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Bug Comments posted by Elixil3
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I think this is a long outstanding bug of Facepunch. I can't remember the last time or ever that I required a fuse to open any of those doors.
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This bug has been reported and currently tracked here
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Thanks Angie I can confirm that the current state does not match what is listed in the FAQs.
Tested:
Owner not hitting the heli = Can not loot (no message comes up in chat to say they can not loot)
Owner hits the heli but does not meet min requirments = same as above
Owner hits heli and does the min dmage = can loot with others that met the requirments -
I will need to come onto US Survival as I'm not getting this issue on AU Survival with multiple tests there.
As for the log you posted, that only shows the inventory of the players that were killed by force nothing to do with the loot boxes. -
We are aware that the issue may have been present from last wipe but more noticeable this wipe. It’s been looked into now.
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You are right it is probably due to the fact it’s not a standard launch site on Elysium. I’ll forward it on to see if there is a fix or at minimum get the signal removed from the black market so no one has to waste networth on them.
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Thanks for reporting we are aware of this and the issue will resolve itself, we will continue to monitor it
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This is not a bug just an undesired effect of the salvage hammer, it has come up many times before. We don't see it as a huge issue as its far quicker to farm wood through other methods eg. good old axe to tree.
Thanks for reporting it though. -
I'm still having no issues harvesting any type of berry. Hopefully you will won't have any issues either with the latest update.
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This has been fixed with the latest Facepunch update.
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Thanks for reporting and sorry its taken so long to look into this for you.
I have tried to replicate this but have been unsuccessful in doing so therefore I am going to need more information from you.
- Was your inventory full at the time or..
- Is the issue with wild berries, farmed berries or both.
- Is it apparent for all berries or isolated to a type.
If this is no longer an issue for you please let us know so we can close it off.
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Thanks for reporting the issue, I can see that it happens when the transfer amount exceeds the remaining value in the first stack.
For example chest A is transfering to B, there is 9954 in B and the pipe is transfering 100 ever cycle. So in this instance the 100 will get transfered over completing the stack but the excess 54 so starts a new stack instead of just transfering 46 and stopping.
if however the value to reach a full stack matches the pipe transfer rate then it completes the stack and stops transfering. 9900 in B, pipes transfer 100 and completes the stack at 10000 and stops.
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Will monitor this, I seen Death reload the plugin so hopfully that fixes it. -
Thanks It did take me a bit to replicate.
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Thanks for letting us know, this appears to be a facepunch bug. While we wait for facepunch to fix things up I have gone and replicated a short term fix on both US and EU that AU Pure had put in place.
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I know this is still an issue, added to tasks to be looked into.
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Yeah I've used a alt account and get the error. I will add it back to the task board to get looked into again.
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@Rosemary MintCould you please confirm if this is still an issue I wasn't able to recreate it on AU Scourge today.
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I've killed about 15 zombies on AU Scourge today and yes a couple of them had the free backslot. However I could not replicate the issue you are having with a invisable item being moved into your inventory or when only looting what you can see the backpack remains as if there is a item still inside.
Could you please let me know if you are still seeing this and if so how frequent and any other detail that might help me recreate what you are seeing.- 1
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I am not able to recreate this on AU Scourge, after placing down a string of them I can look at the controller and use the building hammer to pick them up with E again.
If this is still happening to anyone could you please include more details;
- crafted by you (blueprint owned)
- crafted by another player (blueprint not owned)
- purchased from blackmarket
- what are you using to pick them up
- are they an existing or freshly placed
anything else you may think is relevent.. -
have you tried removing the pipe /p r and replacing the pipe /p ?
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Going to add this to the Task Board, it has been around for a long time.
Condition:
If the daily cooldowns trigger while an event is active, only players within the event are effected when;
- player dies sending them to either a spectator or spawn point
- player was online prior to cooldown trigger
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Thanks for your report this is actually a feature of the plugin, for the duration of the event, the NPCs in this monument will be turned off. Bradley is also turned off on this monument during the event. I couldn't imagine how difficult it would be to contend with the hoards and launch snipers not to mention bradley tearing through the defenses.
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I know I've answered this for you but for everyone else that could not see my response in discord.
This is a sneaky Facepunch change most likely to bring it inline with the refined stack size.
The change was documented here.. https://commits.facepunch.com/428149- 1
Loot Protection not working on EU Pure
in Issues
Posted
Thanks @megancappaI have gone and added this to the Task Board for @Death to look into.