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SKUDRUNNER

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Everything posted by SKUDRUNNER

  1. I'm not sure the details or technicals behind it, but I remember when I joined RustEZ years ago, we had a thing where there was seemingly a thick fog surrounding swampy areas of the map, including bandit camp, and zombies respawn rates at these swamps was much greater than other areas. It was always creating hordes in these areas. I think it got removed because the number of bodies was causing a ton of lag? This was especially apparent around Bandit Camp, where the bandits were 24/7 firing at zombies. I like your idea, but given how we've had a *similar thing in the past, I think we'd need to really stress-test having more zombies. We are constantly fluctuating the amount of zombies spawned per grid.
  2. It's not a blanket ban, it's a limit. I don't even know exactly what number we're all agreeing to limiting them to. But we're not banning anything. If the issues on the server revolve around entity counts, why would we start with something else that's not even directly related to the issue? You say it's a cause-effect thing, but the Shop isn't what's causing the problems on the server. You're making a deal out of the Shop, which only relates to Farming in theory. Can you provide any actual evidence to back up your claims? We know for a fact at this point that the number of entities is causing issues. Why wouldn't we start with that? It makes no sense to start with something else.
  3. Please please please limit the number of planter boxes per player. I dont care if they're using large or small, because if we limit one, they'll just substitute the other. + performance - massive rectangular structures stretching into the sky, being complete eyesores
  4. Inb4 we have designated logging areas of the map, with high tree respawn rates
  5. I like that, but that worries me to that people are going to ignore that... Aurora you know just as well what I mean when somebody says they don't care enough to pay attention lol I'm just wondering what we could do that would get noticed without being intrusive
  6. I second this, but I don't know how we'd go about making a better announcement without it being intrusive. You can put a pop-up on the screen, but then people are just going to complain it gets in the way. You can leave as is, and then we have what happened yesterday, where someone told an admin they're not here to chat and thus don't even look at it. We both want something better, but I personally don't have any good ideas for this.
  7. No, the server IP's were changed with updates and maintenance last night. You can search for the servers again or go to http://rustez.com/connect to find your server and connect.
  8. The best thing you can do for this community is not act like a "ravaging goblin", and instead embrace all of our new members and welcome them into our community. People aren't inherently bad, and yet you come here saying that chat is now "obnoxious" and everyone's a "goober". All you're doing is adding to that idea. Be nice to people, welcome them in, and in turn, they will do the same when they, like you, have been around for a while and new players join. You don't want to be a dick, yet you stand here insulting the community by saying you don't want to play with them and would rather pay extra money not to play with them. How much of a dick can you be? You're only contributing to the problem that you think you're trying to solve. Just be nice and welcoming. A sub-only server isn't going to fix this. Just because there's more room means people are only going to build bigger. Mind you, and I'm sorry to call this person out, Sleet13 is a Subscriber and currently has the biggest base on US Scourge, covering about 2-3 grids worth of space. He's out of the way, in a corner of the map, nobody seems to have taken offense to it. And mind you the whole map is not covered with bases. You can always build in a different spot or ask an admin to tear down one of those blocker TC's. This is a learning experience for everyone involved. Mind you, a lot of people who come to our servers aren't always new to Rust. I know many who are coming from PvP servers, just to get away from it, and know no better about how loot is handled on our servers. To protect the integrity of a Community PvE on our servers, we have some comparatively strict rules that people have to learn and get accustomed to. And where it takes someone a little too long to learn, our Staff is doing their best to handle those people. If you continue to have problems, please report people to Staff. Never be afraid to say their names to our team. I hear your complaints. We all do. I just want you to understand the reason I'm mildly irritated with your complaint is the first one I discussed in this post. You're acting like the community that uses our servers isn't worth you, and you'd rather pay to not play with them. Find a different community if you're going to be like that.
  9. Sorry, I'm not staff. But I will repeat something to you that Staff does stand by and we've heard a thousand times before. If a term is used derogatorily or has negative connotation, we do not allow the use of it. It doesn't matter if a gay man wants to call someone else gay, the term is still frowned upon. Part of the reason both uses of the N word, and not just the hard R is on the language filter is so people don't try to bypass the filter and be racist. A staff member will be here soon to sort out your ban. I just wanted to help you understand why this has happened the way it has. If you are unbanned, please be more cautious of your use of terms like that.
  10. Just thought of another way to satiate people's desire for taking Bradley- Add a Bradley Distress Signal to the Black Market. Works similar to the Heli signals, except it's more expensive and only spawns at Launch Site. Two can't be spawned at the same time, similar to heli. Always gives a chat announcement when a personal Bradley is deployed, and takes 30 seconds to actually spawn, allowing other players time to take cover or vacate before it does spawn. Should probably have a cooldown, if possible.
  11. We're currently performing maintenance on the US Servers. Sorry for the inconvenience! Please join our Discord to get updates about maintenance, downtimes, and etc. http://discord.gg/rustez Edit: to clarify, the US servers are estimated to be live again at 02:00 AM EST.
  12. The problem with exclusivity servers is they tend to become, and pardon my French.... Circlejerks. Great, you paid a bit of money and now you're in a special club with other people just like you. And these people are going to say that their server is so much better and talk about how bad the other servers and people on them are. I do not like this idea. Sorry I had to be so blunt with it, but I don't think we really need to put a divide in the community in the form of Exclusive server access. There's a reason VIP's don't have queue priority, either.
