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Rohan

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Everything posted by Rohan

  1. Thank you for appealing. Your ban was placed after discovering a racist sign saying "N****** Raus" in the database with only your Playername and unique SteamID attached to it. Like this example: The sign was deleted and a ban implemented as per protocol. With the current cancel culture in the world, racism in all aspects of society is being closely scrutinized. While we do understand that it still heavily permeates music, comedy, movies, and other media, it is something we do not feel is appropriate to have in our servers. Words such as what were used on your account, are not welcome in any context wether in chat or painted on signs. This is plainly stated on the server's loading screen before you enter. Additionally, this is also stated on Facepunch's Terms of Service. https://support.facepunchstudios.com/hc/en-us/articles/360007485418-Banned-for-Racism-Homophobia Here are resources that you can explore to learn more: guidetoallyship.com https://guidetoallyship.com/ Anti-Racism Glossary https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-glossary/ Anti-Racism Resources https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-resources/ The ban will not be lifted. You are solely responsible for what happens on your account. We wish you the best of luck.
  2. Raidable bases plugin isn't up for consideration as Death wants all his plugins to be made inhouse. As for the player raiding their own base, please re-read. "a script of some sort that allows others (except the one who sold it to prevent double earning of networth)" Ownership has to be removed exactly for that reason, though more ways to exploit it might happen. it doesn't have to have all sorts of fluff and special effects from the start. This is just to tide things over until something more solid can be developed. This theoretically just runs on stuff that's already there.
  3. I know that the latest we heard on this, Death wants to create something like a custom monument. Until something like that can be done, there is a simpler (coding wise) way to entertain players looking for something to raid. Theoretically it should be possible to scan all the items within a TC protected building privilige area for their total value in Networth. Allow players to sell their base, including all present sellable black market items to enable a script of some sort that allows others (except the one who sold it to prevent double earning of networth) to do damage to that base. In short, the items in the base will remain, the seller will just get the value in Networth (possibly discounted to say 75% or 50% of the value you'd get if you sold everything 1 by 1.) Basically what I envision is the following: Player hits the "Enable Raid" option added to the TC menu. A script will run to calculate the value of networth inside the TC's loot protection area. The seller verifies he wants to enable and gets say 50% of the Networth value, and gets locked out of the base, removing authorizations for them and any others authorized, and allowing other players to damage and loot it. (Should work with some of the coding from the old plugin that allowed players to damage those Garrisons, but not player bases, possibly the builder's ID will have to be removed from the entities placed) An announcement will show in global chat: "Player 'insert playername' has enabled Raiding on their base in Grid X# valued at $##### credits! Get going!" Players will try their best to raid the hell out of it. Fun all around. In addition, the same script could be added to the 7 day Inactivity Purge. Once the 7 full days are up, the base becomes raidable. (The discounted networth value could potentially be added to the inactive player's account) The above will most likely inspire others to build nice bases and fill it up with loot for others to raid. It should also help a lot with player retention. I'd love to hear what others think of this idea. Kind regards, Rohan of EU Scourge
  4. Yes, but no. But also yes. Maybe, but maybe also yes or no. Yes? Context and situation is important for the interpretation and reaction. In most cases looting a room someone else opened would be griefing, but not always. If it becomes a discussion, it's up to the active admin(s) to make a judgement call, and for that you need to weigh the facts. My reaction just explains the difficulty with that in those cases, though our competent admins usually work out satisfactory solutions in my experience.
  5. It's one of those things that are incredibly hard to moderate, as each situation can differ. It's usually not as black and white as it seems. There is no strict interpretation of rules regarding card rooms. In theory, a duo could be running the whole rig. Killing all scientists, opening the green and blue card rooms, and then suddenly someone flies over and opens the red card room and yoinks the locked crate. That also negatively impacts the duo's fun. The above is just one example out of dozens. For us admins, we try to appeal on the players themselves to cooperate and share. It's a community server with hundreds of different players and a limited amount of monuments . Interacting with others is a big part of it. Sometimes you can take it all, sometimes you have to share and sometimes you have to take a deep breath, accept a loss and try again later. If a situation turns heated you can ask an admin to mediate, but if there is only fingerpointing and no clear evidence to back up either story, there won't be much an admin can do. Hope this clears it up a bit. If you have more general questions it is best to ask them in #General in the Discord chat. You can get input from players and admins alike.
  6. Only the name was banned. If you change your Steam name and restart Steam and Rust so the change goes through, you can login just fine.
