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rubiks-q-bert

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Everything posted by rubiks-q-bert

  1. What about when admins aren't on and can't get on? Thief tucks away the loot/recycles it. Oh well, sucks to suck? This particular plugin would make admins life easier.
  2. Already exists. If it's not working, report it as a bug.
  3. When Aurora brought up wanting ideas for build contest, I proposed a raid build. There is so much that can be done with raids... I play on another server where we use the nivex plugin and there are 5 tiers. Easy, Medium, Hard, Expert, Nightmare. 50+ different raids that are all randomly spawned around the map. That plugin is amazing. One of the absolute best features is that it locks it to the player/team who damages it first. Adding to this. With the sheer amount of people who play, Nivex may not be the answer honestly as cool as it. Not sure how all the settings work exactly but it looks for flat surfaces. Just don't know how many spots it will have with all the player builds. And frankly, if you make them to good, just gonna go back to people camping/hoarding them.
  4. No. Sure. No. 1. I'm not and never will be a fan of things that make you do less work on a PvE server. 2. We already have a clock on Scourge/Surival and can't have mods on Pure. 3. No. Economy is already busted enough.
  5. I want to say there was talk of something like this at one point... As far as being able to buy them. Removing them from the wild is a horrible idea though. And if someone is hoarding them, there is an actual rule about that so talk to your admins.
  6. This might work for scourge/survival but does nothing for pure. Pure has a pretty high pop. Even without hoarders, I don't think there are enough cars for everyone who wants one, to have one. Making them craftable is a great idea but I don't agree with any of the rest. Meant to be in the wild. Forcing people to craft them is just a punishment for the more casual players. You can run a 4 mod with 3 storage containers. 2 if you want double engine. More than enough for a solid roadside run. Campers, maybe a little extra storage? But def should still need a lift and maybe a small hut for excess storage. You also would still need a bed. You can't log out in a car. It kicks you out. Keep the decay on. Leave decay as is. People would lock and park them in/around launch instead of using bags.
  7. There is a different plugin for hacked crates. It requires you to have a laptop to hack it. It consumes the laptop but it locks the crate to whoever hacked it. Could be possible to take the laptop out of the equation.
  8. Based on the convo Marija and I are having, I do see the downside but I don't think it's a determining factor. Essentially, that if a crate is locked to me but she did 2 rockets to my 5, then what's stopping me from taking all the loot? Same thing that would stop me now without the plugin. Common decency and admins. If 2 people do brad, the rules would still obligate sharing. Get an admin involved if there is a problem. Only difference being is she couldn't look to see what's in the boxes. Which is unfortunate, but I feel the pros greatly outweigh the cons. This plugin is purely to stop blatant thievery. Which is and has been an issue for as long as PvE servers have existed.
  9. Not sure I follow. Sent you a PM on discord rather than clutter up this post.
  10. That's not a bad idea actually. In terms of personal bags, could be something like /bag1 /bag2, etc. I think it's up to 10? But I actually am opposed to porting anyways lol. I definitely use it but would not be mad if it was taken out.
  11. Ongoing problem I see is random players looting brad/heli crates that they either did no damage on or super minimal damage. I don't know if there is something on codefling similar to Loot Defender but it's a Nivex plugin and he has some really good stuff. https://umod.org/plugins/loot-defender I'm sure @Death knows what it is but it basically puts a lock on the crates to the person/team who did X percentage of the damage. Preventing people who did no/little damage from stealing loot. Downside being if someone did a decent amount of damage but still less than the percentage, they'd be locked from loot and would have to sort it out with the player who did more. But have to do that now without a plugin if that happens anyway. Also locks the carcass from being mined by random players as well but can be set to a timer to unlock after a given time. Simple solution for a long ongoing problem.
  12. Check discord. There was an update that fixed that. Just gotta re-log.
  13. Sounds like it could have been an authentication thing with the server which sometimes happens. If it's still happening, file a ticket through the help tab above.
  14. Absolutely should and post in tips and tricks. Problem is all these videos exist. People just dont know or dont care. But having one directly here would be great.
  15. New players. Teach them. Or at least point them to a video or something. Can't expect everyone to know everything right away. Composters, leave em. Just the ability to sell compost to bandit camp. It's been exploited forever. TC's, don't see how that will solve anything as you can just keep building off of one. Need to limit the size of the builds. Decay is a thing on scourge/survivor but a fraction of vanilla. I'm in favor of it being normal across all servers. Absolutely should turn on decay on Pure. It should be as close to the real thing as possible as that's really the point of pure isn't it? Just my thoughts and being open as usual. I think they are afraid if they start limiting stuff, will lose to many people. But it seems like a catch 22. Can't please everyone. But ultimately, needs to be a set in stone rule about buildings. Size and entities.
  16. Creative sometimes end up being the most obnoxious. Height limit reached. A crap ton of electrical stuff. All that can put a strain on the server or at the very least, various individuals if they get to close. Big builds are usually better because they might actually have less entities.
  17. That particular plugin broke and if I recall, no longer was updated. Death mentioned plans to do his own at some point. That second thing is doable for sure. Quest plugin that can be setup for any number of things. To include a set number of kills of a certain type of npc and rewarded with whatever it's set to give out.
  18. Beating a dead horse but big builds absolutely should be limited/monitored. Monster builds absolutely cause problems for people. As well as the pickle farms which honestly, I thought would be dead by now with the changes to that.
  19. Same thing I already said. It's mostly new people that dont know the schedule. It does get old but never gonna end. Lot of new players every month.
  20. Mostly comes from new players who aren't familiar with the schedule yet.
  21. I've seen way less complaints this wipe so keep to what's working. I do second what Postanou said in regards to possibly regulating builds anyway.
  22. For the first one, there was. But it was being spammed and flooding chat so they took it out. I wouldn't mind windmills as much if people actually used them properly vs on the ground or right on their roof. Which is why they think they need so many. Searchlights are just awful. Take em out of the game...
  23. Pretty sure we've been timing it from first hit so I'd be willing to bet that was sub 4. Maybe even 3. Good stuff.
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