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Posts posted by Death
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I'll have a look at our patch to see if it's conflicting with any of the recent game changes. Thanks for the heads up!
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This month, we’ll be featuring two new monuments for players to explore and loot, each bringing fresh layouts, unique points of interest, and plenty of opportunities for adventure.
Fire Station
A compact emergency response outpost built for quick exploration and rewarding runs. Search through the station, tackle a small fuse puzzle, and secure the green card while looting crates scattered throughout this detailed monument.
Soft Drink Factory
A large four-story industrial monument packed with detail and loot. Explore its beverage production lines, mixing vats, storage areas, and hidden spaces as you work through the red card puzzle and uncover everything this factory has to offer.
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This month, we’ll be featuring two unique monuments that players can explore and loot, each offering new locations, hidden areas, and exciting opportunities for adventure.
Roleplay Police Station
Step inside the Roleplay Police Station, a fully operational law-enforcement hub designed for immersive gameplay. Explore the reception area, administrative offices, evidence storage, and secure holding cells while uncovering everything this active facility has to offer.
Sea City
Far out on the water lies Sea City, a sprawling ocean settlement built among the waves. Navigate the docks, explore the structures rising above the sea, and uncover valuable resources hidden throughout the city.
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Love the feedback so far. New update is in the works.
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It's a hard thing to balance. We want to offer these rewards to those who cannot commit financially by offering an alternative route that benefits us just as much. We don't want to make it too easy, or it will remove the incentive to buy from the store and thus remove our funding. The current rates are not set in stone and will be adjusted as needed.
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The original Pure isn't going anywhere. It will remain as-is, and the topic of decay will be brought back up once the population stabilizes from the migration over to Pure+.
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PURE+ – Elevated Vanilla PvE Experience
Pure+ is a well-balanced, high-performance vanilla+ server that builds on our Pure experience with quality-of-life improvements and built-in protection for bases and loot so you can enjoy Rust without the fear of other players.
Server Information
- Decay and upkeep enabled
- Player and building damage disabled
- Wipes only when forced [Last wipe: 2/21]
- Active admins and helpful community
- Inactive players removed after 10 days
Features
- Commerce – Enjoy a rich player-driven economy
- Vehicles – Cars, minicopters, boats & hot air balloons
- Events – Staff-hosted events for the entire community
- Remover Tool – Remove misplaced building parts with ease
- Sign Artist – Paste image links directly to signs
- Instanced Quarries & Pumpjacks – Instanced public utilities to allow multiple players to use at the same time
Tip: Use/helpin chat for the full command list.Server Rules
- No raiding, griefing, or looting.
- No mic/chat spam, racism, harassment, or disrespect.
- No camping monuments or high-traffic areas.
- Cave bases must allow safe passage.
- No blocking waterways or building around monuments.
- Avoid excessive structures that impact performance.
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SCOURGE – Zombie Survival PvE
Scourge is a high-performance modded server delivering a fast-paced zombie-shooter experience. Fight through hordes, progress your character, and survive in a ghastly atmosphere designed to challenge even veteran players.
Server Information
- Player and building damage disabled
- Monthly wipes [Last wipe: 2/5]
- Active admins and helpful community
- Decay active at vanilla rates to discourage oversized bases
- Inactive players removed after 10 days
Features
- Zombies – Custom AI that keeps you constantly on edge
- TP – Teleport to friends, beds, or bags
- Auto Upgrade – Upgrade your base automatically via cupboard
- Fishing – Advanced fishing mechanics and tools
- Sorter – One-click container & furnace sorting
- Revive – Return to your last position at a cost
- Trade – Remote player-to-player trading
- Stacks+ – Increased stack sizes for easier storage
- Backpack – Extra inventory accessible anytime
- Levels – Gain XP to improve farming efficiency
Tip: Use/infoin chat for the full command list.Server Rules
- No raiding, griefing, or looting.
- No mic/chat spam, racism, harassment, or disrespect.
- No camping monuments or high-traffic areas.
- Cave bases must allow safe passage.
- No blocking waterways or building around monuments.
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SURVIVAL – Modded PvE Experience
Survival is a well-balanced, high-performance modded server that delivers a tailored Rust experience powered by custom plugins. Enjoy enhanced quality-of-life systems, automation, and progression while still maintaining the core Rust survival feel.