  7. Currently Scraphelicopters can't be picked up with Salvaged Hammer after being thrown. The new attackhelicopter blows up after a single hit with a salvaged hammer.
  8. Agree to the above. Or hide it in another menu like /shop or /skin
  9. Just throwing it here, as it'll be requested at one point anyway once it's released. If submarines could also be turned into a 'nade or flare that would also be great, especially when living on a tugboat.
  10. Admin privs allows to mount the driverseat and driving it after putting in the code. Tested accessing with my normal player Alt-Account.
  11. Players are unable to enter cars drivers seats despite knowing the codelock codes. They can only mount them after placing a codelock themselves. Removing the codelock altogether does nothing to change that. Players can access the passenger seat, but they get stuck if they use X to attempt to switch seats. This forms a problem for the players that roleplay as a Car dealership, and the players wishing to buy cars. It's a lot of hassle to be able to access cars this way. Knowing the code should allow access to the drivers seat as well.
  12. A suggestion for the difficulty: Have the zombies increase in durability/strength the longer they remain alive. At least so they remain a challenge for the players with full endgame kits as well. The ones near the spawn coast get killed relatively fast, so it shouldn't prove too hard for new spawns to make their way, but the ones at the opposite coastlines/dirt paths tend to be left alone after the first week of wipe. This should increase the difficulty a bit without causing extra strain on the server by having more zombies spawn. Just an idea. Not sure if it's been suggested before, I couldn't find any mention at least.
  13. Thank you for appealing. With the current cancel culture in the world, racism in all aspects of society is being closely scrutinized. While we do understand that it still heavily permeates music, comedy, movies, and other media, it is something we do not feel is appropriate to have in our servers. Words such as what were used on your account, are not welcome in any context. This is plainly stated on the server's loading screen before you enter. Additionally, this is also stated on Facepunch's Terms of Service. https://support.facepunchstudios.com/hc/en-us/articles/360007485418-Banned-for-Racism-Homophobia Here are resources that you can explore to learn more: guidetoallyship.com https://guidetoallyship.com/ Anti-Racism Glossary https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-glossary/ Anti-Racism Resources https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-resources/ The ban on your account will not be lifted. The ban on your friends account has been lifted as he was a victim of circumstance. You are solely responsible for what happens on your account. We wish you the best of luck. Kind regards, -=Rohan=- / Admin team EU Scourge
  14. Hello, I checked the logs we have for that, and can confirm your story. I've undone your ban. You will be able to join the server again should you decide to in the future. Be sure to refresh yourself on the rules by typing /rules in chat to see what's allowed and what isn't. Kind regards, -=Rohan=-
  15. Seems to also be bugged in the January wipe. Players can't pick them up after placing them on EU Scourge.
  16. Happy Holidays and a hopefully healthy and happy New Year for all. also, EU Scourge is #1 RustEZ server.
  17. Noticed that the Bandit Camp guards are shooting at immortal zombies all day long. The zombies around the camp have safezone immortality. Kindly make it so the Safezone status isn't added to Zombies. As it is now, it's an ear-sore to walk into BC. Kind regards, -=Rohan=- EU Scourge
  18. Thank you for appealing. With the current cancel culture in the world, racism in all aspects of society is being closely scrutinized. While we do understand that it still heavily permeates music, comedy, movies, and other media, it is something we do not feel is appropriate to have in our servers. Words such as what were used on your account, are not welcome in any context. This is plainly stated on the server's loading screen before you enter. Additionally, this is also stated on Facepunch's Terms of Service. https://support.facepunchstudios.com/hc/en-us/articles/360007485418-Banned-for-Racism-Homophobia Here are resources that you can explore to learn more: guidetoallyship.com https://guidetoallyship.com/ Anti-Racism Glossary https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-glossary/ Anti-Racism Resources https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-resources/ The ban will not be lifted. You are solely responsible for what happens on your account. We wish you the best of luck.
  19. Offender: no1TOPG BattleMetrics Steam Profile Server: EU Scourge Time: 03:24 GMT+1 Length: Permanent Reason: Racism More info: Player joined the server and started harrassing and disrespecting players in the chat immediately. A warning was issued minutes before the offender typed a racist slur in chat and a ban was issued. Screenshots available on request.
  20. Perhaps having an decay-increase every other day or every week would decrease base sizes and therefore entities as well. Now you only have to farm wood/stone for a single day to have enough upkeep for the rest of wipe if you build an average sized base. It'll force the lazy/casual players to build more modestly and it'll get rid of abandoned twig bases sooner as well. Can also be done per week I suppose. Example rates: Week 1: 100% vanilla decay, week 2: 200%, week 3: 350% week 4: 500%. Just an idea on this topic.
