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Elixil3

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Posts posted by Elixil3

  1. I understand how you feel and I remember when Facepunch originally implemented the limit system. Due to that change it was acknowledged that system wouldn't work on PvE servers as it was implemented to address a problem on PvP servers. The raising of the current stock you experience today was a quick fix to bypass Facepunch's restrictions and the limit resetting daily was made to not flood the market however its becoming more apparent that some players are taking advantage of the current system.

    Apart from the little history lesson above I would like to thank you for your suggestions for addressing the current issue and it is something that will help with rewriting the current system to accomidate our servers better. 

  2. This has been talked about a lot and I believe it is on the agenda to do at some point along with other GUI and HUD features. The blackmarket was revamped and has been for a while now and soon skins will hit our finger tips which are 2 of the major GUIs we currently have. Other elements will eventually get updated and these suggestions will be considered when that time comes, but this one is a must.

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  3. Theres nothing stopping anyone setting up stocking exchanges with items they have collected during game play. 

    As for removing them from the large presents loot drop % I don't see a need to. Yes part of their functionality is only enabled during the christmas season but they still act as a storage container and decoration that many players use in their builds.

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  4. Previous to the industrial update the difference between our Survival and Scourge servers was Survival had pipes for automation and Scourge had zombies running around. Now Facepunch has released the industrial update all our servers have the vanilla pipes however to keep Survival somewhat different from the rest we have made it so you can place the adaptors on pumpjacks and quarries amongst other non vanilla containers.

    If you really want that feature then Survival is the server for it. If you would like any more information this thread is where it was also suggested 

     

  5. EZ servers have NPC Garrisons on our modded servers Survival and Scourge which I must admit is a bit behind its time compared to some other NPC base plugins that are out there. In saying that it has been something @Death has been wanting to update and expand for a while but unfortunately server performance has taken precedence.

    Please let us know what features you would like to see in raidable bases, some that I would like to see are;
    - Multiple levels of difficulty
    - Multiple bases on the map (tie in with difficulty)
    - Active raid zone to lock it to a player for a given time while raiding
    - Random loot tables
    - Traps and NPCs
     

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  6. @TiffDustis right, Survival is our only server that has extended pipes to keep it different from Pure and Scourge as prior to the industrial update Survival had its own pipes. Extended pipes basically adds more containers that can have adaptors attach to them, most notably Pumjacks, Quarries, recyclers, mixing tables and others.

    If this is something you're keen on then we suggest giving Survival a go, Pure and Scourge servers will only have the non modded pipes.

  7. We are not really limited and can usually adapt a event to the terrain/map, so it doesn't really hinder an admins ability to run them in that aspect. As Postanou mention most of the event ideas you have mentioned already take place with some of them run each wipe, the only ones I have not seen yet are the harbor take over and Rock climbing. What is an issue sometimes is the set up, and take down which can take a bit of time depending on the event that is being run.

    If I was looking for a dedicated events map then I would want it tailored for events, meaning custom map with zones that already have event stages set up. For example if you have ever participated in charitable rust that is the kind of map I would be looking for, pre built race tracks, arenas, galleries, sideshow games and the list goes on. This however is not an easy task to set up but with the growth in map makers this might be plausible in the future.

    So its not a bad idea and I think admins would love it, however one of the purposes of running events is to draw players to servers and increase player numbers on those servers. Having a dedicated map draws players away and doesnt give them that chance to expirence our other servers.

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  8. I'm guessing you are using the bind 

    bind <key> chat.say /backpack

    this is why it's now always showing the hint because there is a new shorter alias for that command. If you change it to /b then the message would go away. However the best practice bind for backpack is.

    bind <key> backpack

    this will also remove the message from always popping up

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  9. From what I understand and one of our developers might be able to confirm this, is that the loot is generated on the creation of the crates or NPC. To implement what your asking is a great idea but would require the loot to be created upon opening the container which I don't think can be done in Rusts current state. As for the resources that might work with the current instances but will only work with instances and would not work for PJ and Quarries purchased.

    As I said I think its a neat idea and something I would use myself as I'm always looking for another challenge. However I don't see it happening anytime soon due to the games limitations currently in place.

  10. Our subscriber server Elysium has a plugin that might be something that will spark an interest to you. Its Defendable Bases where hoards attack and you need to defend them off, there is enough of a challenge to them that you might want to think about recruiting some help. 

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  11. It is a lovely map and by the sounds of it Facepunch will be holding a competion for map creators to have a chance to have their work take its place. I would however also love to play the Hapis map again but this time not having players mow me down constantly the custom NPCs on the other hand will have a field day.

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  12. My concern with this is a further drop in player interactions, since the release of them in bandit and outpost I've already noticed a drop of players running around the map to buy something from a players vender. I myself enjoy running to a vendor and seeing the fantastic builds players have and chatting to anyone I see along the way. Sometimes doing things manually pays off bigger in the long run.

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  13. I do not agree or think its necessary

    Though it might sound nice to be multitasking to get more done I believe it will impact progression, economy and engagement. As a VIP you get this as a *perk and therefore have an ability to recycle remotely that normal members do not, by implementing this it further gives an advantage in accumulating recourses faster.

    As I predominantly play on Survival with the automation aspect of pipes you would think this would be something I would go for.  However for me I can see the negatives outweighing and therefore as stated above I do not think its necessary.

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  14. This is probally not the answer you are looking for but I would have to agree with Postanou on this one. We are a mature community and as it does not break the terms of service under section 3 published by Facepunch either we don't think its necessary to moderate it at this point in time.

    Since in game names are set through steam it might be best to report it to steam if you feel it breeches their terms of service. 

  15. Thanks for your suggestion, we are currently in development of a replacment for Syncpipes that is currently running on our Survival servers. From time to time progress on the development of the new pipe system is being posted in #discussion on our offical Discord.

    for example this is a recent sneak peak posted yesterday.
    https://discord.com/channels/333343032328060939/486804262576455690/1050898414306594937

  16. I understand the frustration I have been in that situation myself while playing.
    In 99% of cases the servers will restart themselves as an automated process, having a system in place to determine if there was a roll back and time lost would require the automated process to check multiple conditions. Sometimes resources are better spent identifying and rectifying the cause instead of creating something new, in saying that if the rollback is significant there has been an announcement posted to our discord server.

    Thanks for your feedback, as with all situations like this we continue to monitor our servers and will refer back to feedback and suggestions to implement better ways or new features.

    • Like 1
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