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Death

Staff
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Everything posted by Death

  1. Changed Status to Closed
  2. It has been a residual issue ever since the machines were added. It cannot be reproduced easily (or ever for me) to be able to apply any temp fixes until FP addresses it.
  3. Changed Status to Closed
  4. Confirmed to be a game issue and has been reported.
  5. Changed Priority to Low
  6. 1) We do not have plans on using live maps 2 & 3) That's something I can experiment with 4) Something similar is already available. Use the Auto Upgrade button on your cupboard
  7. Death

    Zambie

  8. Nah, we'll make a kooler spot.
  9. We've had some pretty positive feedback with the custom maps we're running this month so I'd like to expand on our ideas of implementation. With that being said, we plan to go back to procedural generated maps next wipe in loo of some issues the customs have brought out. We do plan on using custom maps again going forward but they'll be custom made to fit our community and most importantly have less impact to client performance. The idea is to slowly create new custom maps to be put in rotation each wipe to keep things fresh. The new maps will be more heavily inspired by procedural generation with the added touch of new monuments and landmarks. Our Pure maps will also be scaled back to preserve the vanilla experience. If you have any ideas for monuments and landmarks or would like to contribute please drop a thread in suggestions.
  10. Changed Status to Closed
  11. Passed off to map designer. They did mention some players may not see lasers depending on their graphics settings.
  12. Changed Status to Fixed Changed Version to 10.10.19
  13. Changed Status to Working
  14. Changed Status to Closed
  15. This is a game bug that I've passed along.
  16. Changed Status to Fixed Changed Version to 10.10.19
  17. Changed Status to Working
  18. Changed Status to Fixed Changed Version to 10.10.19
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