-
Posts
64 -
Joined
-
Last visited
Content Type
Profiles
Forums
Help
Home
Issues
Gallery
Store
Events
Applications
Everything posted by BigDave
-
Not sure whats going on but Elysium has been a horrible lagfest during the past few days. I have a decent high ping at ~250ish, playing in Australia, but I don't have the same lag on other international servers. It's been borderline unplayable and not very enjoyable. I could be related to the basements, seems to have started at the same time they were introduced. If it is then I'd recommend ditching the gimmick for gameplay.
-
Another option would be to allow a stack of torches in the holder to be consumed one after the other. I.e. put 20 torches in and get 20x the duration. I'm not sure which would be easier to implement but either option would be nice.
-
Ok, just a thought bubble that may be difficult or impossible. Could a mod allow you to connect a car, boat or submarine that you own, to a scrap heli via a cable to allow transport across the map? Could be handy if you want a submarine (or even tug?) in a lake in the middle of the map. Or drop a sub into your pool lol.
-
Pretty similar to my play style I would say. I think I have like 2mil on AU Scourge after also about 3 years on RustEZ. Similar amount on US Elysium and like ~20mil on Survival, which is mostly due to the personal quarries on survival. I've clocked up 11,000 hours on RustEZ and most of that has been spent doing monuments etc. I do a 6 plot farm just for cloth, teas and now pies, plus the fun in the cross-breeding process. I love how Rust handles farming. I think that the people who make the giant farms are more focused on networth though. Not saying it's wrong, just that the giant farms etc are the NW mills that add entities and contribute to lag, particularly on older computers. That's where I think a different option of a goal, from NW to something that can be acquired out playing the game, may reduce the amount of giant farms. Not hating on anyone's playing styles, each to their own.
-
The root of the problem is the goal, not the means to acquire it. Change the 'meta' for networth farming from x to y and you just get a focus on y, same problem just a diffent crafting / farming focus. Lower the sale price of the resource and you just need a bigger 'x' farm base to reach the same profit. The goal, apparently, is networth. You say you have been playing for 3 years but somehow haven't got enough networth? How much is enough? That's the real issue in my opinion. Perhaps changing the goal not the 'meta' is the answer. Networth is the only thing that carries over between wipes, and that is likely why it has become the focus for many. I really don't understand myself, you play for a couple of wipes and you've got more networth than you'll ever need so what's the point? Is it a scoring system? If so then how about changing the scoring system? What if there were achievements/medals you could get that scaled exponentially. Like 'zombie killer' - kill 10 zombies for level 1, 100 for level 2, 1000 for level 3 etc. No farms needed and people are out fighting zombies on a zombie server. A strange concept I know. You could have ones for monuments, like opening the crate on oil, scanning the red card in military tunnels, participating in heli and bradly kills etc. You could have crafting and farming ones or selling items in in vending machines for people into that. The monument ones could be team linked, whole team gets achievements for opening crate or scanning door to encourage cooperation. Networth would still be useful for buying random stuff on the black market but wouldn't be the be all and end all of the game for everyone. Or we could just keep farming networth endlessly and just change the 'meta' occasionally.
-
Information sharing of this nature can be really beneficial. Perhaps another approach could be to produce short videos for different topics, such as building, farming, doing monuments etc that are then available to watch at any time. This could be in conjunction with a workshop that adds to the video. Another topic could be on the specific RustEZ rules relating to camping, stealing, raiding etc. I understand it would be almost 100% people that intend to follow the rules that would bother to watch them but it may be good for clarity. E.g how big is too big, how far out from the base can you TC, when does doing a monument like cargo or oil rig go from world event that everyone can do to griefing, how to split heli/brad loot on pure etc.
-
I'm not sure if this is something that needs addressing but here it is anyway. During a time the server was open to everyone, I saw some comments in chat regarding monuments being heavily NPC guarded and it being difficult to start. I personally don't have an issue with the current system but did have a thought bubble regarding a possible change to monument NPCs. Would it be possible to have NPCs randomly spawn in while at a monument, with the %chance they spawn increase with time. That way you could dip into a monument while prim without NPCs but run a risk, similar to PvP, of a "surprise mother f...er!" moment if you hang around too long. It may even make the monuments more challenging when T3 geared, nothing like the unexpected DB to the face to liven things up. There could be permanent NPCs in places where they already are to prevent easily flying in with minicopters perhaps. Just a quick thought
-
I'm not sure if it's just me but I've found the CH47 dropped crate NPCs to be a little high compared to equivalent level NPCs. The marauders (I think), the ones with the Tommies, seem to do a lot more damage than NPCs armed with AKs and LRs. I'm not sure if it's a better aimcone and more hits or just high damage scale per hit but I find them to be the toughest standard NPC. If that's intentional then that's fine I guess, I don't struggle too much with them but it seems unbalanced that you can breeze through the LR NPCs on cargo to get 4 crates but have to play more conservatively for 1 Chinook crate with Tommies.
-
I've also thought this could be fun. It would work well with a raidable bases mod to allow the use of primative seige engines. It may have to wait for either an official facepunch or plugin primative NPC mod as I imagine the standard NPCs with bows and melee would be sub par. I have had fun with the new auto crossbow, it's a bit weak compared to the actual crossbow but the 4 shots before reloading is nice. I might make a base and raid myself just to test the seige stuff.
