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Death

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Everything posted by Death

  1. Changed Status to Released Changed Version to 12.22.20
  2. Death

    Christmas trees.

    Changed Status to Closed
  3. Death

    Christmas trees.

    I was not able to reproduce any issues with trees taking damage from players.
  4. Changed Status to Released Changed Version to 12.22.20
  5. Death

    In Server Pings.

    Changed Status to Closed
  6. Death

    In Server Pings.

    Everything seems to be working fine on my end. The sound doesn't play when admins are mentioned if that's what you're referring to.
  7. Death

    Christmas trees.

    Changed Status to Working
  8. Death

    In Server Pings.

    Changed Status to Working
  9. Please submit a help ticket for reimbursement at https://rustez.com/help thanks
  10. Turn down shadows and shaders in your settings as they have the biggest impact on performance. Lowering your draw distance will reduce VRAM usage but may cause noticeable lag while you're moving quickly. Cap your fps to 60, so your computer is not overloading to achieve unrealistic goals as well. The only reason you'd want to go higher than 60 is if your monitor supports a higher refresh rate. Ingame FPS should be capped to your monitor's refresh rate. Any frames in excess will not benefit you in any way. If you provide me your full system's specs, I can help you further with your settings. Download Speccy and screenshot the results.
  11. Changed Status to Working
  12. Please create a help ticket at https://rustez.com/help/ as this area is for bugs only. Thanks
  13. Changed Status to Released Changed Version to 12.16.20
  14. I read through the chat logs and found most of the conversation to be harmless, and a few of them specifically, I know to actually be a weeb. There are a few remarks I felt were distasteful from a particular user I will be addressing shortly. @Neberu We're not Rust, we uphold standards to ensure players feel comfortable in our community. We have a zero tolerance for abusive behavior.
  15. It's Facepunch's attempt at limiting them; however, there's a bug that doesn't reset the concurrent firework count, so the server thinks it's always at max. I attempted to fix this with no luck. It'll sort itself out next server reboot, which will happen shortly, actually.
  16. I'll need the players combatlogs to diagnose any issues here. Have them type combatlog in console followed by copy and have them paste their clipboard here. (CTRL + V or right click + paste)
  17. Death

    Notes not saving.

    Changed Status to Released Changed Version to 12.16.20
  18. Changed Status to Released Changed Version to 12.16.20
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