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TiMeToRn

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Everything posted by TiMeToRn

  1. @Cartmon I have the 12 set up because I have a vending machine that sells 3 low grade for 1 crude. I need the extra refinery capacity for when people use that.
  2. So nice to see critters running around in zombie land.
  3. I would like to be able to do keybinds for loot all, deposit all, deposit existing. Deposit existing would be the most useful. For quickly dumping components into components box, ammo box, etc. I tried searching to see if I could find the plugin the server uses to do the deposit all etc, to see if a command existed, but couldn't find any info.
  4. Here's a video of how I get them to start working again. Once I open and close each refinery they work with my igniter system as intended and they will continue to work flawlessly until the next server restart. This also shows my electrical works just fine. It doesn't matter if it's a button or a switch, as long as each igniter gets 2 power. Putting them on a regular switch and leaving it on just causes the igniters to go off continuously and destroy themselves. That's why I have the timer switch. A button would probably work too. This is just more visually appealing to me. It's also easier to tell when you've flipped the switch, you can see it flip and it makes a sound. rust refineries working.mp4
  5. Essentially, what's happening is the refineries are forgetting I'm VIP after every server restart. Once I interact with them directly, they remember. Make sense?
  6. heres a video showing the issue. This is immediately after a server restart. Once I check each furnace, they will all ignite with the switch and no wood, no problem refinery bug.mp4
  7. I use a timer switch set to 1 second. I just like the lever action better Originally I had the timer switch tied into a solar panel because I was going to try to make it activate once per day/night cycle. But the solar panels are wonky and like to push intermittently. Anyways. There's nothing wrong with my electrical. The igniters all work. I just have to check each refinery manually before they will work with no wood. This is probably not an issue for people who light their refineries and/or load them manually
  8. I have oil refineries set up with industrial pipes and igniters. Not using wood unless I need char, because VIP. So first thing in the morning I check my Pumpjack and add the crude to my refinery box, then flip the switch for the igniters. But this hasn't been working after every restart. The igniters only work if I add wood to the chest to feed it to the refineries. If I want to use my refineries without wood, I have to open each individual refinery. I think the refineries etc are getting reset to non-vip status, and it's fixing them when I manually open them. This is a minor complaint, and I can work around it for now, but I just thought I'd point this out to you guys.
  9. While you're at it, maybe make vehicles immune to attack heli damage. Because not long after I made my last comment, this happened. I also noticed other players can use the "Push" command on vehicles they don't own. rust.mp4
  10. I was at my base, top right of T3 on US-Scourge. I was using the recycer, and hit alt-z to access my Nvidia control panel. Then tabbed over to my file explorer to manage a recording. I heard the underwater sound affect, that sounds like when you get your head above water, the sound it makes when you spawn in. I tabbed back over to Rust, and I'm standing on the beach, fully geared, surrounded by "naked" fresh spawn players sleeping on the ground, bottom of the map, top right of N27. Unfortunately, I just stopped my recording right before it happened. IDK how I got there. Meatvirus, the only admin online at the time said he didn't teleport me. Maybe I triggered some hidden key combination when I was messing with the Nvidia overlay or something. Anyways, I don't need any support with this. I put my stuff in my backpack, f1 killed, and respawned at my base. I'm just reporting the possible bug.
  11. I would also like to see this. I'd like to be able to leave a camper at locations to use as a spawn point. I've left my camper at GE on US-Scourge last night, and logged in the next day to find it 2 squares away and badly damaged. I repaired it and put it back close to GE again, logged off and took a nap, came back a few hours later and it had been pushed another square away and badly damaged again, this time to the point where the lock was gone. I had an admin look into it. Nothing could be found in the logs on the vehicle or it's storage, but nothing was stolen anyways.. I guess somebody has been pushing it around with another vehicle. Tonight I think I'll try to keep a lookout on it. I've repaired it, put an armored cab on it, and wedged it into a spot I'm hoping it should be pretty difficult for it to get pushed around at least. I was advised to keep it inside a base and on a lift, but then that defeats the purpose of having the camper in the first place. Or use a sedan, which can't be damaged. I have one, but I can't use that as a spawn point, or extra storage. Maybe if the sedans had beds in the back seat, and storage in the trunk. Is that even possible with a server mod? I suppose if it gets destroyed by a rocket or something, then it's no loss to me, because if I can't use it as a remote spawn point at monuments, then I have no other real use for it. I don't need it for transport since I have the sedan, and I'm a pretty good copter pilot too. I only have the sedan as a flex I guess.
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