-
I do the same as Elixil3, use doors, windows, ladder hatches and grills. The floor grills could be annoying on Pure if you have to remove them since you can't use a hammer (I just use wood frames for easy picking out) but then you wouldn't get a pipe mod on Pure anyway. The pipes from PJ and quarries on Survival can go through walls so there is obviously some kind of workaround for them. They go straight from storage adapter on the PJ/Quarry to the next connection through the wall in a direct line, which may be annoying within your base. Preventing pipes from going through walls was more about PvP raiding so if it's easy to change then it's a yes please from me too 🙂
-
That's strange, I've never had that problem on the servers I play (AU, JP Survival, Scourge and US Elysium) although I've only played a little bit of AU Survival and mainly US Elysium this wipe. I haven't placed a PJ this wipe, is this a new issue? I'd place it naked and just F1 kill and respawn on a bed if it happened to me. I usually put my home base near a free teleport monument (Stone, HQM or sulfur quarry, or Bandit/Outpost) for free teleport to a short run home if you want to save Networth.
-
I've never had to teleport out after placing a PJ, I just walk out through the side. I can't walk back in but can definitely walk out. Have you tried walking out once it's placed?
-
I think roaming Bandit NPCs could be a fun addition.. Maybe testing on Elysium first then possibly Survival if it works well? I enjoy the challenge of the better NPCs on Elysium and I think a surprise bandit squad roaming the wilderness could be fun. Maybe they could drop a decent loot box / crate(s) to make them worth fighting? Just a random thought bubble
-
- 1
-
-
Heli attack zones... (allow/disallow) to stop griefing
BigDave replied to CypherXP's topic in Suggestions
This would likely be abused. Players could just build a heli tower with no damage toggled on. Build a heli signal throwing 1x1 base any distance away, throw signal there then teleport, drive or jog to the no damage tower and fight heli in your no damage toggled base. Summoned attack helis, unlike random spawns, will travel to the signal thrower wherever they go. -
This sounds fun 😠If it's the NPCs currently on Elysium there is one issue I find frustrating. Once you shoot them at 'medium' range they 'w key' you to close the distance but are immune to damage as they move to point blank range. This means that you hit 5 head shots as they run in then they hose you when they stop (and the shotguns just one shot you). It's a bit like playing against a cheater. The workaround is to snipe them at 'long range' or CQB them at 'short range' where they don't run at you. You can also shoot them at medium range then run away which puts them into a little running loop where they can be injured as they turn. Short range is tricky due to their grenades though 🤔 (but I do love a challenge). It still works but often doesn't feel great. This could just be a me issue due to AU to US latency. If it's not then this could be a big issue on Survival rather than for us masochists on Elysium. I really love the challenge of the Elysium NPCs though, especially the defenders for Heli & Brad and CH47 crates, makes them a little more interesting. I love having to fight NPCs at every monument, clearing DB wielding NPCs just to recycle at Oxums does lend a Survival feel. Of course this is all just assuming the better NPCs as seen on Elysium. Can't wait to see the what does get added on Survival. It should be fun. P.S I appreciate the work you put in to your servers ðŸ‘
-
Maybe also update the https://rustez.com/compare/ website to remove the backpack line or update to wear multiple backpacks. Oh and perhaps to include Elysium? Maybe a part to differentiate the fuel used in PJs and quarries on modded vs pure? I'd love to actually volunteer to do that but I'm more about suggestions and less about doing work 😉 PS I'm not sure how many even know of the compare page but I found it useful when first playing
-
I think the biggest resistance to merging those servers isn't so much the features people want but the ones people don't want. If a player doesn't want zombies then what server would they use? It leaves them with Pure only, not sure that would be popular. Your suggestion effectively amounts to the removal of Survival and add pipes and quarries to Scourge, add 50% more players to Scourge (assuming you don't lose any players) and hope performance doesn't tank. Networth is pretty easy to accrue on any of the servers, not sure networth server transfers would be worth the effort in my opinion and, for me at least, starting fresh without the NW is part of the fun. Between all EU, AU, US, JP Scourge & Survival servers (plus Elysium) I'm pretty sure EU and US Scourge are the only servers I don't have at least few 100K NW, most >1mil. Just play a wipe or 2 on the other server and you'll not really notice the NW, 2mil or 20mil, it's effectively the same. I'm in favour of Networth resets with skill resets, a minority position of 1 person I'd guess, so I'm probably a bit biased on NW 😉
-
Maybe we need an 'Aim train' server for the salvaged hammer 😉
-
What could be fun would be a free 'random' teleport to the 'vicinity' of the pumpjack. That could include 100m from the pumpjack with a zombie or 2 spawned with you or 100m (~300ft for the metrically chalkenged) in the air above the PJ, or other such potential rng games. Then the option of a networth one that just plonks you on the PJ. I know it wouldn't happen but I would definately use the free one 😀
-
..or just let us use the admin teleport2marker command because I'm too lazy to fly or walk 😉
-
We need an ATM and a Cobalt bank account. Maybe cash as an in game item and one of those strip club cash cannons 😉
-
I second that, if it's still costing us to TP then I can't see any game balance issues, just a nice QoL boost and less bags/shacks cluttering up the area. Maybe the same for Elysium also?
-
Come on, placing quarries is a joke, surely it doesn't have to be this bad.
BigDave replied to Scotty's topic in Suggestions
I think, from previous threads, the issue is the personal quarry is an old part of the game, since removed and not updated. I also find it annoying. A custom quarry that used the same terrain checks as the pumpjacks would be awesome. I tend to place my quarries then build the base to suit rather that try and place the quarry after making a base. Also putting them on a flat bit of land in the middle of nowhere works well since teleport is a thing and they can be fully automated. -
I think they are both awesome suggestions, the black market and the motorbike deaths in chat 😀. If we could only have 1 then I suppose we could live with the Black Market refresh rate increase on wipe eve.
-
I'm not sure if the new motorbike mod is in-house or someone elses mod but I'd just like to say I'm very impressed. Really seamless and it's really convenient. I love the way you can hotbar the bike and it just leaps into the inventory, fuel and all, when you dismount. Love your work Death and whoever else was involved. Crisp high five from me 😀