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SpitefulBatman

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Everything posted by SpitefulBatman

  1. Power output was increased specifically so people could use less. I'd recommend reporting in with your server admins to see if they are able to do anything about users with excessive placements before setting up hard rules. More rules = more difficult for everyone.
  2. As annoying as it is to sit there and wait for it... its much much much much much less annoying that saying "Oh I cant carry that, let me run to the nearest monument to recycle and I'll come back". So I begrudgingly agree that instant would be OP and would give far too great a benefit to VIPs on scrap runs vs anyone else.
  3. We purchased pickles yesterday on AU Pure. It allowed us to purchase the amount we had of scrap as opposed to free inventory space. This caused an explosion of dropped pickles (many of which fell into the shopkeepers area and despawned). I am guessing this is not intended as it allowed us to purchase 59 stacks (of 10) of pickles in total which obviously players dont have even with an empty inventory.
  4. I have a feeling that scourge is the one of the main economies that Death is referring to as being hurt by the overstacking. If anything Pure is the economy that is unaffected by it (At least largely)
  5. Just to counter this, lets keep in mind that the vanilla game does stack on occasions (Although cant remember if the stores are part of it) - ie pay-out at the wheel. But understand why it can be seen as a good thing that most things have preventative measures to stop them from overstacking.
  6. I know that for the most part we want a vanilla experience (especially on the Pure servers) but the way that the restocking works make buying large quantities incredibly mundane and slow. Furthermore, the pickles specifically was something pretty important, horses aren't well optimized by Facepunch in many respects - especially how much food they need to stay alive while a user is offline (Especially if the user needs more than 1 day away from RUST). As such the larger stacks of pickles helped players have confidence to leave their horse safely hitched. FYI: I use a car, not a horse. So it doesn't affect me directly, but I know a lot of players have been sad/upset/frustrated by that part of the update.
  7. A no PvP RUST experience comes with some fairly major drawbacks. Many of these are already brought up and the team here has been pretty good at implimenting countermeasures to fix those issues. Is it all perfect? No - but what is? We play on AU Pure and until this week, light towers have luckily been an issue experienced by players on the other side of the map. But we recently got new neighbours who have literally boxed us in with light towers facing the road. I understand that some of the players who build these towers legitimately believe they are helping, but at the same time they also don't care to ask anyone if they even want it. In fact quite a few players suffer lag when faced with light towers and have to start avoiding areas with them. (Note that each tower has a wind turbine, battery and at least 4 spotlights in this scenario) On a 'traditional' server, players can just blow them up and move on. That's the win with PvP, ugly builds and lag builds dont last. But here we are faced with rules that protect these builds. Despite them being built on our doorstep, the rules say I cannot bring them down yet these light towers ruin the ambience of our area (which until these guys moved in, was relatively empty and quiet). My recommendation is some sort of a light pollution rule. A rule that prevents players from putting down unwanted towers of spotlights in public areas (Unless the residents of that area all discuss it I guess?) and to ensure the rule makes sense, also prevents players setting up spotlights facing other players bases (As they can be VERY annoying). I'm quite hesitant to ask for more rules as I think there are already so many that we all need to play by, but also feel this is a quality of gameplay rule that many of our community, and maybe other servers, would like to see in play. Currently, our hands are tied. Two weeks of building and now we're surrounded and aren't allowed to exact revenge. Hopefully passing of a rule here will prevent this from happening in the future to others (and us!) Thanks for reading.
  8. Yep the issue has returned to AU Pure as well. I placed 2 new solar panels for another build and they both only output about 15 due to their angle instead of the doubled (or so) 30-40 that they should have. My main base was working fine so I assumed anything newly placed either needs time to be changed by the server or simply wasnt upgraded. Logged in today and all of my Elec. Production items are under performing even by normal standards, a few people on the server are complaining about it.
  9. I believe this is now working as my Turbine is outputting 220 power and the solar panels are now 40
  10. Hey Team, AU Pure power is not doubled as per the announced changes. My Solar Panels are outputting 20 at peak, and windmills around the regular 100 mark. Water pumps appear to be the same but I havent used them much so cant compare to a previous experience. Not sure if this was never intended for Pure or not - apparently its working A-Ok on AU Survival according to Elixil3. I know that you considered electrical entities to be an issue so I put the bug at medium as im not sure how you wanted to classify it. Thanks for your time.
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