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Geri_Atric

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Everything posted by Geri_Atric

  1. Is there any plans to put the SAM site, that has been removed, back in place? I know that it was bugged and was firing constantly. It was then removed, not fixed. It is just way too easy to loot the main building now, not much of a challenge just to fly to the top and loot.
  2. No matter if I use one stack , two stacks, 3 stacks or 4 stacks the outcome is the same. I have use twig, wood, stone and HQ for the pipes. The numbers are exactly the same. The only stack limit that can be changed is the refinery. There is no option on the pump outlet or the pump fuel tank, mind you that is not going to be an issue unless either one is full, I believe. I am not complaining, I am just looking for other ideas, I have worked many hrs to figure this out and have tried every cobination that I can think of. Every time I lose 480LG/hr when piping back into the pump fuel tank
  3. I put 180 LG into my pump, it runs for 30 mins. I get 180 crude out of it. I put that 180 crude into a refinery, I get 540 LG back. ass intended. I put a pipe from the pump to the refinery, I get the same result. As intended. I put a pipe from gthe refinery back to the fuel tank on the pump, I run it for a half hr, witch uses the initail 180LG. I should have 540LG left in the fuel tank. BUT! I have only 300 LG left in the fuel tank, a lose of 240LG, As intended to stop people from automating pumps and quarries? Or a BUG? All pipes are upgrade to armor. Pumps and refinery is 100% repair.
  4. ok, what is RP? I am sure P is points, what is R? Why is it called RP, in game it is called coins.
  5. Just what we need, silly season all year. there goes the frame rates.
  6. If you have never had lag issues with the igniters then you have never been in an area when they are being used extensively. I have 18 on my tower for my fireworks show, I can barely walk on top when they are all on at once. They are are like 50 small lights each going on and off 5 times/second all at once. Now multiply that by 50 then you will see what I mean. Yes one or two igniters is not an issue, but we all know what will happen if they do not decay, there will be bases with 50 to 100 that are left on 24/7 with no regard for anyone else on the server.
  7. Please NOOOOO. We don't all want this , right?
  8. Please no! Peeps will just leave them on 24/7. We have enough lag monsters out there, last thing we need is hundreds of igniters turned on all day and night. They are not xmas lights (which should only be use for 2 weeks during silly season), use them for what they are and then turn them off please.
  9. What is RP that you are talking about ?
  10. 24/7 LOL. Wacking a few nodes is by no means 24/7. I understand the concept, I don't agree with the reasoning. But I don't own the server. All in all, I do appreciate the server and the community. Thanks for taking the time to reply promptly.
  11. This will help to reduce the clutter caused by one/two day players building and then leaving. I know there is a purge but I have seen some large foundations laid out in some real nice spots and then they just sit there for 2 weeks. Lets face it, it is not to hard to grind enough resources to upkeep your buildings. Unless you have an empty, 20 story, 200 room hotel, in that case you should be ready to put in some upkeep. Imo Keep the purge as well.
  12. Just wondering, is there any answer to this issue?
  13. Not sure why the text was blacked out in my last comment. On US Survival, the quarry production rate is not reflecting the player mining levels.
  14. Question/concern about the mining level increase to the quarries. Info says that the quarry output will increase with the players mining level. This is not the case, I just put down a quarry and it does not reflect my mining level. I also just upgraded a quarry and it also does not reflect my mining level. So is this a bug or is the information wrong?(edited) on US survival server
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