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YetiBacklash

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Posts posted by YetiBacklash

  1. seems like you might want to close entries way earlier than the date specified? Otherwise I could see it being 2 weeks of everybody doing their same thing, then them having the option of picking up windmills/lights and downsizing to post before the deadline.

    Idk tho; maybe you guys have a way to quantify everybody's individual entity impact pretty easy over the course of a wipe kind of like pipes-count on Survival can be checked anytime? 🤷‍♂️

    Either way, seems like u'd have to kind of check along the way. At least with an earlier post deadline you guys could have a list smaller than the whole playerbase to keep track of?

    Very cool idea for an event, regardless. and Thx to the team, as always

    • Like 1
  2. First time farming, really; though I've known the drill when it comes to gene weights and all.

    Bought 10 perfect clones... and... 

    1677523736_rustfarmingmistake.thumb.png.1e90aa5236257098d95a0bde313906b2.png

    ... instantly ruined all but two.

    the naked gun facepalm GIF

    That's what I get for pretending to be all big-brain and thinking I could integrate in some strategic seeds to crossbreed and get more clones. Lesson learned: Don't forget to put a good clone in the middle, too. Otherwise... the crossbreeder plants become the crossbred.

    Xmoons GIF

    • Like 2
    • Sad 1
    1. Free Box v2 [glow]: https://steamcommunity.com/sharedfiles/filedetails/?id=898699432
    2. glowing rick astley garage door: https://steamcommunity.com/sharedfiles/filedetails/?id=2711533921
    3. royalty rug: https://steamcommunity.com/sharedfiles/filedetails/?id=1136161858
    4. runway rug [glowing]: https://steamcommunity.com/sharedfiles/filedetails/?id=1751457667
    5. nightstand: https://steamcommunity.com/sharedfiles/filedetails/?id=1223757649
    6. Glowing Billiards: https://steamcommunity.com/sharedfiles/filedetails/?id=1229257373
    7. [collection of 6 different colored glowing garage doors]: https://steamcommunity.com/sharedfiles/filedetails/?id=1253398261
    8. howling fridge: https://steamcommunity.com/sharedfiles/filedetails/?id=1910381029
    9. hq neon: https://steamcommunity.com/sharedfiles/filedetails/?id=2663321714
    10. lowgrade neon: https://steamcommunity.com/sharedfiles/filedetails/?id=2663304880
    11. scuba diving neon box: https://steamcommunity.com/sharedfiles/filedetails/?id=2551403557
    12. placeable sofa: https://steamcommunity.com/sharedfiles/filedetails/?id=855432544
    13. wall unit: https://steamcommunity.com/sharedfiles/filedetails/?id=1235233451
    14. wall art rug shop: https://steamcommunity.com/sharedfiles/filedetails/?id=2793607430
    15. umbrella jacket: https://steamcommunity.com/sharedfiles/filedetails/?id=1110395475
    16. woven chair: https://steamcommunity.com/sharedfiles/filedetails/?id=1161222189
    17. weapons vending machine v2: https://steamcommunity.com/sharedfiles/filedetails/?id=2462028549
    18. neon storage small cards: https://steamcommunity.com/sharedfiles/filedetails/?id=2796573337
    19. Yeti_Helmet: https://steamcommunity.com/sharedfiles/filedetails/?id=928829366
    20. Little Yeti: https://steamcommunity.com/sharedfiles/filedetails/?id=1175948579
    • Like 2
  3. Super excited about this addition; as always, thanks to Death and the team. Looking to start a short thread here for info not readily apparent related to using the sign editor on the neons. Below is what I think I've learned so far in testing, then some questions I or anyone else might try and figure out in the future

     

    Pumpkin Carving -

    1. Seems to me that it's totally dependent on colors in the image. For example, a transparent jack'o'lantern type face shows up when the facial features are white, not when they are black. (In the manual 'carving' (painting) screen for the pumpkins, this seems to correlate with the selector for how 'deeply' you are carving - which is depicted as a scale from white and greys to black, where black = outermost pumpkin skin, fully white = deepest cut through to the middle). Other colors are harder to tell so far, as far as knowing beforehand how much of the image will cut through to whichever depths.
    2. I will say that the image space on the pumpkin is very stretchy - It seems probable that anytime you want an image to be smaller and stay on the front face of the pumpkin, the original image should not be transparent and should instead include a black border around the outside. 

     

    Neons -

    1. I've learned that, unless it's a look you're specifically trying to do, neons really hate images with a lot of white. It washes them out.
    2. Getting an image to actually show up seems like a coin toss so far, and I have not yet figured out if there is a way to discern beforehand; it is 100% link based, whatever is going on - will update as this becomes more apparent.
    3. Neons do indeed still have a massive impact on fps (I know there were some FP updates to lighting elements to fix performance drops regarding some electricity elements; whether neons were a part of that or not, as of this OP (5/22), they are still an instantaneous frame-suck). Obviously, the impact of this varies client to client - just speaking for the server as a whole.

     

    Things unknown to figure out:

    1. RE: Pumpkins - As with how the existing /sil page already does for the other paintable deployables, can anyone tell what resolution dimensions work best for pumpkins? [EDIT: Image space is definitely square. 128x128 seems to resolve okay so far]
    2. Animated Neons - has anyone tested these yet? (Will update if/when I've gotten a chance) [EDIT: Answer is yes. see reply below. Same with the normal neons, some images just don't want to render. Keep trying new image links and eventually any empty slots can be filled]
    3. Can we discern the preferred resolution dimensions for the different size neons as well? 🙂  [EDIT: see reply below for dimensions]
    4. Anyone have any tips for (client side) reducing the performance impact from Neons, other electrical elements in the game, or open fire entities? Whether this is in the form of Rust settings, OS settings, or just boils down to hardware limitations, I will leave this for someone better qualified to explain.
    • Like 2
  4. Composters? You can fit 300 composters in a 3 level 5x5 so... not sure that's something worth focusing on as part of an issue unless you want to bump that number up to 700 or a thousand or something. 300 dancefloors. 300 hobo barrels. 300 ceiling lights. Nightmare fuel. 300 composters? meh.

    I always feel bad when I go to place a second quarry and end up having to pipe to narnia because it's the closest/large-enough flat area to fit. This might be mentioned in another thread already, but I'd like to see the survey charge mechanic removed and allow quarries to be placed as freely as pumpjacks. Because nobody is sticking with just a lvl1 quarry, the 'starting resources' determined by survey crater can just be stone and each level can unlock the other ores as normal. My 'compound' footprint would be 1/10 its size rn if this were possible. 

    I have wondered if it's possible to scale in-game items the same way as custom map/monument entities (like the pooki prisoner). If you could downscale the no-build footprint of personal quarries and pjs to, say... a 2x3? That'd be glorious. They aren't in vanilla anyway, so I say make em as small as possible.

    As far as base size and talking about limitations, I'm kind of indifferent. Sure, I don't live or go anywhere near lag-lane, but it's not like it's difficult to be anywhere else on the map where those massive structures aren't. Sorry it sucks for the mini/scrappy fliers, but... shrug, imo.

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