-
Posts
363 -
Joined
-
Last visited
Content Type
Profiles
Forums
Help
Home
Issues
Gallery
Store
Events
Applications
Bug Comments posted by Elixil3
-
-
Players that have had similar experiences have tried the following.
Unequip all items and remove from inventory. Press Esc in game, select suicide and log out (whilst dead). On login you should be dead and when you respawn again the problem should be fixed. -
Looking back through the logs you had connection issues.
Kicking shieldzee1 (Steam Status "InvalidAuthSession")
This is common when the node you are connected to via steam may be under going maintenance. It will appear fine but when a higher data rate between client and server become present then it may drop you, in this case when you used those commands. There are other reasons this may happen but from my experience this is most common.
A fix I have found that works is restarting your PC, this hopfully will force steam to connect you to another node. If that does not work just a quick router reboot will do the trick. If you have done both of them and still experience the kicks for the same reason then you may want verify game files.
-
-
Its because it uses the large box as its hitbox for placement. It will usualy disapear when you leave the area and render back into that area.
-
Are you pairing correctly?
- Place door controller next to door.
- If the door has a key/code lock make sure its unlocked (green)
- look at the door controller and press E to "pair to door"
- you can now lock the door and proceed to wire the controller. -
Put in Diesel (does not matter how much) and it takes the whole stack and outputs nothing.
-
-
@Joe 90
Could this be a container issue the same as quarries and pumpjacks a few wipes ago? -
I suspect that when Giant Excavator was downsize last wipe by Facepunch the build zone was reduced with it however the monument zone that handles the kill while logged out in a monument was not.
This might also explain some of the random deaths last month in that area.- 1
-
Same goes for AU Survival
-
Furnace splitter only works with personal refineries, it does not work with public refineries.
If you put the wood in manualy does it work? @Aricascade -
Going to re-open this one as its double the range this wipe too.
-
Update
Still looking good from todays maintenance restart, no pipes missing or errors in logs.- 1
-
Ok so I have got a few more reports of this and they are all players from the US playing on the AU servers so I suspect its a latency issue to the servers that are not loading the images fast enough upon log in.
@Chinaski Can you confirm if this is a issue for you on the US servers or if its just localised to the servers outside the US where your latency is higher? -
After todays AU Survival restart I have seen no pipes get remove nor do I have any of the logs showing up in my previous message.
Will continue to monitor- 1
-
16 hours ago, Joe 90 said:
I'm trying to see if I track track the source of this issue. The current Rust update has completely changed the way containers are named which causing me some problems (although I thought I had fixed them).
So far the reports I have had suggested that it only affected the output pipes from quarries/pumpjacks, with all input pipes being fine.
Can anyone tell me for the setups where the input pipes were lost was it a mix of quarries and pumpjacks, only pumpjacks or only quarries.
It'll just help me narrow it down a bit if it is only affecting the inputs of one type.
Its a mix between input and outputs and I have only noticed it on Quarries and Pumpjack containers.
My experience;
Prior to your last update my quarry and pumpjack had lost pipes feeding into the input containers.
Just recently the output pipes had been wiped which was after your last update.
My observations of other players pipes;
The most resent restart caused in some setups inputs to be removed, others outputs removed, also seen a few that both inputs and outputs disapear.
And to once again clarify this happens to both pumpjacks and quarries, if one has pipes removed so does the other and only seems to happen after a restart.
This is only happening when the servers are restarted and upon loading back up logs throw out multiple lines of;[Sync Pipes] Failed to read pipe 17038491904889049257(76561198024860277)
and
[Sync Pipes] Failed to load manager [125110223 - ]: Container not found
-
It been good up until today.
Reports of pipes connected to quarries and pumpjacks disapearing again. I can can confirm on mine it was only the output pipes but after checking some setups it looks like there are setups that loose both input and output pipes. -
-
Jacktapper tested it on EU Survival and its all good now.
-
@Death
To recreate this if you use a salvage hammer on the falling vehicle before it touches the ground you we recieve a flare with a blue sync symbol as if the skin has loaded. Throwing this flare will result in nothing happening just the normal flare light effects.- 1
-
this has already been reported here;
-
Can confirm this is now back to normal range
-
To add some more context to the pipes.
Only pipes connected to a input or output of a quarry/pumpjack were removed.
As for the items lost through them I have not noticed anything lost in my personal setup but do know if a pipe can not deliver enough fuel that the leveled pumpjack/quarry requires it will take it but not remember how much it has taken and wont start until more than the required amount has be transfered in one tick. -
Can confirm once the intial zombies are killed they are not respawning on AU Survival. I know Death is working on the loot tables.
Salvage hammer no longer working on clones
in Issues
Posted
This has now been fixed by facepunch in their latest hotfix and requires a optional client & server update to fix