Server Information
- Decay and upkeep disabled
- Player and building damage disabled
- Monthly wipes [Last wipe: 2/5]
- Active admins and helpful community
- Inactive players removed after 10 days
Features
- Sign Artist – Paste image links directly to signs
- TP – Teleport to friends, beds, or bags
- Fishing – Advanced fishing mechanics and tools
- Pipes – Automate tasks and build container factories
- Sorter – One-click container & furnace sorting
- Revive – Return to your last position at a cost
- Trade – Remote player-to-player trading
- Stack+ – Increased stack sizes for easier storage
- Backpack – Extra inventory accessible anytime
- Levels – Gain XP to improve farming efficiency
Tip: Use/helpin chat for the full command list.Server Rules
- No raiding, griefing, or looting.
- No mic/chat spam, racism, harassment, or disrespect.
- No camping monuments or high-traffic areas.
- Cave bases must allow safe passage.
- No blocking waterways or building around monuments.
- Pipes must connect only nearby containers and cannot span large distances.
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PURE – Vanilla PvE Experience
Pure is a well-balanced, high-performance vanilla server that delivers Rust the way it was meant to be played without the fear of other players. Build freely, explore confidently, and enjoy a stress-free PvE environment backed by an active staff team.
Server Information
- Decay and upkeep disabled
- Player and building damage disabled
- Monthly wipes
- Active admins and helpful community
- Inactive players removed after 10 days
Features
- Commerce – Player-driven economy system
- Vehicles – Cars, minicopters, boats & hot air balloons
- Events – Staff-hosted events for the entire community
Tip: Use/helpin chat for the full command list.Server Rules
- No raiding, griefing, or looting.
- No mic/chat spam, racism, harassment, or disrespect.
- No camping monuments or high-traffic areas.
- Cave bases must allow safe passage.
- No blocking waterways or building around monuments.
- Avoid excessive structures that impact performance.
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Suggestions for our Pure+ PvE server. All feedback is welcome and appreciated!
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We just launched an EU server. AU server planned but not anytime soon.
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Poll will be filtered to exclude admins and players who have not played Pure regularly the past 30 days from the date the poll closes.
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22 minutes ago, jiraiyanosannin said:
Enforcing size limits would definitely help, but they're choosing the hands-off approach, so....
Limits would be hard to enforce. But the decision is up to the players and the outcome of this poll.
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Ever since the creation of Pure back in 2017, the server has always run with no decay to make playing a bit less tedious for our casual players. Back then, decay was a nuisance and required you to log in every 24 hours and interact with doors to reset the timer. Nowadays, with upkeep and a cupboard, it's much more manageable.
Since the purification of Pure, enabling decay has always been on the roadmap to truly steer the server back to its vanilla origins and help naturally moderate player bases to preserve gameplay mid to late wipe. Before making such a big decision, we would like to get your feedback.
Would you like to see decay added to Pure, or keep things the way they are? If you could also spare a minute, please explain your decision below!
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I dig it, it's on the list.
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Thanks for the feedback. We may try rotating a few items out to see how it affects participation.
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These features will find their way to all of our modded servers eventually. Elysium is a test bed for the more experimental features that need a bit of polishing first.
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Santa's Home 2
Step inside Santa’s Home, an upgraded winter hideaway, a cozy, snow-covered cabin filled with secrets, surprises, and holiday cheer. Explore the property, search every nook and cranny, and discover what Santa has tucked away for only the boldest survivors to find.
Santa's Secret Workshop
Deep in the frosty wilderness lies Santa’s hidden workshop, a high-energy production hub packed with machinery, storage, and Christmas magic. Fight your way through the workshop floor, unlock festive rewards, and uncover what’s really powering Santa’s seasonal operations.
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This month, we're adding two highly requested monuments back into rotation, giving players fresh opportunities to explore, loot, and experience some of their favorite locations once again!
Cobalt Vaults
This monument is a largely underground set of secure storage vaults, guarded by a team of scientists and APCs defending the central control tower. Battle your way up and start to open up the vaults one by one to see what cobalt is storing out of sight.
K+K Hotel
Experience city living with this massive multi-floor monument featuring fully buildable apartments, utilities, a ground-floor hub, and even a rooftop casino to spend your hard-earned scrap!
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The /top leaderboard is on all of our modded servers. We'll add more leaderboards at some point.
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This month, we’ll be featuring two special Halloween-themed monuments that players can loot and explore for festive thrills and spooky adventures.
Graveyard of Rustcoon City
Dare to explore a haunted graveyard filled with undead, hidden puzzles, and an underground ritual chamber that you must activate to unlock its secrets.
Halloween Bayou
Venture into a swamp-haunted house where zombies, spectral traps, and a fiery underworld drag in anyone brave (or foolish) enough to seek its dark treasures.
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This is something out of our control. We cannot modify or add client-side content, unfortunately.

Pattern Boomer Design Importer
in Suggestions
Posted
We really don't want people to import whatever they want that will basically be broadcasted to the entire server.