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Everything posted by Cartmon
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Hi Kenny, Thanks for apologizing from the start but that does not excuse your actions, especially as this is a repeat offense of the same actions. We keep thorough notes on all warnings and bans and on 21/11/2024 you were sent the following warning for looting a pumpjack: "Stealing is strictly against the rules, please do NOT do it again. To check out the rules type /rules in chat! ----- Robar va estrictamente en contra de las reglas, por favor NO lo vuelvas a hacer. Para consultar las reglas, escriba /rules en el chat." Our plugin for these warnings also tells us in the console when the warning was successfully sent, if the warning can not be sent for any reason, then we document that the warning could not be sent and then we try again at a later time, there was no such note for your warning and as such this suggests that the warning did go through and you'd have received it when you next logged in. Now, with that out of the way, a player had reported missing fuel from their pumpjack and I went ahead and checked the logs, a screenshot of which is attached to my original post. That player had multiple pumpjacks and your ID was on all of the containers which were outside of their TC radius. There is no possible way to confuse their PJs with a public pumpjack, it's multiple grids away from a monument and well, maybe this screenshot will refresh your memory. Seeing as you have opted to deny any wrong doing or blame it on an accident, I will not be accepting this appeal at this time. The ban will remain in place.
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Offender: Kenny BM Steam Server: EU Scourge Time: 21:00 GMT Length: Perm Reason: Stealing More Info (Optional): Kenny already has a warning on record for looting other players PJs when they've been left unprotected. Previous warning was delivered in English and Spanish to avoid a language barrier and yet I have found Kennys' name and ID on another players PJs who has repeatedly lost fuel this wipe. Looters from 1 of the players PJs.
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Please make sure your PJ is covered by TC auth/build privilege to protect it. The easiest way to do this is to place a single foundation with a TC and put enough upkeep in that TC for the wipe and then place the PJ just next to the foundation so that pumpjack completely covers the TC.
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Hi Zero, Thanks for reporting this and sorry it happened but unfortunately any items you lost due to this last night would have despawned long ago. If you encounter this issue again, please come to the discord ASAP and tag @eu scourge in the #help channel to get the fastest response so we can try to help if anyone is available at the time.
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There's very few logs for bodies being removed by purge this wipe. Some servers seem to have some logs every few days however others, EU scourge for example is showing no logs since wipe. Looks like the logs are not being generated or printed correctly.
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You can supply a max of 6 sprinklers from 1 pump without issues using fresh water. Sometimes there's an issue with the output from a pump and you'd need to power cycle the pump for it to start outputting correctly again, if you've not got a switch to easily shutdown your pumps, it can be as easy as right clicking the battery output with the wire tool in hand to disconnect it, giving it a few seconds and then left clicking again the reconnect the wire. There has been some other issues with water recently though however that'd effect everyone on the server when interacting with their water systems/farms. Recently posted a thread regarding that in the staff section @Sweet Tooth if you'd like to take a look to rule that out.
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Issue not resolved, network groups are still getting stuck. https://discord.com/channels/333343032328060939/370253862013239298/1311263331751034894 Not sure if it's related to teleporting, a lot of people seem to run into the issue when away from base and travelling by vehicle.
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When teleporting away from cargo the sleeper remains parented until they stand up causing them to move while sleeping as if they were still on cargo. Teleporting from cargo.mp4
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Fixed by FP in Time to Kill September wipe update, bug can be closed.
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Various issues Affected players not able to see other players, animals, zombies, bases etc outside of a certain area causing them to be attacked and killed by things that they can not see. Affected players also not able to wake up after teleporting. Affected players can have weapon attachments visually disappear from their weapon when leaving a certain area. Affected players riding vehicles will have the vehicle disappear from under them when leaving a certain area. Vehicle remains visible to other players. Non affected players can not see affected players outside of a certain area. Issue is sporadic and not able to be reproduced at will at this time. Suspected players were being parented to an entity and the issue would occur when leaving the network range of that entity but found this is not the case when a player last had this issue on EU Scourge. (See below image for proof the player is not parented to an entity) Currently as far as I can see it looks like the affected base player stops updating it's network group as the player moves around the map causing them to only load/render things in that same network group/area. https://discord.com/channels/333343032328060939/370256314364067840/1305628516070723646 https://discord.com/channels/333343032328060939/370253862013239298/1309553913955090433 In the below image I was following the affected player while they were moving around the map, my entity ID is 1678675 and I can identify this based on the items parented to me from my inventory. Entity ID 433252 is the affected player. Notice how while following them around the map my group has changed between the 2nd and the 3rd set of results yet the affected players group has remained the same.
