I have no plans on adding an additional VIP package. I will be adding more perks for subscribers in the near future. I am unsure what those perks might be as of right now.
Update
I've added a 10% discount in the black market perk to subscribers.
We've implemented a similar system on our Survival and Scourge servers, however, Pure would be unable to have such feature as it is a vanilla server. See:
We've implemented a new feature on our Survival and Scourge servers that allows players to collect mini and scrap helicopters using your salvaged hammer to redeploy later!
Preview
I agree, all puzzles should be no-fly-zones. However, to keep core gameplay as close to vanilla as possible I have no plans on implementing such thing. Though, I'm confident Facepunch will eventually address it.
I plan on adding private messaging in the future following the new chat updates. I have no plans on splitting chat up into global and local as it'll inversely just make chat seem dead.
A native ignore command is coming to Rust within the next couple of months so I will be marking this as implemented only because no action is needed on our part.
We've released the new black market store that allows players to buy and sell items for and with credits! On the black market, you'll find a brand new item called "Helicopter Signal" or, Distress Signal -- that will allow players to intercept their own helicopter that fights them and only them. If the player dies the helicopter will leave and eventually retire.
These updates are available on our Survival and Scourge servers!
Preview
The cost increases to offset not having a 30 minute cooldown anymore and the price is the same as friend TPs. You earn 100 credits just by playing an hour and with the implementation of the black market earning credits will become easier.
I also don't see how adding 50 credits after every use makes the entire game unplayable. Seems like a very biased evaluation of the system as a whole. I would wait until everything rolls out before condemning it.
I will be adding a cap to how much it increases soon. Unsure of the cap but it'll be between 300-500.
Update
I've released a new update that sets the cap to 300.
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