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Elixil3

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Everything posted by Elixil3

  1. So sorry that happened to you, I have encountered this myself on the odd occasion maybe once every few wipes but never have been able to forcefully recreate it. Might be something we continue to monitor over time.
  2. I can confirm this is happening and logged it on the task board as there is another report already with drop boxes having a similar issue.
  3. Thank you for reporting, this information may help with @Death investigation of the issue I have checked the logs and no one has taken from your pumpjack. However I myself after logging and checking my setup come to find nothing has been produced in the last 24 hours. Everything I had an adaptor on is completely empty and nothing is getting produced when hand feeding. To fix this for the time being while pipes are inactive I have picked up all my deployables that had pipes to them and placed them back down. I also won't re pipe until they are switched back on just incase there is something going on in the background.
  4. When using hover loot to deposit into a drop box the stacks will go straight into the main container bypassing the input side container. Once the rear container is full then it still allows you to transfer with hover loot but the stacks vanish.
  5. Can you place it in a different location away from everything because by that message there is something in that area that might be a tad too close for replacement.
  6. EZ servers have NPC Garrisons on our modded servers Survival and Scourge which I must admit is a bit behind its time compared to some other NPC base plugins that are out there. In saying that it has been something @Death has been wanting to update and expand for a while but unfortunately server performance has taken precedence. Please let us know what features you would like to see in raidable bases, some that I would like to see are; - Multiple levels of difficulty - Multiple bases on the map (tie in with difficulty) - Active raid zone to lock it to a player for a given time while raiding - Random loot tables - Traps and NPCs
  7. @TiffDustis right, Survival is our only server that has extended pipes to keep it different from Pure and Scourge as prior to the industrial update Survival had its own pipes. Extended pipes basically adds more containers that can have adaptors attach to them, most notably Pumjacks, Quarries, recyclers, mixing tables and others. If this is something you're keen on then we suggest giving Survival a go, Pure and Scourge servers will only have the non modded pipes.
  8. This has been a client bug since the release of the DLC and many factors can trigger it happening. In all instances I've come across over the months its been local to the client as other players can still hear the radio/boombox. I have usually fixed this by swapping audio devices in the options or by relaunching the client.
  9. Thanks @TiffDust I have pushed it through to tasks to be investigated
  10. I'm a little confused because this is already a thing, just click the chat icon next to the voice channel and it will open up a chat channel specific for the voice channel.
  11. Thank you, I'm wondering if its a population issue since they are increased on Elysium. I have added it to the task board for Death to look into.
  12. This is no switch just the fuse holder, however on Survival the fuse does not link to the door properly and therefore doesn't light up the green card door. If after the next map update doesn't fix it then we may just remove the door in question.
  13. We are not really limited and can usually adapt a event to the terrain/map, so it doesn't really hinder an admins ability to run them in that aspect. As Postanou mention most of the event ideas you have mentioned already take place with some of them run each wipe, the only ones I have not seen yet are the harbor take over and Rock climbing. What is an issue sometimes is the set up, and take down which can take a bit of time depending on the event that is being run. If I was looking for a dedicated events map then I would want it tailored for events, meaning custom map with zones that already have event stages set up. For example if you have ever participated in charitable rust that is the kind of map I would be looking for, pre built race tracks, arenas, galleries, sideshow games and the list goes on. This however is not an easy task to set up but with the growth in map makers this might be plausible in the future. So its not a bad idea and I think admins would love it, however one of the purposes of running events is to draw players to servers and increase player numbers on those servers. Having a dedicated map draws players away and doesnt give them that chance to expirence our other servers.
  14. I can confirm this has now been fixed in the latest hotfix by Facepunch. You will need to update your client for it to take effect. Rust #hotfix-changelog We've released an optional client update. • Fixed modular car (and others) blacked out windows.
  15. I'm guessing you are using the bind bind <key> chat.say /backpack this is why it's now always showing the hint because there is a new shorter alias for that command. If you change it to /b then the message would go away. However the best practice bind for backpack is. bind <key> backpack this will also remove the message from always popping up
  16. This is a facepunch bug introduced in the latest release. We are going to have to wait until they release a fix for it.
  17. Is it just vehicle to pump hoses or are there other connections breaking?
  18. Will keep an eye on this, please report any more disappearances of our wildlife
  19. The suggestion is to have a tab/button to easily navigate to this page as currently to navigate here you need to be refered by someone that knows it.
  20. I agree with you on this a drop down for connect should have the compare listed. It may have been overlooked or still a work in progress but something I believe should be easily accessible @Death
  21. From what I understand and one of our developers might be able to confirm this, is that the loot is generated on the creation of the crates or NPC. To implement what your asking is a great idea but would require the loot to be created upon opening the container which I don't think can be done in Rusts current state. As for the resources that might work with the current instances but will only work with instances and would not work for PJ and Quarries purchased. As I said I think its a neat idea and something I would use myself as I'm always looking for another challenge. However I don't see it happening anytime soon due to the games limitations currently in place.
  22. Thanks @megancappaI have gone and added this to the Task Board for @Death to look into.
  23. I think this is a long outstanding bug of Facepunch. I can't remember the last time or ever that I required a fuse to open any of those doors.
  24. This bug has been reported and currently tracked here
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