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Scotty

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Everything posted by Scotty

  1. just incase it matters the chain is wood box -> conveyor -> industrial combiner -> refinery.
  2. Conveor wont keep ticking wood into my refinery until the first tick ammount is compeltely gone. My auto refinery has its wood conveyor max value set at 10 and it doesn't maintain it like ti's suppsoed to, it only adds more wood after the 10 is gone and the refinery turns off. So i tried it with no max value which means 1k, and it added the initial max tick size of 60 and same thing, it didnt add any more wood until after that 60 was gone and the refinery shut off because it momentarily had no wood. thanks team!
  3. I see people losing money trying to buy horses every day, like 4 times today, if possible might be a good idea to delete the horses til the fix is in.
  4. I wish him the best of luck in the future, but as this is a matter or record I'd like to set the record straight. The airdrop I looted was a personal one, a signal grenade I got from cargo and used right outside my base, and as always I announced it was a personal drop and gave the drop coords, which is my base coods, in chat. Logs can confirm. And he said we interacted with airdrops in the past but I've never seen him in game before. I don't go for public airdrops as I have always believed they're for new players, not for OG's who know the game and know all the ways to get loot.
  5. Losing everything doesn't matter so close to wipe, but I am just reporting this because if it is a bug the result is devastating lol. I am on (US)Pure and I logged on last night and i had been inactive purged, and unless im wildly mistaken I logged on like 4-5 days ago for about 10 secs so i wouldn't get purged. So that seems like a bug unless 10 secs is not enough and we actually need to stay logged on long enough for the server to do an auto save and I was ignorant of that. Anyway just reporting. Thanks.
  6. The EZ community is wonderful. I've never seen a more helpful and positive community anywhere. And yes it's inevitable that you will get bad or toxic ppl come through now and then but you have the ability to mute rude or toxic people to stop being bothered by them, and trust me, trouble makers do not last long on EZ. We have the best admins in the world here. I'm not just saying that, I've been around, it's true. I call EZ "Rust paradise" because of them. And remember this game is designed to be about stealing. So you will have players who come in not realizing stealing is not allowed so just be patient with them. And if you do get robbed the admins are amazing at solving that problem, you just have to reach out to them about it. Also Admins are happy to check your base to look for weaknesses. And yes, sometimes you will lose your loot and nothing can be done due to what's possible based of the limitations of the game's mechanics, but no system is perfect, and we are lucky to have the almost perfect system we do have. But on a PVE server loot is easy to come by so go get more! That's the fun part of Rust!
  7. If we have decay can we still keep candles set with no decay?
  8. i believe you disabled random horse and boat spawns cus of lag, but now all the modifications have been removed maybe its time to return another extremely useful official feature back into the game. When you crash a mini or die on rig or cargo, or die to a bear, it takes the sting out of the tragedy to be able to quickly go get your stuff back without hitting barrels to find money first, especially now our bags are not protected anymore. It's big QOL, pls consider adding them back. Thanks.
  9. And we're in a weird place right now because the magic hammer was always the counterbalance and solution for no decay. With that counterbalance gone the only solution is to foundation wipe mistakes, unused bases or superfluous entities. Realistically not many people can, or will, do that, especially upgraded ones. So this problem will not go away on its own. There is only one solution. And the game is called "Rust", decay is the very nature of the game.
  10. Death, maybe instead of a poll it's better to make a command decision about decay as you did with the other changes. The reality of needing decay is unquestionable. Even people with good pcs are crashing their minis cus of render lag atm. If ppl are having problems managing upkeep the community will show them how to industry link chests to the tc and explain how quarries work. Or even larger stack set for the TC is a thing I've seen (if that doesn't effect your listing parameters). And maybe when decay cleans up the server of unused entities which are currently clogging up the servers resources then you could add more ore nodes to help with upkeep, and maybe even random horse and boat spawns like official. A boy can dream.
  11. Thanks for enlightening me, I didn't know about the specific conditions which Death had to meet to return the server to a specific category.
  12. Any chance we can get the new wall mounted torches to be like candles and last forever? Would be incredibly cool.
  13. I like the changes, but please bring back /sil. It makes no sense at all to take away such a beautiful addition to our game. I mean unless there are issues i dont know about, like bad porn issues or lag issues, then please consider bringing it back. You've taken the magic from the game. We can use rustangelo anyway so all you've done is make the art we can use WAY more low quality. It doesn't subtract from or alter the game, just adds a little fun and creative expression. Like so And even surprising friends on their special days Please, reconsider.
  14. Why does the "Report Player" link go to the ban appeals page?
  15. Ok so this time i did it in the exact same way i did it last build and it worked I put the roof triangles on first, then the floor triangles below them, then the walls aro0und the inside center, and they let me do it. The order should make no difference but somehow it did. I can't make sense of it but here it is.
  16. as you can see it worked last wipe
  17. Its easier just to show you, you can place walls next to each other around a circle of traingles on ground floor but when you try it higher up the walls cannot be placed next to each other and say "too close to another building". Iv'e tried reversing the walls, using frames instead, and there is nothing other than the walls in any kind of proximity. Wall placement like this has always worked so this is a new bug. And it isn't my location because I know of another player who had the same prob. And sometimes if you case a wall from a different angle or look down from above it works, but other times nothing works. Thanks
  18. Scotty

