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Everything posted by TiffDust
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Whoa that's an interesting backstory, thank you for sharing 😊 Glad you've found your happy place here.
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Players are reporting that they haven't seen door closers on zombies on AU Scourge, not sure if intended. I think we are mostly just finding them in air drops. US Survival players are reporting no door closers on Scientists and tunnel dwellers. (putting it here to keep it neat.)
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Offender: Ktc Ryder Battlemetrics Steam Server: AU Scourge Time: 3:46PM AEDT Length: Permanent Reason: Theft More Info (Optional): Player was generally disruptive in a short amount of time, although given answers to their questions of looting/raiding/damaging they went on to do it anyway. Player was made aware of rules in regards to raiding and looting from admin PSA and the community. They then went on to steal a car and were kicked. On return the player found themselves in the community centre, they then refused to read or acknowledge the rules given by 2 admins and returned to the car they had stole to loot the contents. A ban was implemented to prevent further disruption to other players.
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You can request radio stations to be added here by following the format.
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for anyone wondering, use the drone stations at outpost/bandit, it makes it very easy to find what your looking for.
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Had players report they had lgf and crude go missing after the crash on au scourge 16/11/2021 from all 3 public pumpjacks. public quarries no reported issues.
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a team of 2 flying in a mini, players approach an attack heli, player in passenger is throwing c4 at the heli, it lands and explodes.. then by mistake attaches c4 to the mini... "wait, why can i hear beeping?" looks down and sees the c4. *boom* .. happy to play myself as the passenger player
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I think its really sweet @Darktweets the idea that more exposure to rules would cut down the amount of bans. Bans are a last resort, there's effort made on behalf of the admins and the wonderful community to make players aware that (if) what they are doing is against the rules and that's not going to deter every player from doing it again. IMHO; If rules were more in depth we'd find many people complaining that it's too much to read, people would come up with more complex loopholes, people would still break rules and blame the rules for not being in depth enough. You made a mistake, be kind to yourself. â¤ï¸
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Just a heads up, /info window is found on the modded servers, survival and scourge 🙂
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working now thanks
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Thanks for that, i was thinking earlier on context which isn't easy to see on the forums. I'm guessing those who say they didn't know the rules, just joined etc used it in a context that wasn't purposefully racist or severely derogatory as opposed to those who join that are weirdly aggressive, drop a N word and get kicked.
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Background: I came across a post that had been bumped up asking for an unban on the grounds on racism. I did a quick search and found the original ban that included more than just racism. I replied to the person that it would unlikely be overturned (which turned out to be the outcome anyway.... my intent was to save an admin some time and the player to let it go and move on.) Players responded with ' admins are inconsistent with racism bans' and so i had a quick look. I found that; i normally didn't read the full copy and pasted response (this response was very consistent,) which means i didn't always see the last line or 2, "Welcome back. Please bear in mind, this is a one time ban reversal. No further rule infractions of this nature can happen." (which is also a copy/paste and consistent when the ban is overturned.) So it appears racism isn't always an instant ban that's not overturned, my mistake. It seems in the realm of fairness, because as i looked into it (from what is there for all to see is that.) 1) A racism ban overturned is likely a new player. 2) There's no mention of previous warnings/rules broken. 3) The player acknowledges their bad behaviour with an apology. 4) The word used was a unfortunate typo. A racism ban is upheld for players who would know the rules and who have other incidents/warnings against them. With my error, i think i read the long response maybe once or twice of someone who didn't get the ban overturned. I assumed when i saw the copy and paste that was it *ban hammer*. Fair enough though as i'm aware those posts aren't for me and if it was me in that spot, i'd read the whole thing. I think this server and it's volunteer Admins do great things for this community, thank you! 🙂
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fyi bans that include racism don't get overturned. 👋
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AU scourge, pretty sure i had lgf in stone and hqm, it was empty today. Other players also saying quarry was empty (unlikely to report here as we swim in lgf.) i understand its from the AU server being patched yesterday however the only mentions of being cautious on discord around quarries was for US servers. 🥲
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I disagree, playing on RustEz you become part of the community and helping other players becomes part of the gameplay... of course you don't have to report a mysterious box but then you also don't need to open it. 🤷â€â™€ï¸ You'd like clearer rules but then tons of people join RustEZ servers that have *no killing, no looting* in the server title and they still ask if there's pvp and looting. 🙄 Newbies tend to be followed, admins can check your inventory even if they can't see in/outs of boxes. You don't get banned from opening a box or furnace... if it's all too tempting go to Scourge. â˜ºï¸ welcome to the server 🥰
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reading ban reports and #help in discord (and generally just playing and reading chat) is a great way to learn rules haha! I do feel concerned over wild containers, who, why and what could be in them that meant they weren't in a base and unloved like that? I've yet to see a wild container... generally admins say if it's not yours don't touch it, if you didn't put it down (it's not yours.) The lovely admins generally lock up if they find things unsecured (TC, boxes, windows) but they aren't going to find all the unsecured 100% of the time (Scourge and survival? have permissions and you'd be blocked by the TC.) Ultimately it's up to the player to secure entries and containers. If you play enough on RustEZ there's absolutely no point in looking into wild containers because you have tons of stuff! Ultimately doing so, it would be in the log and the owner can report missing items. Regardless of where a container (or anything) is, it isn't yours but you took it anyway is looting. I know there's opinions on more elaboration of rules but it says No raiding, griefing or looting of any kind. Can't honestly be more clear than that. if ever you spot a wild container, tell an admin and i'm sure they'll sort it out.
