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Scourge Changes


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  • Staff

We'll be making changes to accommodate our ever-expanding community to improve overall server performance and most importantly, the player's experience. We'll be making these changes slowly over the course of several months to prevent new issues from developing during these transitions.

This Wipe
1) Map size will be increased from 4,000 to 4,500 to help spread entities and provide more plots later into wipes.
2) The cooldown on homes will be increased from 5 minutes to 30 minutes in hopes to prevent players from wiping out monuments.
3) Loot room camping will no longer be tolerated. Anyone found sleeping in loot rooms will be moved out accordingly This goes for loot spawns at monuments as well.
4) Upkeep cost will be increased from 25% to 30% to further prevent massive structures and provide a better resource economy.
5) Players who do not log in for longer than 3 weeks will become marked as inactive and purged to free up server and client resources that can be utilized by active players

Hundreds of commits have been made this month to improve both client and server performance, maximize data storage efficiency, and allow our server to handle more players at any given time. This wipe we'll focus on balancing loot tables, stack sizes and everything in between to provide the best experience and performance possible. If you have any feedback we'd love to hear it in our feedback and suggestions thread!

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  • Staff

The idea of using decay is to allow players to be confident their base will be intact if going away for several days. Two weeks inactive purge on top of decay is a bit too much. The entity count is at its worse after the 3-week mark so this should greatly improve client performance late into a wipe, especially if the month of the wipe is greater than 5 weeks.

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