    Map cood size.

    does anyone know how i can increase the text size of the map coords?, on the maps we play, because they are so big, the text is tiny and i can never read it clearly. thaaaaanks
  19. Seems img hosting companies like IMGUR have gone insane and are not allowing us to link images here anymore. And as an Australian I can't even make an IMGUR account (for some reason, wtf?), so I always linked free there to make /sil. And other alternatives that ive found are a poor substitute, like only offering low res versions to be linked unless you pay what i consider an absurd amount of money for image hosting each year. So i would love it if EZ had image hosting for us to add links for /SIL. Just a super simple interface, drag and drop and spits out a link, img database wipes every wipe, you could even tie it to VIP or sub to stop outside abuse and adds another reason to upgrade, or even have a certain data size limit for each account for those who reuse images every single wipe. Something to consider Thanks for listening.
  20. Let me start by saying I love EZ and deeply appreciate all the work everyone does to make this a reality. Few things need to be addressed imo. - I LOVE a challenge but Elysium is as frustrating as playing against hackers. Humans get banned by anti cheat for what these bots are doing. When your personal skills can't effect the outcome in a game its pointless to play. EG: Train yard, I shoot them from distance and as they run at me i get 8+ headshots on them as they close in, and it doesn't damage them, then by the time they can take damage they are right on me and insta kill me. And they bullseye sniping from a quad away when you can't even see the monument clearly yet, let alone have the chance to look and see who shot you is silly, and when you run away but they still snipe you over the next quad too without ever missing. How can anyone defend that? lol. I love heavies with L9 defending mil bases and shooting you from a distance, but they should have realistic spotting distance, shooting distance and they gotta have reasonable % chance to hit you which bell curve decreases with distance. I hope something can be done because i love the idea of Elysium, but no one plays with hackers, whether they are humans or bots. Maybe I just suck lol, but it's how I feel. - really? Walls don't work? Other than these two issues, I love Elysium. Ty
  21. We have stone quarries which give 3 rows of stone and a row of metal a few times a day, HQM quarries which give 1800 (i think twice a day), Pure ore teas for sale, pure wood tea gives 3k wood per tree lol, you can use industry to daisy chain chests to feed your TC. And as Death said for community projects have a dump box out the front linked to your TC with industry for donations, without question I'll help, and i know for a fact there are heaps of people like me who love to contribute to this community and would love to help. But most of all you feel gooood when you have to earn it. I play official sometimes and it ain't for the conversation. I get great satisfaction from earning it. And there will be much less lag and eyesore fields of twig! Think of this as an opportunity for something better, not a chore. I really think the juice will be worth the squeeze. And if not, we go back right? No downside to try, only the possibility for something better.
  22. As i understand it, with the industrial system, you can link many boxes to your TC to auto feed it, and with quarries, in the first week of play you can have your base's upkeep for the rest of the wipe taken care of. So I don't think this changes too much for the die-hards, just adds a little extra effort. But what this WILL do is clear out all the started twig crap that is not used, and get rid of a lot of small abandoned bases from one timers. That is a huge QOL update for all of us. IMO this is a good thing.
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