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Fabulous Fishing - August Build Contest (All Servers)
TiffDust replied to Aurora's topic in Announcements
Your in-game name: TIffDust The server your contest build entry is on: AU-Scourge The map grid ID location of the build: J21 One screenshot showing the front of The Twits Bait & Spaghetti shop One screenshot showing the interior of the build -
New Messaging Mod causing Issues - Can't see announcements or tp requests
TiffDust replied to Darktweets's topic in Feedback
i like that there's a picture of the garrison with the notification and a time stamp BUT as someone who isn't interested in garrisons i feel the need to interact with the notifications hourly or when it fills up the side of the screen (is opt in/out possible?) Could a picture be there with a countdown to the spawn of the next garrison instead (doesn't count down when it has spawned and be out of the messages section.) The opaque bar makes me think i should be able to click the whole bar but only the triangle in the middle is open/close ? it's a bit touchy for a game where an npc can kill you before working out the cursor stuff (example being stuck in cursor mode and unable to move/shoot.) Newcomers (who see they have messages, feel the need to know how to access them and it gets asked many times in chat.) -
New or old players are required to follow the rules and read rules. Being that it is PVE the struggle (as you put it) will be with other players and admins if you have issues with sharing, waiting or missing out. In PVP if you want something, you go fight for it. In PVE you will; miss out, Brad will respawn right after you leave, you will need to wait for the crate to respawn on rigs (before going), you'l split loot or enemies with other players that do damage. It's being part of the server community along with everyone else there who are just like you, learning and/or wanting to have fun. 🙂
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Petition to implement new rules about vending machines
TiffDust replied to Dig Bick Fitch Bucker's topic in Suggestions
Don't agree on any limit of vending machines, pretty sure if you have issues most admins will look into it and see if it's reasonable, being used etc. i don't see how cutting down 5-10 machines would make much difference. mistakes get made pricing things higher elsewhere and also a minority of players will buy from a player shop for more than outpost/bandit. Reselling clones that took an effort of 15minutes is griefing imho, a small minority think it's ok, an even smaller minority don't see the issue with it and they'll ask when the clones will be up as their clone shop is ready (I have no issue with people giving them away.) The solution is to not sell them, in a PVE environment it's easier enough for people to learn to clone and there's no drama involved selling cloth to bandit. -
interesting, do you play pure? as i know in scourge a TC automatically has a lock and you spawn in with bow/arrows , clothing and a torch as default so a jump in kit would be fairly limited to pure (maybe survival, idk.) I'm guessing this is for the rustez store? where you can buy guns and outfits so if you already wanted to jump in with something you already can 🙂 . The buy 10k stuff sounds interesting 😉 but i'm not sure about having 10k hqm on wipe day... either players would get bored quickly or build mega bases.. I don't mean to be shooting down your ideas, it's worth thinking it out a bit more â¤ï¸
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I observed as pickle farming and garrison TC as it was before (mostly applies to the modded servers); devalued hemp/corn/fish farming. Made it easy enough to buy out all the tech trees so you didn't have to; find/grind, buy, fish, trade or visit a player shop. Had players mostly staying inside their pickle farms instead out on the roads, tunnels, skies etc... the social side dropped more so when the free TP to bandit/outpost came in. Both meant alot of scrap, grabbing the TC of garrison once was enough to buy tons of composters, pickles and farmed lgf to continue the circle of more networth. The server existed before pickle farming and garrison TC, it will continue on just fine without them. Players come and go, if you're enjoying an exploit of the game i think it's fair to say it's probably time to move on.