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BigDave

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Everything posted by BigDave

  1. I'm not sure if this is something that needs addressing but here it is anyway. During a time the server was open to everyone, I saw some comments in chat regarding monuments being heavily NPC guarded and it being difficult to start. I personally don't have an issue with the current system but did have a thought bubble regarding a possible change to monument NPCs. Would it be possible to have NPCs randomly spawn in while at a monument, with the %chance they spawn increase with time. That way you could dip into a monument while prim without NPCs but run a risk, similar to PvP, of a "surprise mother f...er!" moment if you hang around too long. It may even make the monuments more challenging when T3 geared, nothing like the unexpected DB to the face to liven things up. There could be permanent NPCs in places where they already are to prevent easily flying in with minicopters perhaps. Just a quick thought
  2. I'm not sure if it's just me but I've found the CH47 dropped crate NPCs to be a little high compared to equivalent level NPCs. The marauders (I think), the ones with the Tommies, seem to do a lot more damage than NPCs armed with AKs and LRs. I'm not sure if it's a better aimcone and more hits or just high damage scale per hit but I find them to be the toughest standard NPC. If that's intentional then that's fine I guess, I don't struggle too much with them but it seems unbalanced that you can breeze through the LR NPCs on cargo to get 4 crates but have to play more conservatively for 1 Chinook crate with Tommies.
  3. I've also thought this could be fun. It would work well with a raidable bases mod to allow the use of primative seige engines. It may have to wait for either an official facepunch or plugin primative NPC mod as I imagine the standard NPCs with bows and melee would be sub par. I have had fun with the new auto crossbow, it's a bit weak compared to the actual crossbow but the 4 shots before reloading is nice. I might make a base and raid myself just to test the seige stuff.
  4. I do the same as Elixil3, use doors, windows, ladder hatches and grills. The floor grills could be annoying on Pure if you have to remove them since you can't use a hammer (I just use wood frames for easy picking out) but then you wouldn't get a pipe mod on Pure anyway. The pipes from PJ and quarries on Survival can go through walls so there is obviously some kind of workaround for them. They go straight from storage adapter on the PJ/Quarry to the next connection through the wall in a direct line, which may be annoying within your base. Preventing pipes from going through walls was more about PvP raiding so if it's easy to change then it's a yes please from me too 🙂
  5. That's strange, I've never had that problem on the servers I play (AU, JP Survival, Scourge and US Elysium) although I've only played a little bit of AU Survival and mainly US Elysium this wipe. I haven't placed a PJ this wipe, is this a new issue? I'd place it naked and just F1 kill and respawn on a bed if it happened to me. I usually put my home base near a free teleport monument (Stone, HQM or sulfur quarry, or Bandit/Outpost) for free teleport to a short run home if you want to save Networth.
  6. I've never had to teleport out after placing a PJ, I just walk out through the side. I can't walk back in but can definitely walk out. Have you tried walking out once it's placed?
  7. I think roaming Bandit NPCs could be a fun addition.. Maybe testing on Elysium first then possibly Survival if it works well? I enjoy the challenge of the better NPCs on Elysium and I think a surprise bandit squad roaming the wilderness could be fun. Maybe they could drop a decent loot box / crate(s) to make them worth fighting? Just a random thought bubble
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  8. This would likely be abused. Players could just build a heli tower with no damage toggled on. Build a heli signal throwing 1x1 base any distance away, throw signal there then teleport, drive or jog to the no damage tower and fight heli in your no damage toggled base. Summoned attack helis, unlike random spawns, will travel to the signal thrower wherever they go.