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Are you guys on a team together? Being teamed will allow you to access some stuff without needing tc auth.
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Offender: STILL WATER BM Steam Server: EU Scourge Time: 16/10/2024 22:05 BST Length: Perm Reason: Griefing and harassment More Info (Optional): Player was fresh on the server with a couple of friends. Once they found a base with people inside they proceeded to harass and annoy them, spamming E on their locked doors, strafing through their tin can alarms repeatedly and just generally trying to annoy the base owners. STILL WATER then decided to grief the base owners by placing a TC as close to their base as possible. The base owners took down a heli and then after trying to take the heli loot STILL WATER returned to place more TCs around the base.
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@DeathThere's still an issue with this, when swapping seats from the drivers seat to the sidecar on a bike mounted from the hotbar, it'll yeet the player to the void at gc and return the bike to their inventory.
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When hitting the storage of a boat bought from /shop with a salvage hammer, the storage is destroyed and the boat is no longer able to be picked up.
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Water below the map is now culled so it's nothing but void
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Passengers on bikes are sent to the void at gc when the driver dismounts (Only when the bike is quick mounted from the hotbar) If the passenger dismounts first then the driver is yeeted to the void and the passenger gets the bike in their inventory
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Campfires/Furnaces/Refineries when shared allows anyone to open the inventory to add/remove materials but does not allow them to turn it on or off. (You're not authorized to interact with this.) Refinery Large furnace Small furnace Hobo barrel Cauldron Campfire Water purifiers Powered water purifier - no share setting for output, always unlocked, salt water input has share/lock that can be toggled Campfire water purifier - same as above No share/lock Attack heli rocket and flare pods - no share/lock, anyone can access and add/remove items Attack heli turret - no share/lock, anyone can access and add/remove items Industrial crafter - no share/lock, anyone can access and add/remove items
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Admins should not play on the servers they are responsible for...
Cartmon replied to IRON's topic in Suggestions
Okay but how? Surely if an issue/bug would require an admin to start with it makes no difference whether they main Pure, Survival or Scourge. In fact it'll be a negative in some areas as they won't have the specialised knowledge that comes with playing on that server such as what non vanilla things you can put storage adapters on, on survival. All I could see this achieving is an increased wait time for help as if the admin responsible for your server is playing already then they'd have to get somewhere safe, go home, finish what they are doing etc and then log off the server they are on already to login to your server to provide help rather than just a quick teleport over to you. Another negative here is that not everyone uses discord and this would increase the amount of times you'd need to use discord to contact an admin. -
Unauthorized players are able to place weapons onto weapon racks, they can not remove them even if they placed them. This has lead to more than a few occasions where players have had to wait for an admin to be able to retrieve their weapon.
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Travelling vendor kills sleepers that are within turret range that it has line of sight on if they've been asleep for longer than npcautoturret.sleeperhostiledelay. Effects all servers.
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Facepunch changed the interaction with workbenches to directly open the tech tree and save you a click however you don't need the workbench ui open in order to craft. Simply standing in the vicinity of the workbench you'll notice it says "workbench x" where x is the tier over your food/water bars, then you can open your inventory for the quick craft menu or press Q by default to open the crafting menu.
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No furnace splitter UI present in the electric furnace. Splits ore only when all slots are empty otherwise it'll fill slot 1 first and then slot 2 if it exceeds slot 1. Electric furnace has weird behaviour based on stack sizes in inventory, when slot 1 has less than slot 2. Video showing. Electric furnace bugging.mp4
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Share button does not toggle/work on the following: Small water catcher Large water catcher Water barrel Water pump Modular vehicle lift Telephone cassette inventory Snow machine Fogger Sam site Turret Campfires/Furnaces/Refineries when shared allows anyone to open the inventory to add/remove materials but does not allow them to turn it on or off. (You're not authorized to interact with this.) Tested the below: Campfire BBQ Cauldron Hobo barrel Small furnace Large furnace Electric furnace Refinery Attack heli rockets/flare inventory and turret inventory do not have a share option and anyone can interact with. (All heli fuel containers have a share option, didn't check other vehicles as they can not be locked the same way a heli can via salvage hammer) Powered water purifier - Salt water intake side share not toggling / Fresh water output side has no share option, anyone can interact with this side. Campfire water purifier - No share option, anyone can interact with. Industrial conveyors - Can be turned on/off by anyone, requires tc auth to access the menu but turning on/off can effect others. Industrial crafters - No share option, anyone can interact with.