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Death

Staff
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Everything posted by Death

  1. Death

    global or team chat

    Changed Status to Fixed Changed Version to 11.12.19
  2. Death

    global or team chat

    Changed Status to Working
  3. I'm not sure about increasing it to 20 but I do plan on increasing it slightly once I redo the hud.
  4. I'm no skin artist but I can add skins I find on the workshop to our skin store.
  5. This is not something I can implement. Game suggestions of this capacity are best suggested on the official Rust suggestion tracker https://rust.nolt.io/
  6. This perk was for all players. It was removed to give the electrical system more value and it was also causing server issues. I can implement a new system with no issues but I doubt I will for the sake of not devaluing electricity.
  7. Not something I can implement.
  8. I am about to work on the new level system that'll be wipeless. The only reason we wipe now is due to data being stored in json which starts to lag the server when it gets too large.
  9. @Chinaski It was not suppose to downgrade which is what I fixed so technically you weren't completely mad
  10. Changed Status to Fixed Changed Version to 11.10.19
  11. Changed Status to Working
  12. Changed Status to Fixed Changed Version to 11.10.19
  13. I'll clone Scourge over to the dev server so I don't wreck your base. If you find out anything else please share to help expedite the process. Thanks
  14. Death

    Zombies

    Changed Status to Closed
  15. Death

    Zombies

    Halloween zombies is what we've always had. If you're referring to the weapons and the new skins that's intentional. It wasn't just added for Halloween.
  16. Changed Server to Survival
  17. Could you give me steps to try and reproduce this?
  18. Changed Status to Closed
  19. This issue was fixed on Thursday I also do not see any bug reports made by that player.
  20. Changed Status to Fixed Changed Version to 11.9.19
  21. Death

    Auto ban

    Changed Status to Fixed Changed Version to 11.9.19
  22. Changed Status to Working
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