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Death

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Everything posted by Death

  1. Changed Status to Working
  2. Changed Status to Fixed Changed Version to 10.28.19
  3. Changed Status to Working
  4. Changed Status to Closed
  5. Issue with the navmesh. Shouldn't be an issue after the upcoming wipe.
  6. Changed Status to Closed
  7. They take a bit to respawn. If they aren't there chances are a player beat you to it.
  8. Death

    Sign issues

    Changed Status to Closed
  9. Death

    Sign issues

    Not something on our end so I'll pass it off to FP.
  10. I have no plans on adding an additional VIP package. I will be adding more perks for subscribers in the near future. I am unsure what those perks might be as of right now. Update I've added a 10% discount in the black market perk to subscribers.
  11. We've implemented a similar system on our Survival and Scourge servers, however, Pure would be unable to have such feature as it is a vanilla server. See:
  12. We've implemented a new feature on our Survival and Scourge servers that allows players to collect mini and scrap helicopters using your salvaged hammer to redeploy later! Preview
  13. @wldirishrose68 We're going back to proc maps next wipe. See:
  14. I agree, all puzzles should be no-fly-zones. However, to keep core gameplay as close to vanilla as possible I have no plans on implementing such thing. Though, I'm confident Facepunch will eventually address it.
  15. Death

    /SILT

    Plan on adding this command back to sil soon. Update I've updated the command to work with our user group system.
  16. The helicopter icon is to give players warning that there's a helicopter patrolling. I do not plan on adding bradley back as mention above.
  17. I plan on adding private messaging in the future following the new chat updates. I have no plans on splitting chat up into global and local as it'll inversely just make chat seem dead.
  18. A native ignore command is coming to Rust within the next couple of months so I will be marking this as implemented only because no action is needed on our part.
  19. I do not want to add anything to our store that will effect the player economy. I plan to add uncraftable tools to the black market for caps instead.
  20. I plan on adding all of the new cosmetics to the store very soon.
  21. Great observation! I will balance this a bit more. Thanks for your input.
  22. We've released the new black market store that allows players to buy and sell items for and with credits! On the black market, you'll find a brand new item called "Helicopter Signal" or, Distress Signal -- that will allow players to intercept their own helicopter that fights them and only them. If the player dies the helicopter will leave and eventually retire. These updates are available on our Survival and Scourge servers! Preview
  23. Death

    new tp rate

    The cost increases to offset not having a 30 minute cooldown anymore and the price is the same as friend TPs. You earn 100 credits just by playing an hour and with the implementation of the black market earning credits will become easier. I also don't see how adding 50 credits after every use makes the entire game unplayable. Seems like a very biased evaluation of the system as a whole. I would wait until everything rolls out before condemning it. I will be adding a cap to how much it increases soon. Unsure of the cap but it'll be between 300-500. Update I've released a new update that sets the cap to 300.
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