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Death

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Everything posted by Death

  1. A native ignore command is coming to Rust within the next couple of months so I will be marking this as implemented only because no action is needed on our part.
  2. I do not want to add anything to our store that will effect the player economy. I plan to add uncraftable tools to the black market for caps instead.
  3. I plan on adding all of the new cosmetics to the store very soon.
  4. Great observation! I will balance this a bit more. Thanks for your input.
  5. We've released the new black market store that allows players to buy and sell items for and with credits! On the black market, you'll find a brand new item called "Helicopter Signal" or, Distress Signal -- that will allow players to intercept their own helicopter that fights them and only them. If the player dies the helicopter will leave and eventually retire. These updates are available on our Survival and Scourge servers! Preview
  6. Death

    new tp rate

    The cost increases to offset not having a 30 minute cooldown anymore and the price is the same as friend TPs. You earn 100 credits just by playing an hour and with the implementation of the black market earning credits will become easier. I also don't see how adding 50 credits after every use makes the entire game unplayable. Seems like a very biased evaluation of the system as a whole. I would wait until everything rolls out before condemning it. I will be adding a cap to how much it increases soon. Unsure of the cap but it'll be between 300-500. Update I've released a new update that sets the cap to 300.
  7. Moved this into planning. I'll see what I can do.
  8. The home system has been recoded to fix issues, improve performance and expand features on our Survival and Scourge servers. Key Changes There is no longer a cool down in-between teleports. Instead, the cost will increment by 50 credits every use. (Cost resets nightly) Players no longer teleport while sleeping to prevent inventory tampering. The loading screen will be slightly longer to ensure your client has received a full snapshot to avoid clients being overworked when loading a new area. The cooldown before teleporting has been removed. Once the request is accepted the action is instant. Players teleporting from cargo, hab or floating junk piles now have their parented entity removed to avoid parented offset issues. Beds and bags that are shared to other players will now reflect in their homes menu.
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  9. Death

    Public beds

    Changed Status to Fixed Changed Version to 10.24.19
  10. This seems odd. We're looking into it.
  11. Death

    Public beds

    Changed Status to Working Changed Server to Survival
  12. Death

    Public beds

    This is planned for the next rewrite.
  13. Starting November 7th Surge will go full PvP and the base protection system will be deprecated. I will be expanding on the honor system to add more perks and revise what it has now. Additional PvP servers are planned such as vanilla and primitive servers. The underlying issue is my lack of confidence running PvP servers. It's different and is something I am passionate about expanding into. My main focus will always be PvE but for the longevity of our beloved community I feel its imperative to branch out into new modes. Hybrid servers will definitely be revisited once I get my barrings for PvP servers. Until then, expect some new EZ servers cropping up! Questions? Feel free to leave them bellow.
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  14. I'm not a fan of that layout. I have plans with the team system but as for the level GUI it's in the best place to keep things symmetrical. You can hide the hud with /hud
  15. This is already planned.
  16. You're free to make your own skins and upload them to the steam workshop. As far as item sockets I have no plans on changing them.
  17. I'll see what I can do.
  18. Death

    sedan

    Changed Status to Closed
  19. Changed Status to Pending
  20. That's a great perspective. I can perhaps look into ways to manage massive twig structures rather than implement a form of decay. Thanks for your input.
  21. This sounds like it would add more stress for admins having to micro-manage "junior" admins.
  22. Twig doesn't cause anymore lag than any other building grade and if this were to be implemented you'd be seeing wood bases instead of twig. The twig decay model only effects new players which are the ones we try our best to give them the best experience possible to keep them playing.
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