@Geezus I have no control over nodes themselves and as far as the candle hat that is intentional as a typical miners helmet runs off of the battery and not fuel. Most people prefer the candle hat which is why it gives you a real choice over cost or function.
It's a nice plugin to have but sadly not a thing we can give to players as it would cause huge performance hits and if applicable, crashes. Even for admins, the risk is not as high as the award. Thanks for your suggestion, as always!
Big recoil changes! Larger spawn areas, Bradley progress, Fog reduced, Garbage collection, fewer logs, Garbage collection, Heavy plate armor buff, Small monuments coming soon. Other things: Riot helmet no longer requires sewing kit, More description fixes and updates, A bunch of fixes for OSX, Removed max draggable from items (except liquids.) Progress on the AI branch.
You can now earn caps by playing any of our servers. You'll be rewarded every 15 minutes for playing which can then be used on our caps store which will include items such as supply drops, resources and other in game items. Your bank will be stored per server and then merged together using the vault system on our online platform.
You will start to see your points accumulate when the system is fully intergraded in Beta 9 releasing later this month.
@Fyreswrath I wanted to include everyone and really it adds to the survival feel of the game watching nakeds fighting for warmth while the veterans of the server do what they do best... Throw hatchets at bears.
As a one-time only courtesy, I will lift the ban but be warned that any other infraction accumulated with our zero tolerance policy will result in a permanent ban. Your ban has been lifted.
You were found looting multiple chests so what's best for you now is honesty. If you don't own up to your mistakes then I'm afraid you'll never learn from them.
This topic has been brought up ever since the dawn of time and it really should be addressed now before further misinformation is spread throughout players. As we most know, FacePunch does what they call "forced wipes" which forces servers to wipe before updating to the newest build. They typically only do this if they make changes to proc gen but it seems this has become a norm every month.
With that being said I think it's wise we adjust our wipe cycle to accommodate the ever changing landscape in Rust by reverting from our 3-month cycle and instead wipe only when forced. Once Rust either progresses further or fully releases this will no longer be an issue but as of right now this needs to be changed.
Wiping in PvE sounds pointless, I know, but the efforts of transferring inventories will start to burn out players and leave them with nothing else to do which will eventually drive them away from Rust completely. PvE is very different compared to PvP as the risk and reward factor is there where as in PvE you can stockpile to your heart's content which leaves out the possibility of loss which Rust was built around.
TL:DR
All PvE servers will now only wipe when forced which may very well be a monthly thing until Rust progresses in development.
Have feedback on this change? Feel free to leave below!
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