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Bug Comments posted by Cartmon
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Hi Zero, Thanks for reporting this and sorry it happened but unfortunately any items you lost due to this last night would have despawned long ago.
If you encounter this issue again, please come to the discord ASAP and tag @eu scourge in the #help channel to get the fastest response so we can try to help if anyone is available at the time. -
22 hours ago, Sweet Tooth said:
I have had a look at your farm it is the way you have your sprinklers piped max of 4 piped in one line or you will have water flow issues
You can supply a max of 6 sprinklers from 1 pump without issues using fresh water.
Sometimes there's an issue with the output from a pump and you'd need to power cycle the pump for it to start outputting correctly again, if you've not got a switch to easily shutdown your pumps, it can be as easy as right clicking the battery output with the wire tool in hand to disconnect it, giving it a few seconds and then left clicking again the reconnect the wire.
There has been some other issues with water recently though however that'd effect everyone on the server when interacting with their water systems/farms. Recently posted a thread regarding that in the staff section @Sweet Tooth if you'd like to take a look to rule that out. -
Issue not resolved, network groups are still getting stuck.
https://discord.com/channels/333343032328060939/370253862013239298/1311263331751034894
Not sure if it's related to teleporting, a lot of people seem to run into the issue when away from base and travelling by vehicle.
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Fixed by FP in Time to Kill September wipe update, bug can be closed.
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Are you guys on a team together?
Being teamed will allow you to access some stuff without needing tc auth. -
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@DeathThere's still an issue with this, when swapping seats from the drivers seat to the sidecar on a bike mounted from the hotbar, it'll yeet the player to the void at gc and return the bike to their inventory.
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Water below the map is now culled so it's nothing but void
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Facepunch changed the interaction with workbenches to directly open the tech tree and save you a click however you don't need the workbench ui open in order to craft. Simply standing in the vicinity of the workbench you'll notice it says "workbench x" where x is the tier over your food/water bars, then you can open your inventory for the quick craft menu or press Q by default to open the crafting menu.
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Thanks for taking the time to make a post but that is as expected.
If you take a look at the stats of the arctic hazmat vs all the other hazmat skins then you'll see that the arctic hazmat has reduced radiation resistance but it has increased cold resistance.Linking the rustlabs pages for them for quick reference. Arctic hazmat Regular hazmat
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Giving this a bump as imo it's more important now. While it was annoying with parachutes, they were a gimmick that most people stopped wearing within weeks, however now we have vanilla backpacks replacing the old virtual backpack system this is even more prevalent, especially with being able to equip 2 backpacks.
Quite often when reviving a piece of clothing is dropping as it's replaced by the backpack when the items are moved around. -
Also throwing in some messages from eu scourge earlier while talking to some players and asking for their input on the issue.
No_Quarter: I had it happen with regular furnaces and stone fireplace
Panther: furnance, bbq, campfire are affected for sure
Panther: fireplace also
No_Quarter: yeah had it happen with and without pipes
Panther: not pipes 100%
No_Quarter: maybe high amount causes some leak
No_Quarter: cause it never happened on things where I limit how much it has
Cartmon: Someone else said that, they said they had the issue when they didn't cap their wood
Panther: true. if a conveyor is limited to reasonable amount it wount happen
Cartmon: but when they capped it at 8k then it stopped but another player tried that and it still had the issue
Panther: mine are capped in vanilla amounts inside at every moment
Cartmon: vanilla as in 1k wood? and it still happens or that stopped it?
Panther: never happends if it`s limited to vanilla -
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@Chinaski Are you sure that those chinooks are the chinook which should be dropping a crate?
The chinooks that drop off the heavy scientists at the rigs will also fly over the island after dropping off the scientists and will also turn on the indicator light in the HUD so it can be deceiving as they do not drop a crate, only the 1 that spawns which a message in chat will.
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I've just taken a look and all seems to be working fine at the moment.
If it happens again please come to the #help channel on discord and tag the server name ie. @(eu) scourge so we can take a look as soon as possible.
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That is the correct visual for the crates since the change but no commits commenting on the number of crates.
https://commits.facepunch.com/r/rust_reboot/main/qol_heli_crate_remodel-
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Also had a report on EU scourge, done some testing and it appears to be related to the randomisation of equipped items when reviving. If the parachute is not moved when reviving then there is no backpack dropped but if the parachute attempts to move to another slot then the parachute and 1 other piece of gear is dropped into a backpack.
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@TiMeToRn There is a workaround for this. If you deposit your crude at a time that means the refineries will still be processing it when the server restarts, then they will still remember you are VIP and light with a button/switch and an igniter without the need to interact with them.
I personally find 6 refineries is more than sufficient to keep up with a level 20 PJ so I deposit my daily crude in the late evening into my refinery output box and my refineries will still be processing that crude at the restart and then when I get on after work the following evening I can always just use my button to light the refineries again for the next batch.-
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Hi there Ozi,
The server did not actually crash, the server was still running the whole time however, there was a global network outage that meant no one could connect to the server.
I'm afraid that once items have despawned we can not recover them, however, we have a good friendly community on the server and if you ask in chat you'll more than likely recieve help to replace what was lost.
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The thread you posted from Death was from 2017, if you're still having trouble connecting here are the correct ips to use with the f1 client.connect command.
Pure - au.rustez.com:29015
Survival - au.rustez.com:29014
Scourge - au.rustez.com:29013
Make sure you add the server to favourites after connecting to get back easier the following time!
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This was due to the plugins being updated before the servers switched over to carbon from oxide today, for a short while between the update and the switch they would have required diesel to run instead of lgf.
The servers have since been switched to the carbon framework and both PJs and quarries should be working as normal once again.
people turning off other peoples pj
in Issues
Posted
Please make sure your PJ is covered by TC auth/build privilege to protect it.
The easiest way to do this is to place a single foundation with a TC and put enough upkeep in that TC for the wipe and then place the PJ just next to the foundation so that pumpjack completely covers the TC.