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rubiks-q-bert

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Everything posted by rubiks-q-bert

  1. Problem with traps is they aren't supposed to be put outside, so for me, it's spite at that point. Shallow, don't care.
  2. I'll be honest and admit I've taken down some trees that whoever obviously didnt want to come down. But they were always surrounded by spike traps. Now if there was a polite sign, sure. I'd run to another area.
  3. Broken and no real use for it besides networth anyway. Also, 2 weeks until wipe.
  4. Trying to get away from people using composters. Not make it easier.
  5. Quarries, pumpjacks, twig, large number of lights (any variety), sprinklers, water catchers, the list goes on and on and on...
  6. There are caves with rooms that can be completely blocked offed based on the cave layout. 3 caves that I am aware of. Just gotta pick the right cave and the right room within said cave. If looking at a map, small hard, medium medium, large sewers hard. I've built in all of them with no issues from players or admins.
  7. I don't know what skin plugin Death uses but if it's skinbox, that's already possible.
  8. Already op as is just because they are instanced.
  9. Depending on the size of the island, could very well get an admin involved.
  10. Each input gives out 200 If I recall. It's kinda bonkers.
  11. Well it's already doubled from 300 to 600 on test gens. Not gonna go higher than that and nothing anyone can build should even need that much. But if say you only want 100, that's what branches are for.
  12. Indeed. And it works. But unlikely to be enabled except for events.
  13. Wire each socket to a branch first?
  14. Server restart to fix it. Known thing. Fireworks limit reached.
  15. On the teleports, I'm all for taking away teleporting. Makes things to easy. It's a PvE server. I get the reason is to help remove clutter, and it has, but I hate anything that makes an incredibly easy game easier. If you're on scourge, your chests are already locked. You have to "share" them for someone else to access them. Doors, no. It takes no time to make a lock and slap it on as soon as you put the door down. Zombies have been low since before the AI fuckup. I assume to help with server stability. The monuments having weird zones I'm pretty sure is on Facepunch. Building limitations is a lost battle. It's been repeatedly said by leadership that they don't want to limit what players build.
  16. Normal decay (not that reduced garbo scourge has) should be on all servers. It would help a lot I think.
  17. It's not directed at you. Just that excavator is a garbage monument on pve servers. Makes it entirely to easy. So my statement stands.
  18. Officially, it's being treated as a public airdrop. Unofficially, talk to your admins.
  19. Eh, make the price of diesel higher, nerf the output, and entkill the airdrop caller. Excavator buff was designed for PvP servers to make it more of an active spot. On a PvE server, the output has made people extremely lazy. Getting diesel is a joke with so many people having their own pumpjacks and selling cheap fuel. Or just using the 3 monument ones. I keep hearing across all servers of people just loading it up and leaving. Instancing isn't the solution either. Why go out and gather anything at that point. Flat out needs nerfed.
  20. Heli loot has forever been a crap shoot anyways. You take the bad with the good. Not everything needs to be altered. I see more and more "nerf this, alter that" posts. How much easier do you want a PvE server to be...
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