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Cartmon

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Everything posted by Cartmon

  1. Issue not resolved, network groups are still getting stuck. https://discord.com/channels/333343032328060939/370253862013239298/1311263331751034894 Not sure if it's related to teleporting, a lot of people seem to run into the issue when away from base and travelling by vehicle.
  2. When teleporting away from cargo the sleeper remains parented until they stand up causing them to move while sleeping as if they were still on cargo. Teleporting from cargo.mp4
  3. Fixed by FP in Time to Kill September wipe update, bug can be closed.
  4. Various issues Affected players not able to see other players, animals, zombies, bases etc outside of a certain area causing them to be attacked and killed by things that they can not see. Affected players also not able to wake up after teleporting. Affected players can have weapon attachments visually disappear from their weapon when leaving a certain area. Affected players riding vehicles will have the vehicle disappear from under them when leaving a certain area. Vehicle remains visible to other players. Non affected players can not see affected players outside of a certain area. Issue is sporadic and not able to be reproduced at will at this time. Suspected players were being parented to an entity and the issue would occur when leaving the network range of that entity but found this is not the case when a player last had this issue on EU Scourge. (See below image for proof the player is not parented to an entity) Currently as far as I can see it looks like the affected base player stops updating it's network group as the player moves around the map causing them to only load/render things in that same network group/area. https://discord.com/channels/333343032328060939/370256314364067840/1305628516070723646 https://discord.com/channels/333343032328060939/370253862013239298/1309553913955090433 In the below image I was following the affected player while they were moving around the map, my entity ID is 1678675 and I can identify this based on the items parented to me from my inventory. Entity ID 433252 is the affected player. Notice how while following them around the map my group has changed between the 2nd and the 3rd set of results yet the affected players group has remained the same.
  5. Are you guys on a team together? Being teamed will allow you to access some stuff without needing tc auth.
  6. Admin Entry EU Scourge Cartmon The mad pookies' lab Z/AA22
  7. Offender: STILL WATER BM Steam Server: EU Scourge Time: 16/10/2024 22:05 BST Length: Perm Reason: Griefing and harassment More Info (Optional): Player was fresh on the server with a couple of friends. Once they found a base with people inside they proceeded to harass and annoy them, spamming E on their locked doors, strafing through their tin can alarms repeatedly and just generally trying to annoy the base owners. STILL WATER then decided to grief the base owners by placing a TC as close to their base as possible. The base owners took down a heli and then after trying to take the heli loot STILL WATER returned to place more TCs around the base.
  8. @DeathThere's still an issue with this, when swapping seats from the drivers seat to the sidecar on a bike mounted from the hotbar, it'll yeet the player to the void at gc and return the bike to their inventory.
  9. When hitting the storage of a boat bought from /shop with a salvage hammer, the storage is destroyed and the boat is no longer able to be picked up.
  10. Water below the map is now culled so it's nothing but void
  11. Passengers on bikes are sent to the void at gc when the driver dismounts (Only when the bike is quick mounted from the hotbar) If the passenger dismounts first then the driver is yeeted to the void and the passenger gets the bike in their inventory
  12. Campfires/Furnaces/Refineries when shared allows anyone to open the inventory to add/remove materials but does not allow them to turn it on or off. (You're not authorized to interact with this.) Refinery Large furnace Small furnace Hobo barrel Cauldron Campfire Water purifiers Powered water purifier - no share setting for output, always unlocked, salt water input has share/lock that can be toggled Campfire water purifier - same as above No share/lock Attack heli rocket and flare pods - no share/lock, anyone can access and add/remove items Attack heli turret - no share/lock, anyone can access and add/remove items Industrial crafter - no share/lock, anyone can access and add/remove items
  13. Okay but how? Surely if an issue/bug would require an admin to start with it makes no difference whether they main Pure, Survival or Scourge. In fact it'll be a negative in some areas as they won't have the specialised knowledge that comes with playing on that server such as what non vanilla things you can put storage adapters on, on survival. All I could see this achieving is an increased wait time for help as if the admin responsible for your server is playing already then they'd have to get somewhere safe, go home, finish what they are doing etc and then log off the server they are on already to login to your server to provide help rather than just a quick teleport over to you. Another negative here is that not everyone uses discord and this would increase the amount of times you'd need to use discord to contact an admin.
  14. Cartmon

