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Bug Comments posted by Elixil3
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Thanks for reporting and sorry its taken so long to look into this for you.
I have tried to replicate this but have been unsuccessful in doing so therefore I am going to need more information from you.
- Was your inventory full at the time or..
- Is the issue with wild berries, farmed berries or both.
- Is it apparent for all berries or isolated to a type.
If this is no longer an issue for you please let us know so we can close it off.
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Thanks for reporting the issue, I can see that it happens when the transfer amount exceeds the remaining value in the first stack.
For example chest A is transfering to B, there is 9954 in B and the pipe is transfering 100 ever cycle. So in this instance the 100 will get transfered over completing the stack but the excess 54 so starts a new stack instead of just transfering 46 and stopping.
if however the value to reach a full stack matches the pipe transfer rate then it completes the stack and stops transfering. 9900 in B, pipes transfer 100 and completes the stack at 10000 and stops.
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Will monitor this, I seen Death reload the plugin so hopfully that fixes it. -
Thanks It did take me a bit to replicate.
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Thanks for letting us know, this appears to be a facepunch bug. While we wait for facepunch to fix things up I have gone and replicated a short term fix on both US and EU that AU Pure had put in place.
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I know this is still an issue, added to tasks to be looked into.
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Yeah I've used a alt account and get the error. I will add it back to the task board to get looked into again.
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@Rosemary MintCould you please confirm if this is still an issue I wasn't able to recreate it on AU Scourge today.
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I've killed about 15 zombies on AU Scourge today and yes a couple of them had the free backslot. However I could not replicate the issue you are having with a invisable item being moved into your inventory or when only looting what you can see the backpack remains as if there is a item still inside.
Could you please let me know if you are still seeing this and if so how frequent and any other detail that might help me recreate what you are seeing.-
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I am not able to recreate this on AU Scourge, after placing down a string of them I can look at the controller and use the building hammer to pick them up with E again.
If this is still happening to anyone could you please include more details;
- crafted by you (blueprint owned)
- crafted by another player (blueprint not owned)
- purchased from blackmarket
- what are you using to pick them up
- are they an existing or freshly placed
anything else you may think is relevent.. -
have you tried removing the pipe /p r and replacing the pipe /p ?
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Going to add this to the Task Board, it has been around for a long time.
Condition:
If the daily cooldowns trigger while an event is active, only players within the event are effected when;
- player dies sending them to either a spectator or spawn point
- player was online prior to cooldown trigger
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Thanks for your report this is actually a feature of the plugin, for the duration of the event, the NPCs in this monument will be turned off. Bradley is also turned off on this monument during the event. I couldn't imagine how difficult it would be to contend with the hoards and launch snipers not to mention bradley tearing through the defenses.
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I know I've answered this for you but for everyone else that could not see my response in discord.
This is a sneaky Facepunch change most likely to bring it inline with the refined stack size.
The change was documented here.. https://commits.facepunch.com/428149-
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This has now been fixed by facepunch in their latest hotfix and requires a optional client & server update to fix
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Players that have had similar experiences have tried the following.
Unequip all items and remove from inventory. Press Esc in game, select suicide and log out (whilst dead). On login you should be dead and when you respawn again the problem should be fixed. -
Looking back through the logs you had connection issues.
Kicking shieldzee1 (Steam Status "InvalidAuthSession")
This is common when the node you are connected to via steam may be under going maintenance. It will appear fine but when a higher data rate between client and server become present then it may drop you, in this case when you used those commands. There are other reasons this may happen but from my experience this is most common.
A fix I have found that works is restarting your PC, this hopfully will force steam to connect you to another node. If that does not work just a quick router reboot will do the trick. If you have done both of them and still experience the kicks for the same reason then you may want verify game files.
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Its because it uses the large box as its hitbox for placement. It will usualy disapear when you leave the area and render back into that area.
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Are you pairing correctly?
- Place door controller next to door.
- If the door has a key/code lock make sure its unlocked (green)
- look at the door controller and press E to "pair to door"
- you can now lock the door and proceed to wire the controller. -
Put in Diesel (does not matter how much) and it takes the whole stack and outputs nothing.
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@Joe 90
Could this be a container issue the same as quarries and pumpjacks a few wipes ago? -
I suspect that when Giant Excavator was downsize last wipe by Facepunch the build zone was reduced with it however the monument zone that handles the kill while logged out in a monument was not.
This might also explain some of the random deaths last month in that area.-
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Gambling wheel at Bandit Camp, only one chair working. (US Scourge)
in Issues
Posted
This has been fixed with the latest Facepunch update.