  21. For the last few days at least there seems to be a large delay in the response time of electrical power after for example flipping a switch. Where it used to be almost/near enough instant, it now takes up to several seconds for lights to switch on, and for Sprinklers to respond. Some moments they go faster, some they go even way slower. The lights turn on in order of input/passthrough, and each light takes another second (average) to turn on. In my modest farm (24 planters) I have 24 lights installed and 3 water pumps with each 6 sprinklers. After flipping the sprinkler switch, the sprinklers start activating after about 5 seconds. My toon gets the Wet status, but the planters aren't receiving any water. My setup is as follows: Large water pump in the river -> Water barrel -> Fluid pump -> max 6 sprinklers, all powered electrically by: Testgenerator output1-> Switch -> Branch1 -> branch2 -> Fluidpump1 (5 power) and branch3 ->fluidpump2 and branch4 -> fluidpump3 /// As well as: Testgenerator output2 ->switch ->Branch1 -> Branch2 -> Large water pump1 and branch3 -> large water pump2 and branch4 -> large water pump. It's a very simplistic setup I've used for the last few wipes and hasn't given me any problems before. The results after flipping the Sprinkler switch alternate between only the planters beneath the first 3 sprinklers getting water, or none of the planters getting water. I've double checked with another Player (Spring) and found the same results there. Using a Waterjug to fill a planter seems to work fine. It's quite possibly having to do with the way the Power/Water outputs/inputs work. In addition to this issue, I've learned from other players that they've noticed significant delays on Card Key Doors in monuments as well. SGTTuggle, among others, mentioned the card door at Large Oil taking about 4 to 5 seconds to open. He mentioned (after asking further) that the tell-tale beep of the cardreader reading the card was immediate however, it was only the door opening that took several seconds. Taking all these things together makes it seem like EU Scourge is now enjoying the annoyances of the Electricity/Fluid bugs that plagued the US servers last wipe. I hope that means a similar solution might be the answer as well. I hope my information is helpful. Kind regards, -=Rohan=- /// EU Scourge Added a small video of the average situation in my own farm currently. Like said, sometimes lower delay, sometimes higher. RUST 2022.03.23 - 19.39.31.01.mp4 457487873_RUST2022_03.23-19_39_31_01.mp4
  22. Rohan

    List of Demands

    Once it's fixed, @Jamesy has to wear the "Strawberry Jamie" outfit for the rest of the week. Details regarding the outfit with @Marija Plus, free pookie for everyone.
  23. RustEZ is getting more popular and draws people of all walks, ages and cultures from all over the world. Some of the players have a poor grasp of English and will no doubt find themselves being confronted with a rule they might have accidentally broken due to ignorance. Not everyone will show due diligence and Google-translate the rules before jumping into the server. As I've witnessed myself, in such situations admins/helpful players tend to use google translate in order to make the rules clear to the new players. And they have to do this with each situation where a non-english speaker might need attention. I believe it would be far simpler to have a pinned Multilingual Rule topic from where both admins and players can copy/paste the rules in one of more common languages. Besides english I've seen a lot of spanish, portuguese, french, polish, dutch, russian, german, arabic, chinese, pig-latin, klingon and so on in the chat. Having them translated in the same format as the english ones under /rules will also keep them uniform. Admins who don't speak the other languages might be able to use this within a warning pop-up as well. That way would also immediately make sure any rule breakers can't claim ignorance, and will probably help in de-escalating any ongoing situations faster. I'm sure that there are enough regular bi-lingual players as well to help give proper translations for the more common global languages. Kind regards, -=Rohan=- Note: this is only a suggestion meant for translating the rules as they are under /rules to improve the overall accessibilty. Please refrain from any off-topic commentary like which rules need changing or clarifying. There are existing threads regarding those topics. Edit: Why waste space. Here's the Dutch translation: Help Center -Reglement 1. Geen spelerbases overvallen, spelers lastig vallen of enige vorm van stelen. 2. Geen chat spam, speler disrespect of pesterijen, racisme of politiek. 3. Niet kamperen in loot- (buit) kamers, monumenten of andere druk bezochte plaatsen. 4. Je mag in grotten bouwen, zolang er maar vrije doorgang is voor andere spelers. 5. Je mag geen monumenten, publieke gebieden of waterwegen blokkeren. Rivieren mag zolang ze niet voor transportverkeer worden gebruikt.
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