire arrow). - Each player will have ONE fire arrow that will instantly break a platform. Use them wisely! - If you hit the spikes, or are not on a twig platform, you are out of the competition. It is possible to fall multiple levels which could get you in a wounded state. If you don't get back up, and die, you are out, although you can try to convince other players to help you back up. If you fall and hit the next floor you may shoot the platforms above you if there are players above. However, if you are out of the competition, including in the spike traps but still alive, you are not allowed to continue shooting the platforms above you. This will disqualify you from future rounds. Also, playing and glitching by standing on the wall frames will get you a disqualification. Prizes There will be multiple rounds. The top three finalists of each round will participate in a final round for BIG in-game prizes! *Prizes can be delivered to another RustEZ server upon request.* Just a reminder that all server rules apply during events as well. Good luck, and have fun everyone!
  9. Offender: VirginGang (https://www.battlemetrics.com/rcon/players/933857674) AKA: council.drewzzy (https://www.battlemetrics.com/rcon/players/896472842) Server: AU Survival Time: 5:21PM AEST Length: NEVER Reason: rasism homophobia slurs More Info: During a server event player was yelling out homophobic and rasist slurs, heard by 3 x admins EDIT: Also linked to..
  10. Offender: council.drewzzy (https://www.battlemetrics.com/rcon/players/896472842) Server: AU Survival Time: 3:33PM AEST Length: 3 Days Perminate (see Edit) Reason: Stealing from players, Harassment to players More Info: council.drewzzy removed items from another players chest within their base, was caught in the act by myself and asked to return items. council.drewzzy was being difficult so issued another warning which then council.drewzzy returned the remaining item. Not to long after council.drewzzy returned to the players base and started to harass them after telling them to stop council.drewzzy continued leading to the 3 day ban. EDIT: Instead of appealing this ban council.drewzzy chose to rejoin on a second account (VirginGang ) which in turn was issued a perminate ban for a greater offence, therefore this ban has been also increased to permanent.
  11. Just to confirm could you please tell me a couple of things; - what server you are playing on? - grid location? (screen shot of your map would be nice) - any monuments close by?
  12. As this is getting more known within the community its becoming more of a problem with auguments of who got there first. It's a easy 5K HQM amogst the other materials from TC + the locked crates for no expense other that aurging with another player if they are there.
  13. Currently when a garrison starts to decay the crates and TC are some of the last pieces to despawn with it. Players now know this and as soon as a Garrison spawns in they will go and place a bag close by. They know from that message when it will start to decay, teleport and wait until the walls and floors have decayed enough to get to the TC and crates. This allows them to get a lot of easy loot without lifting a finger which also draws in a crowd and with that brings in arguments. I don't believe Garrisons are intended to work like this and the crates and TC should despawn at the very start or at the very least not drop items during the decay phase. This will encourage players to raided them as intended.
  14. It has always shuffled the items around in your clothing slots and toolbar but inventory and backpack should not be affected, I myself have not experienced your issue with missing items but Death might be able to see something I cant
  15. Elixil3

    PumpJack issue

    @Sim Are you using pipes? @Death I have noticed this too over the last few wipe but can't pin point the cause. I have watched pumpjacks consume, produce and send the fuel through pipes in the correct amount in any level. I have stood there watching this for a hour and no problem. However when I leave the area and come back hours later the amounts no longer add up, this is also the case when logging out and coming back after a long period of time. I have only experienced it with leveled pumpjacks and pipes. I'm currently still trying to test different scenarios over long periods to determine what's the underlining issue
  16. After the new max level changes for pumpjacks and quarries when picking them up with a salvage hammer and placing them again it places the stash only. If you pick the stash up it returns to your inventory as the pumpjack or quarry. Only tried this with level 10 upgrades
  17. Players can connect Pipes to public pumpjacks / quarries to a base just outside of the no build zone. I recall this was an issue a while ago when we were on Jpipes but can't remember if it was fixed or just that SyncPipes hasn't had that fixed implemented.
  18. As per the title the new pipe info display sits over the HUD in the top right corner. See screenshot for example.
  19. Elixil3

    Pump Jack's

    do you have auto start activated? If so turn it off to the pumpjack and refinery and let us know if it operates any better. I have noticed auto start causes the devices to use fuel but not output anything.
  20. After investigation on why my leveled Quarries and Pump Jacks were consuming fuel but not outputting anything I found if a SyncPipe is connected to the input and set to auto start then the quarries/pumps will run and consume fuel but not output its products. By turning auto start off this then fixes as it allows you to stop then manually start. This is present after a restart as quarries / pumps / furnaces / refineries appear to be on but are not. They need to be manually restarted for them to continue to output items.
  21. UPDATE: 3 more garrisons have spawned in since my last post and each time I have recorded its behavior see below. By the number of garrisons I've found now I would say it broke roughly 16-17 hours ago from this post. Garrison spawn in broken see screen capture (same as previous ones found) The GUI does not pop up in game when the event trigger is activated The event trigger does pop up in BM There is no yellow dot marked on the map when the event is triggered The garrisons do not despawn Appears loot and TC is not spawned in either. (however you can get ammo and guns from the turrets)
  22. As per @Pumbler unknownpost in #memedia https://discordapp.com/channels/333343032328060939/370253862013239298/804208618911301694 I found another 13 as I swept the shore line
  23. Update: this include the daily login gift too, that needs to be changed from medium present to large present. Update: Thanks for playing gift is not running currently https://rustez.com/bugs/thanks-for-playing-gift-not-working-r1760/
  24. The thanks for playing large present has not been triggered since the 8th of Jan on AU Survival. see BM log for reference was brought to my attention by @Northstarz
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