  13. US Servers went down for a short maintenance around the time you posted. Sorry for that!
  14. RUST 2021.01.14 - 20.51.18.04.mp4
  15. As the title suggests, some people would like to see the servers Auto-Restart every 6 hours, to hopefully account for a day's worth of wear on the server being somewhat refreshed. I know that new server hardware is on the way, which may eliminate the need for this. In the meantime, however...
  16. The conversation for who gets the loot, based on how much damage they think they did, has been a topic of contention for a long time. It's hard to define, but there is a difference between, say, a player shooting arrows at the Bradley, and a player throwing grenades at it. Either person can claim they did damage and take a cut of the loot, but who's really doing the work there? It's something that is going to have to be worked out case by case. I don't think there's any way a listed rule will make a difference. I agree with RepeatPete, as the old loot-damage script was a nice step forward. It's unfortunate that was removed, hopefully it will come back soon.
  17. Is this in regards to events such as the Patrol Heli, or Bradley?
  18. I gotta bump this suggestion. It's becoming apparent that people enjoy building "bridges" across these rivers, and they just don't stop building more. Not to mention the number of teleport foundations placed along rivers, it makes the rivers feel worthless any more than a week after a wipe. I'd love to be able to pick pumpkins without having to farm my own. Edit: Pardon the low quality. It's excessive buildings like this that make rivers tough for the rest of us to use.
  19. (You're primarily on US Scourge, right?) I do agree that something could be done about this. I've also had to deal with a respawned oil rig, that also just so happens to have all the leftover heavies still on it. I'm not sure what can be done other than increasing the timer length, so I'll vouch for that. The only issue I'm seeing is that tampering the timer for one locked crate, probably changes all of the timers. It might explain why not only are the oil rig crates at 1 minute, but so is the CH-47 crate, and the cargo crates. If the timers can be separated, I'd personally set the oil rig timers back to 15 minutes, the default.
  20. I've been thinking about how much the Admin/Staff teams have to go through on a daily basis in RustEZ. What can we as the community do to assist the Staff? Some of us went and applied, joined an admin team, and that's all fine and dandy. Sometimes the job becomes daunting; dealing with bad, toxic players, moderating and keeping things friendly, trying to solve everyone's issues, all at the same time, it must be tough. Sometimes, Staff isn't available; after all, we do have lives. What happens then? Might I suggest a role for trusted Community members to participate in. Giving powers to players that they don't normally have, so that they may be of basic assistance to others. Where a player new to Rust joins the server and needs help getting started, they can easily call upon a Support member to help them on their way, to one day loot their own coveted M249. Where help is needed because somebody fell asleep in someone else's house, they can call upon Support to have the sleeper moved and tucked in somewhere warm... or cold (sleep is for the weak!). Is there a player being rude and obnoxious and needs to be dealt with? Have a support member Mute or Kick them for a while. In essence, give powers to the Support members to be able to handle the basic tasks, while our Staff handles the more extreme or important stuff. Here's a breakdown showing how this Support role would differ from a Staff role. Kick/Mute Players: Support , Staff Ban Players: Staff Only Teleport/Fly Powers: Support , Staff Godmode: Staff Only Discord Moderation: Support , Staff Web/Forum Moderation: Staff Only Consider Support members as a rank lower than Staff. Support is made up of trusted members of our community, but that doesn't give them access to the same privileges or expectations that Staff has. Thus, the separation of powers should come in the form of Support being seen as members of the community, not those leading it. Support has no say or charge in any of the behind-the-scenes stuff that goes on in RustEZ. However, I think this Support role could become a stepping stone into a Staff role. A Support member that shows themself as exemplary could be given the honor of being asked to come onto a Staff team, should they choose to accept. Only then would they become Staff, not just a privileged member of the community. Support members should probably go through a similar Application/Acceptance process as admins do, but this time have recommendation from a Staff member. I don't think this is a role to be given away, but rather something that you show yourself as worthy of, to which a Staff member can vouch for you. Please share any feedback you have about having a Support role, or anything you'd like to suggest be changed about my suggestion. Thank you for reading. I'd like to give a special thank you to Spliff, who was very kind enough to answer some questions about how Staff/Adminship works, without alluding into the behind-the-scenes stuff that a commoner such as myself doesn't see.
  21. Are you talking about the OP's idea, or Alexa's idea? If you mean the latter, I'd love to read more...
  22. I think we were actually playing around with this not too long ago- We had custom monuments on the last wipe, though I didn't visit 2 of the 3, and don't know what goodies they might've had inside. I do think we're experimenting with the idea of custom monuments, and we're probably going to re-enable the raidable Garrisons again. I'm not staff, so don't take my word for it.
  23. SKUDRUNNER

    Some Bugs

    I can vouch for this bug, I noticed it last wipe too, although my planter did eventually start receiving water. I don't know if this an issue with something done to Scourge however, so it may need testing on Pure or something. I have a feeling it might be a rare Rust-wide issue.
  24. - No Although last day of wipe is boring to some, there are others that are still doing things to prepare for the next wipe. In my and other people's cases, we run Pumpjacks 24/7 through the wipe, and the last day is usually my big sell day; where I dump all of my LGF into the Black Market for credits going into the next wipe. I would be devastated to lose all that work right at the end of the wipe. We do hold events on the server, every so often. Some of those are PvP. However, the server should remain PvE apart from these events. I'm also (fairly) certain that staff is still working to give us more things to do, in terms of being able to use PvP items like C4, Rockets, etc. It looks like the Garrisons plugin was disabled this wipe, maybe that will eventually come back with some better loot for us to raid to.
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