  9. This sounds fun 😁 If it's the NPCs currently on Elysium there is one issue I find frustrating. Once you shoot them at 'medium' range they 'w key' you to close the distance but are immune to damage as they move to point blank range. This means that you hit 5 head shots as they run in then they hose you when they stop (and the shotguns just one shot you). It's a bit like playing against a cheater. The workaround is to snipe them at 'long range' or CQB them at 'short range' where they don't run at you. You can also shoot them at medium range then run away which puts them into a little running loop where they can be injured as they turn. Short range is tricky due to their grenades though 🤔 (but I do love a challenge). It still works but often doesn't feel great. This could just be a me issue due to AU to US latency. If it's not then this could be a big issue on Survival rather than for us masochists on Elysium. I really love the challenge of the Elysium NPCs though, especially the defenders for Heli & Brad and CH47 crates, makes them a little more interesting. I love having to fight NPCs at every monument, clearing DB wielding NPCs just to recycle at Oxums does lend a Survival feel. Of course this is all just assuming the better NPCs as seen on Elysium. Can't wait to see the what does get added on Survival. It should be fun. P.S I appreciate the work you put in to your servers 👍
  10. Maybe also update the https://rustez.com/compare/ website to remove the backpack line or update to wear multiple backpacks. Oh and perhaps to include Elysium? Maybe a part to differentiate the fuel used in PJs and quarries on modded vs pure? I'd love to actually volunteer to do that but I'm more about suggestions and less about doing work 😉 PS I'm not sure how many even know of the compare page but I found it useful when first playing
  11. I think the biggest resistance to merging those servers isn't so much the features people want but the ones people don't want. If a player doesn't want zombies then what server would they use? It leaves them with Pure only, not sure that would be popular. Your suggestion effectively amounts to the removal of Survival and add pipes and quarries to Scourge, add 50% more players to Scourge (assuming you don't lose any players) and hope performance doesn't tank. Networth is pretty easy to accrue on any of the servers, not sure networth server transfers would be worth the effort in my opinion and, for me at least, starting fresh without the NW is part of the fun. Between all EU, AU, US, JP Scourge & Survival servers (plus Elysium) I'm pretty sure EU and US Scourge are the only servers I don't have at least few 100K NW, most >1mil. Just play a wipe or 2 on the other server and you'll not really notice the NW, 2mil or 20mil, it's effectively the same. I'm in favour of Networth resets with skill resets, a minority position of 1 person I'd guess, so I'm probably a bit biased on NW 😉
  12. Maybe we need an 'Aim train' server for the salvaged hammer 😉
  13. What could be fun would be a free 'random' teleport to the 'vicinity' of the pumpjack. That could include 100m from the pumpjack with a zombie or 2 spawned with you or 100m (~300ft for the metrically chalkenged) in the air above the PJ, or other such potential rng games. Then the option of a networth one that just plonks you on the PJ. I know it wouldn't happen but I would definately use the free one 😀
  14. ..or just let us use the admin teleport2marker command because I'm too lazy to fly or walk 😉
  15. BigDave

    net worth

    We need an ATM and a Cobalt bank account. Maybe cash as an in game item and one of those strip club cash cannons 😉
  16. I second that, if it's still costing us to TP then I can't see any game balance issues, just a nice QoL boost and less bags/shacks cluttering up the area. Maybe the same for Elysium also?
  17. I think, from previous threads, the issue is the personal quarry is an old part of the game, since removed and not updated. I also find it annoying. A custom quarry that used the same terrain checks as the pumpjacks would be awesome. I tend to place my quarries then build the base to suit rather that try and place the quarry after making a base. Also putting them on a flat bit of land in the middle of nowhere works well since teleport is a thing and they can be fully automated.
  18. I think they are both awesome suggestions, the black market and the motorbike deaths in chat 😀. If we could only have 1 then I suppose we could live with the Black Market refresh rate increase on wipe eve.
  19. I'm not sure if the new motorbike mod is in-house or someone elses mod but I'd just like to say I'm very impressed. Really seamless and it's really convenient. I love the way you can hotbar the bike and it just leaps into the inventory, fuel and all, when you dismount. Love your work Death and whoever else was involved. Crisp high five from me 😀
  20. Not sure if this is really needed due to the amount of spawns but more for convenience and avoid confusion over ownership. Bike & motorcycle signals in the /shop might be handy if not too much trouble.
