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Bug Comments posted by Death
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Changed Status to Working
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Changed Status to Working
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Changed Status to Closed
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Changed Status to Closed
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Ran it manually and it seems to be working fine. I did notice BM is a bit glitchy atm and is likely related to the trigger not being fired correctly. Going to close this for now. If this is a consistent issue please let me know.
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Changed Status to Working
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Changed Status to Released
Changed Version to 12.7.22
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Changed Status to Released
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Changed Status to Released
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Changed Status to Working
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Changed Status to Closed
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Changed Status to Closed
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Changed Status to Closed
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Changed Status to Fixed
Changed Version to 12.5.22
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Changed Status to Fixed
Changed Version to 12.5.22
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10 hours ago, Sgttuggle said:
I am a idiot it takes more than 1 diesel to run which is why it just ate my diesel
It doesn't actually eat it, once you hit start again it'll consume the diesel that disappeared when it tried to start with low fuel. Trying to get it to stop doing that but thought I'd let you know it's not actually being eaten.
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Changed Status to Closed
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Changed Status to Released
Changed Version to 12.2.22
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Changed Status to Working
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Sorry I should have mentioned the fix will only apply to newly placed segments. We weren't able to apply the fix to existing lights as a baseplayer nearby is required for the fix.
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Changed Status to Working
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Changed Status to Closed
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This is related to the server crashes the server encountered earlier. Currently the share status on containers only write to the database when the server successfully reboots to avoid any performance tax. If this is a consistent issue I will make them save more often.
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Changed Status to Working
Pipes
in Issues
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Changed Status to Working