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DragonCoffee

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Everything posted by DragonCoffee

  1. Hello All! I apologize in advance if this is already a topic that has been covered. I searched the forums up to two months back and couldn't find anything on this topic so I thought it was safe to bring it up! I assume that likely this is going to be a sensitive/controversial topic as pumpjacks seem to be a decent way of funding server upkeep, but please hear me out! I have not played on any of the RustEZ servers for very long, and my experience is only limited to Survival, but seeing other players with personal pumpjacks without me being able to afford one has been a bit rough as I will just always be behind the rest of the players on the server with no hope of catching up to their level of resource generation. This likely seems selfish, but I am certain I am not the only one. I know the pumpjacks are only $3, but for a fully-upgraded pumpjack each wipe it'll end up costing $180 a year... I am not here to hate on the price however, more that I would love to see another way of getting them implemented in the game! This is where the controversy may arise, as having a way to obtain pumpjacks without real money may limit server income that would otherwise go to upkeep, and I can completely understand that. This is why I would like to suggest that a high caps price be attributed to obtaining pumpjacks, or a time-base reward be delivered. See below for my suggestions, or skip ahead if you would like to avoid the details. Caps purchase price: 100,000 caps This is not a random price, this is actually based on a few assumptions: - Player has a pumpjack that produces 1 crude oil per low grade fuel - Player has an automated system from day 1 allowing them to hook up their pumpjack to a refinery, and from the refinery to 2 level 5 quarries and back to the pumpjack - Player runs all three machines (pumpjack and 2 quarries) 24/7 for the entirety of the wipe Assuming this is done the player, if they were to simply sell of the resources generated, would produce approximately 238312.8 points (please feel free to reach out to me on discord at DragonCoffee#9172 if you wish to see my math). Therefore, 2 pumpjacks could be purchased for the next wipe and the remaining lost points from purchasing a full level 5 pumpjack would need to be earned through other means. Time-based earning: Two suggestions. One, a daily log-in gift upon reaching a certain streak (recommendation: 2 week streak that is reset upon getting the pumpjack as a reward) Two: Playtime reward. Upon reaching a certain number of hours (recommendation: minimum 70 hours playtime) pumpjack is rewarded upon next daily login, which is reset upon receiving reward. The idea behind these suggestions, and why I have recommended such high caps cost/time cost is because this will incentivise players to continue playing, and due to the cheap option in the store, will allow those that cannot wait to have an option to skip the wait and get the pumpjack immediately. I would absolutely love to see this option available as it will give me and others the hope that we will be able to have a full lvl5 pumpjack on a wipe one day! Please feel free to let me know your thoughts on the matter, and whether or not this is implemented I hope I can at least bring this problem to light for those that may have not thought to reach out on the forums. Happy Rusting, DragonCoffee
  2. Bug occurred on EU at around 10:25 EST Based on my knowledge, heli attacked someone (not sure if sleeper, away, or what) and either killed or failed to kill them. At that time one other individual was firing at heli trying to draw its attention. Heli was hellbound on making sure the original person was dead and so was circling above for a while. Whenever the heli was tagged nothing would happen. Heli started smoking, then *poof*! Vanished into thin air. I wish I had more info than that. Sapnu Puas has also reported this on discord and may have more info.
  3. Hello All! It seems that a recent topic of discussion has been the lag caused by lights that are on all day, as well as all night. Well, I've created this post to hopefully bring some knowledge to those who may need it! I am definitely not a rust electricity pro, but this should be a decent starting point! There are two variations I have here, one is more expensive but saves the outlying power from the solar panel used by the blocker, and the second doesn't but is cheaper! First up, the more efficient one: Second, the less efficient one: The solar panels linked together to the battery can be swapped out for a wind turbine if need be, or even more solar panels if you use a large battery instead of a medium one! One thing to note: This will only power about 24 or so lights. If you need to power more you'll need to use a large battery (which means you'll likely need more solar panels/wind turbines to generate power during the day). Feel free to DM me here, or on discord (DragonCoffee#9172) if you want additional information to help with your own electricity setup! I hope this helps. Happy rusting! DragonCoffee
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