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Rohan

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Everything posted by Rohan

  1. Thanks Death! 🧸
  2. For the last few days at least there seems to be a large delay in the response time of electrical power after for example flipping a switch. Where it used to be almost/near enough instant, it now takes up to several seconds for lights to switch on, and for Sprinklers to respond. Some moments they go faster, some they go even way slower. The lights turn on in order of input/passthrough, and each light takes another second (average) to turn on. In my modest farm (24 planters) I have 24 lights installed and 3 water pumps with each 6 sprinklers. After flipping the sprinkler switch, the sprinklers start activating after about 5 seconds. My toon gets the Wet status, but the planters aren't receiving any water. My setup is as follows: Large water pump in the river -> Water barrel -> Fluid pump -> max 6 sprinklers, all powered electrically by: Testgenerator output1-> Switch -> Branch1 -> branch2 -> Fluidpump1 (5 power) and branch3 ->fluidpump2 and branch4 -> fluidpump3 /// As well as: Testgenerator output2 ->switch ->Branch1 -> Branch2 -> Large water pump1 and branch3 -> large water pump2 and branch4 -> large water pump. It's a very simplistic setup I've used for the last few wipes and hasn't given me any problems before. The results after flipping the Sprinkler switch alternate between only the planters beneath the first 3 sprinklers getting water, or none of the planters getting water. I've double checked with another Player (Spring) and found the same results there. Using a Waterjug to fill a planter seems to work fine. It's quite possibly having to do with the way the Power/Water outputs/inputs work. In addition to this issue, I've learned from other players that they've noticed significant delays on Card Key Doors in monuments as well. SGTTuggle, among others, mentioned the card door at Large Oil taking about 4 to 5 seconds to open. He mentioned (after asking further) that the tell-tale beep of the cardreader reading the card was immediate however, it was only the door opening that took several seconds. Taking all these things together makes it seem like EU Scourge is now enjoying the annoyances of the Electricity/Fluid bugs that plagued the US servers last wipe. I hope that means a similar solution might be the answer as well. I hope my information is helpful. Kind regards, -=Rohan=- /// EU Scourge Added a small video of the average situation in my own farm currently. Like said, sometimes lower delay, sometimes higher. RUST 2022.03.23 - 19.39.31.01.mp4 457487873_RUST2022_03.23-19_39_31_01.mp4
  3. Rohan

    List of Demands

    Once it's fixed, @Jamesy has to wear the "Strawberry Jamie" outfit for the rest of the week. Details regarding the outfit with @Marija 😄 Plus, free pookie for everyone. 😄
  4. RustEZ is getting more popular and draws people of all walks, ages and cultures from all over the world. Some of the players have a poor grasp of English and will no doubt find themselves being confronted with a rule they might have accidentally broken due to ignorance. Not everyone will show due diligence and Google-translate the rules before jumping into the server. As I've witnessed myself, in such situations admins/helpful players tend to use google translate in order to make the rules clear to the new players. And they have to do this with each situation where a non-english speaker might need attention. I believe it would be far simpler to have a pinned Multilingual Rule topic from where both admins and players can copy/paste the rules in one of more common languages. Besides english I've seen a lot of spanish, portuguese, french, polish, dutch, russian, german, arabic, chinese, pig-latin, klingon and so on in the chat. Having them translated in the same format as the english ones under /rules will also keep them uniform. Admins who don't speak the other languages might be able to use this within a warning pop-up as well. That way would also immediately make sure any rule breakers can't claim ignorance, and will probably help in de-escalating any ongoing situations faster. I'm sure that there are enough regular bi-lingual players as well to help give proper translations for the more common global languages. Kind regards, -=Rohan=- Note: this is only a suggestion meant for translating the rules as they are under /rules to improve the overall accessibilty. Please refrain from any off-topic commentary like which rules need changing or clarifying. There are existing threads regarding those topics. Edit: Why waste space. Here's the Dutch translation: Help Center -Reglement 1. Geen spelerbases overvallen, spelers lastig vallen of enige vorm van stelen. 2. Geen chat spam, speler disrespect of pesterijen, racisme of politiek. 3. Niet kamperen in loot- (buit) kamers, monumenten of andere druk bezochte plaatsen. 4. Je mag in grotten bouwen, zolang er maar vrije doorgang is voor andere spelers. 5. Je mag geen monumenten, publieke gebieden of waterwegen blokkeren. Rivieren mag zolang ze niet voor transportverkeer worden gebruikt.
  5. Good points. And after the first few days you can tell less players have been going to the Arctic research base, and most of the hidden toxic players have been removed thankfully. Our lovely admins (💚) have also created a storage where players can put the snowmobiles if they're going to the other biomes. It's not really an issue to get one currently on EU servers. Though on Scourge we don't tend to take the seemingly abandoned ones in case the owner left it there on purpose. Having them as a flare after smacking them would keep them from being another entity in the area that has to load. No idea how it is on the AU/US servers, though I expect the same issues start waning there as well as the wipe progresses. We'll see what the future will bring. 🤗
  6. Because why not? Why it should be a flare: The server only spawns 1 every (half an) hour-ish. Players are waiting for hours to get one. Toxic players can easily steal/destroy them unless stored behind lock. It will be funny to summon one on the flightpath of the Chinook and make it crash. How?: Copy paste the code for Mini copter flare, rename to Snowmobile, change the spawned object identifier, add to /shop for 1K networth. Done. I bet you can't do it under 5 minutes. 😚😛 What do you guys think? Post below 😋 Kind regards, -=Rohan=- EU Scourge
  7. Hello, I thought I might have just gone crazy (likely), but I've noticed that my vendingmachines (selling low-grade fuel, 1 sells a stack of 500 fuel for 100 scrap (cheap) and the other sells 125 fuel for 25 scrap(also cheap)) are sometimes not containing any scrap when it gets sold out. Someone(❤ rhymes with Shamesy) mentioned later on that when people buy more than 10k worth of scrap in one go it falls behind the vending machine and despawns? I'm guessing it's a problem with the stack sizes the machine can handle. As I've already reduced the input to max 60K fuel in the machine, I guess I have to reduce it further. I hope this helps towards finding a solution. Kind regards, -=Rohan=- EU-Scourge
  8. Maybe a countdown clock works better? Define wipe "Wipe is in ~days~hours~minutes~" (pull actual time left from the server's time until next first thursday next month? dd/mm/yyyy) Then it won't matter what region it is. Just a thought. 🤗
  9. Repost, cause I can't edit the previous one. Your server & region: EU Scourge Your in-game name: -=Rohan=- The name of your build: Rustic Addams house The Map Grid ID of your bui8ld: G11/H12 center of swamp A small taste of the final build:
  10. Your server & region: EU Scourge Your in-game name: -=Rohan=- The name of your build: Rustic Addamms house The Map Grid ID of your bui8ld: G11/H12 center of swamp Screenshots: Subject to change.
  11. Station Name: Classic FM Station URL: https://www.globalplayer.com/live/classicfm/uk/ EZ Server and Region: EU Scourge Only classical music. Cause BBC 3 is [REDACTED]. 😄
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