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Everything posted by Lord McGuffin
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I know the text at the top changes for every one of those 12 machines, but common...
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Found 10 so far. Sold 6. Plus we can hold 2. So more slots.
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The sound for incoming TP request better be this https://www.zedge.net/ringtone/8df90309-7096-481f-95d2-c900d4c23ecb
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feel bad for wasting time/trash people/few admins/many bugs
Lord McGuffin replied to TheBaldwinIV's topic in Scourge PvE
https://www.skillsyouneed.com/write/punctuation1.html -
RustEZ community Valentine card art contest
Lord McGuffin replied to TiffDust's topic in Announcements
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RustEZ community Valentine card art contest
Lord McGuffin replied to TiffDust's topic in Announcements
I posted but saw a few things I need to work on. -
US Pure Ban - Steve Urkel & poop eater69
Lord McGuffin replied to Northstarz's topic in Ban/Mute Appeals
I never would have expected such behavior from poop eater69 ... -
Ooooooh, ic. Thx
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To avoid confusion (and potential conflicts), have a different color for a Karen that's been called by a player. In the hub top right, but also if possible (doubt it) for the icon on the map. Could be yellow instead of green on the hub, if it's been called by someone.
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What I like about the new one (the big one ) is that if you're looking into a box/crate and your inventory is full, you can open the backpack. Whereas before, you'd have to stop looking in said box and all it's content would spill out. The only thing missing is a key bind for it, which honestly FP should have thought of in the first place. And I'd find it very hard to believe they wont be adding one, players all over will surely demand it. And if they do, bet we all change gestures "B" to backpack, hehe.
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Mini-copter controls (a basic tutorial for absolute beginners)
Lord McGuffin replied to ScarletFox's topic in Tips and Tricks
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I hate building anywhere near that thing... so annoying.
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New fantasy style Metal Door, come and give your opinion!
Lord McGuffin replied to Kizharu's topic in General
Really nice one! You should make a double and garage, could gain traction and make it in. Table? Box? -
Retire backpack plugin in profit of vanilla backpacks
Lord McGuffin replied to MetaSamsara's topic in Suggestions
Simple really. The more "perks", advantages, the easier the game. The easier the game, the bigger the builds. The bigger the builds, the more performance issues. Having even more inventory room obviously contributes to that cycle. -
Retire backpack plugin in profit of vanilla backpacks
Lord McGuffin replied to MetaSamsara's topic in Suggestions
Perks are already OP AF. Two backpacks now? Common.... -
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That's all well and good @Theodore Baggins, and I would agree with you. However, a 2017 study from The University of Texas at Austin showed that over 90% of zombies do NOT have the actual capacity to process fat from their eating of human brains. This is explained due to the fact that most zombies no longer have a "proper" digestive track that would allow the processing of fatty acids. The study took on 124 specimens, and amongst these only 9 had a digestive system somewhat capable of taking in fat. So that's nearly 93% without this ability. Furthermore, 7 of those 9 specimens were morbidly obese zombies, aka "Brutes". And as you may well know, they are no brutes on our lovely island (they just can't make the swim). So yes, brains do contain fat, but the friendly zombies on our roads, in our forests and on our beaches cannot absorb it. Sorry @elroy.
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Funny you should say that, because just now, the garage door I had trending and added in my favourites last night , was no longer in my favourites or trending. Had to go to page 7 to find it. Do these reset every day or something?
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Rather than rely on voting, or just voting, could you have a function where if a skin hasn't been used in X amount of time, it gets removed? Or even: been used less than X amount of times in Y amount of months, so BEBYE!
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The skins are nice, but so many... Seems to be hurting performance. In my case, loading the shear amount of pants just crashed Rust. There's like 20 pages I think??? A lot of these are just cheap or clearly made in like less than a hour... Can't we clean it up a bit to improve performance?
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Copied and pasted the same text. So lazy...
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Build tour at 6PM EST tonight https://discord.gg/mknj9N3K?event=1191725514319216680
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When are the tours going to be. I'm gonna have like 4 neons, 6 frames and 4 signs to relink beforehand cause of the /SIL issue.
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Rubber-Banding / Lag Solutions (not a critique)
Lord McGuffin replied to Theodore Baggins's topic in Scourge PvE
Yeah Theodore it would seem this Xmas update/event is kinda rough. My game has been pretty choppy the whole wipe, compared to let's say the 2 previous ones. At first I thought it was because I was on US Survival, since there are lots of big "industrial" builds and such, plus thousands of potential skins to load in. But I went back to playing on Pure for the last couple of days, and it's better sure, but still kinda choppy. This whole wipe I've been getting "delays", something I've never had issues with before. Like from time to time I'll perform an action and it won't register for a second or so. Facepunch has gone a little crazy this year with all the DLCs and other additions. The more they add, the rougher it's gonna be for those of us with "lesser" PCs. Feels like they're shooting themselves in the foot somewhat. This is an old game, and usually the older a game the more casual players there are. Players who don't necessarily have the best rig. If they keep this up they might make they're own game inaccessible to a lot of players.