    Weapon racks

    Unauthorized players are able to place weapons onto weapon racks, they can not remove them even if they placed them. This has lead to more than a few occasions where players have had to wait for an admin to be able to retrieve their weapon.
  15. Travelling vendor kills sleepers that are within turret range that it has line of sight on if they've been asleep for longer than npcautoturret.sleeperhostiledelay. Effects all servers.
  16. Facepunch changed the interaction with workbenches to directly open the tech tree and save you a click however you don't need the workbench ui open in order to craft. Simply standing in the vicinity of the workbench you'll notice it says "workbench x" where x is the tier over your food/water bars, then you can open your inventory for the quick craft menu or press Q by default to open the crafting menu.
  17. No furnace splitter UI present in the electric furnace. Splits ore only when all slots are empty otherwise it'll fill slot 1 first and then slot 2 if it exceeds slot 1. Electric furnace has weird behaviour based on stack sizes in inventory, when slot 1 has less than slot 2. Video showing. Electric furnace bugging.mp4
  18. Share button does not toggle/work on the following: Small water catcher Large water catcher Water barrel Water pump Modular vehicle lift Telephone cassette inventory Snow machine Fogger Sam site Turret Campfires/Furnaces/Refineries when shared allows anyone to open the inventory to add/remove materials but does not allow them to turn it on or off. (You're not authorized to interact with this.) Tested the below: Campfire BBQ Cauldron Hobo barrel Small furnace Large furnace Electric furnace Refinery Attack heli rockets/flare inventory and turret inventory do not have a share option and anyone can interact with. (All heli fuel containers have a share option, didn't check other vehicles as they can not be locked the same way a heli can via salvage hammer) Powered water purifier - Salt water intake side share not toggling / Fresh water output side has no share option, anyone can interact with this side. Campfire water purifier - No share option, anyone can interact with. Industrial conveyors - Can be turned on/off by anyone, requires tc auth to access the menu but turning on/off can effect others. Industrial crafters - No share option, anyone can interact with.
  19. Thanks for taking the time to make a post but that is as expected. If you take a look at the stats of the arctic hazmat vs all the other hazmat skins then you'll see that the arctic hazmat has reduced radiation resistance but it has increased cold resistance. Linking the rustlabs pages for them for quick reference. Arctic hazmat Regular hazmat
  20. Facepunch has a fix in the works. https://commits.facepunch.com/r/rust_reboot/main/fix_industrial_prioritize_empty_slot
  21. You were in fact offline for over a week, your last login prior to that session was on the 25th of March, on the morning of the 2nd of April you were then removed by the purge system. Times in the logs below are in BST as I'm EU based.
  22. Cartmon

    revive bug ?

    Giving this a bump as imo it's more important now. While it was annoying with parachutes, they were a gimmick that most people stopped wearing within weeks, however now we have vanilla backpacks replacing the old virtual backpack system this is even more prevalent, especially with being able to equip 2 backpacks. Quite often when reviving a piece of clothing is dropping as it's replaced by the backpack when the items are moved around.
  23. I don't think we'll see it on scourge, that is a survival feature with the extended pipes functionality they have there due to survival being the og automation server that had pipes before facepunch decided pipes were cool
  24. Also throwing in some messages from eu scourge earlier while talking to some players and asking for their input on the issue. No_Quarter: I had it happen with regular furnaces and stone fireplace Panther: furnance, bbq, campfire are affected for sure Panther: fireplace also No_Quarter: yeah had it happen with and without pipes Panther: not pipes 100% No_Quarter: maybe high amount causes some leak No_Quarter: cause it never happened on things where I limit how much it has Cartmon: Someone else said that, they said they had the issue when they didn't cap their wood Panther: true. if a conveyor is limited to reasonable amount it wount happen Cartmon: but when they capped it at 8k then it stopped but another player tried that and it still had the issue Panther: mine are capped in vanilla amounts inside at every moment Cartmon: vanilla as in 1k wood? and it still happens or that stopped it? Panther: never happends if it`s limited to vanilla
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