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Everything posted by Scotty
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Deployable Recycler suggestion to have on/off power inputs for automation
Scotty replied to Xantosh's topic in Suggestions
A speed setting would be amazing, like slow, meduim, fast. I'm probably dreaming but yeah it takes a bank of conveyors to keep up -
Thin build exclusion zone along the river so good can grow naturally.
Scotty replied to Scotty's topic in Suggestions
Oh if they could add it so certain items could be placed even with the exclusion zone that would be perfect. I never even considered that. Great idea. -
Please consider increasing the chainsaw durability to match the stack size on servers like survival. Atm i got to take out 5 chainsaws per trip to fill my inv and 1 backpack. I'd need like 20 chainsaws if i took out 3 backpacks. It wouldn't effect the game other than to relieve us of an unnecessary annoyance. I know people will say "exchange stone" but I dont have that kinda stone to thow away just to meet my wood needs. Something to consider, ty
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Thin build exclusion zone along the river so good can grow naturally.
Scotty replied to Scotty's topic in Suggestions
I just realized this would mean you cant put pumps in the river, im an idiot Forget this suggestion. Pls delete admin. -
The extreme limitations and conditions hampering placement is pretty ridiculous. Considering how there is basically nothing restricting pumpjack placement it's wierd quarry placement cannot be made simpler. Even just scrap the survery charge and allow us to place it with the ease of pumpjacks. Have them all start with just stone and upgrade to get more options. IDK, just a suggestion
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WTH Happened? I spent all day setting up my industry and it looked like this. Every box had an adapter and was connected and working. Then today i log on to this. Edit: i just checked and some surrounding stuff is damaged. It musta been heli. I was fighting heli yesterday near my base but not around this stuff, but maybe some rockets went wild. I'll assume that was it. Oh wells time to rebuild.
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I would love this option. I've wanted to purge myself more than once. Maybe make the bp and entity purge two different buttons for those who want to keep bps and still have that day one naked on a beach start.
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Kinda annoying how there is no area for food to grow long the rivers due to the many huge farm bases crowding the entire river length. It would be nice if the river and 4 meters each side had build exclusion so food can grow naturally be available. and you can actually walk the river length unimpeeded. It would not effect water pumps and pipes unless you're very bad at farm design lol, if so call me. Lets beautify our rivers!
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I know it's very easy to suggest it, and god only knows how hard to do, but this would be a HUUUGE QOL improvement. So instead of leaving to see what your fit looks like, and then redirecting back to where you previously were from scratch every time you go back in, have the skinbox access the ingame inv preview of our char and dispaly it in the skinbox window. Then we can mix and match and see the result in real time. Anyway thats my "impossible to implement cus its an old ass game with funky limitaitons" suggestion
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I killed it and it respawned, not just a once off.
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OH I just realized the beds are there and stacked, there is just no number showing indicating there are multiples, looks like just one bed. So i guess thats the bug 😄
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just realised this is marked as server "pure" down teh bottom. Sorry i missed a step it seems.
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actually from what other ppl are saying it seems like conveyors in general have gone askew.
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just incase it matters the chain is wood box -> conveyor -> industrial combiner -> refinery.
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Conveor wont keep ticking wood into my refinery until the first tick ammount is compeltely gone. My auto refinery has its wood conveyor max value set at 10 and it doesn't maintain it like ti's suppsoed to, it only adds more wood after the 10 is gone and the refinery turns off. So i tried it with no max value which means 1k, and it added the initial max tick size of 60 and same thing, it didnt add any more wood until after that 60 was gone and the refinery shut off because it momentarily had no wood. thanks team! â¤ï¸
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I see people losing money trying to buy horses every day, like 4 times today, if possible might be a good idea to delete the horses til the fix is in.
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Losing everything doesn't matter so close to wipe, but I am just reporting this because if it is a bug the result is devastating lol. I am on (US)Pure and I logged on last night and i had been inactive purged, and unless im wildly mistaken I logged on like 4-5 days ago for about 10 secs so i wouldn't get purged. So that seems like a bug unless 10 secs is not enough and we actually need to stay logged on long enough for the server to do an auto save and I was ignorant of that. Anyway just reporting. Thanks. 🙂
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The EZ community is wonderful. I've never seen a more helpful and positive community anywhere. And yes it's inevitable that you will get bad or toxic ppl come through now and then but you have the ability to mute rude or toxic people to stop being bothered by them, and trust me, trouble makers do not last long on EZ. We have the best admins in the world here. I'm not just saying that, I've been around, it's true. I call EZ "Rust paradise" because of them. And remember this game is designed to be about stealing. So you will have players who come in not realizing stealing is not allowed so just be patient with them. And if you do get robbed the admins are amazing at solving that problem, you just have to reach out to them about it. Also Admins are happy to check your base to look for weaknesses. And yes, sometimes you will lose your loot and nothing can be done due to what's possible based of the limitations of the game's mechanics, but no system is perfect, and we are lucky to have the almost perfect system we do have. But on a PVE server loot is easy to come by so go get more! That's the fun part of Rust!
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If we have decay can we still keep candles set with no decay?
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i believe you disabled random horse and boat spawns cus of lag, but now all the modifications have been removed maybe its time to return another extremely useful official feature back into the game. When you crash a mini or die on rig or cargo, or die to a bear, it takes the sting out of the tragedy to be able to quickly go get your stuff back without hitting barrels to find money first, especially now our bags are not protected anymore. It's big QOL, pls consider adding them back. Thanks.
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And we're in a weird place right now because the magic hammer was always the counterbalance and solution for no decay. With that counterbalance gone the only solution is to foundation wipe mistakes, unused bases or superfluous entities. Realistically not many people can, or will, do that, especially upgraded ones. So this problem will not go away on its own. There is only one solution. And the game is called "Rust", decay is the very nature of the game.