  21. I personally don't care if NW wipes or not, I just hope that whatever happens is inclusive of everyone's view. I don't want to see people leave either way. Death seems to do a great job of that so I'm positive it'll be fine in the end. A couple of points though. It's true that networth is only known to you (ignoring that you just told us that it's 40 million), but some have previously asked for a networth leader board similar to the /top. So there are some people who really do want it to be an appendage measuring contest. If those people aren't buying pumpjacks to make explosives then they're probably making massive farms. If, like you say, it's only for TPs and revives then a cap should be fine right? A 500k cap would be 15k a day per wipe to cover that, so a cap wouldn't restrict that unless you die a lot. Although wiping networth is described as silly, where's not much to support that apart from it being opposed to your personal goal of endlessly spending real money to accrue a score of in game currency. That's something that could also be called silly. You are spending money on the server (thus financially supporting it) to pursue a goal important to you which doesn't negatively affect others. It's a good argument so I'd just leave it at that.
  22. Just for your info, large backpacks are found in military crates at a drop rate of 5%. No need to go to oil rig, they can be found at virtually every monument, even Oxums and Super Market have 1 guaranteed crate per spawn cycle in the office with the green card. https://rustlabs.com/item/large-backpack That rate matches my in game experience, it can be an RNG nightmare but I also got one from my first military crate 2min into wipe once.
  23. I see two arguments here. 1. Wipe networth (NW) because people who farm it have a negative effect on others game experience due to lag (assuming everyone farms NW using massive farms). 2. Don't take my NW because I either worked hard for it or paid for it with real cash. The cash side should be easy to solve, just sell networth on the store. No need for the farm just buy it. I suspect this won't help because the real issue is people want to feel like they're earning it, whether they effectively just bought it or not, which leaves us with the 'I worked hard for it' issue. Wiping everything once a month is a part of what rust is about though. People work hard for their bases, their weapons and components and even their farming skills on the modded servers and still actually look forward to the wipe. I can also see why wiping NW would discourage a lot of players who basically only play to grind NW, so wiping it probably won't be an attractive option. But a players NW doesn't directly affect others so the problem is really with the farms right? The big farms affecting others is a different issue. You can see some arguments like 'I have an expensive gaming device and I don't lag so that's a you problem' and although that may be true those same people could just say 'NW wiping is a you problem' and be just as considerate to your gaming experience. Could this not be addressed by capping the amount of entities a player can have on a server? It's probably the amount of entities (and specific types I suppose) that are the real issue so why not cap that? That should address the issue of lag without directly effecting NW.
  24. What do people think about the ability to buy server events, like the ones found on the online store, for networth? E.g. mass gift, pookie raid, air raid etc. That way people can support their community and spend some of that networth that just gets endlessly amassed. Now I understand that this may seem like it would reduce server income but a lot of people are basically just buying networth from the store anyway. If you buy a level 10 pumpjack, you're basically buying networth for cash, it's not like your flying around so much you need 170k low grade a day. It could be worth a trial just to see if it increases server enjoyment without affecting the server income (and I do understand the importance of that, that's why I subscribe). The cost could be high enough to limit the amount of server events that people would/could buy. There could also be a cap on events per day. Just a thought bubble, or perhaps a brain-fart, to be determined..
  25. It may be that I don't fully understand the rust building system. This is mainly from PvP which I really don't play, the majority of my hours played have been PvE (and RustEZ at that. I love these servers 😁). I have observed 3 colours when using a building plan. Blue - can place said structure. Occurs if you have building privilege OR there is no TC and no building privilege required. Red - Can't place structure. Either building blocked because too close to a monument or can't build because don't have privilege or terrain issues or it just doesn't fit (you get a message telling you the reason). Orange - Don't have building privilege in someone else's TC range but can place twig floors (not foundations) on the external walls. Eg. Someone has a half wall inside their base, you can place a twig square or triangle floor off their base at half height. This is the twigging I refer to. This is used in PvP extensively inside people's building privilege when they have a TC, mainly for raiding or stealing hence not cool for our PvE servers. Maybe there is already a thing on RustEZ that prevents it on modded servers. I've never tried on RustEZ because I'm a bit of a goody goody and don't like to break rules. Not a rebel. I guess if it only happens on Pure and you can't mod Pure then I apologise for the wasted time reading this entire thread 🙂
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