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Bug Comments posted by Elixil3
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Has your reload key been accidently cleared or replaced with another function? If you want to check, in the F1 console you can enter the command below and hit enter, it will return a value in the console which should be +reload.
bind r
If you got something else then you may need to rebind it to another key or if its blank then you can set it with the following command again from the F1 console.bind r +reload
You can also go into the game options, controls and add the desired key in there for reload.
It's not the first time I've seen keys get cleared or rebound to another function so it worth checking to see if this might be the case. -
I commented on your other post and because it was prior to the softwipe I believe this might have also been the cause.
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A new EZ skin system is being worked on currently which will hopfully address the missing skins plus add alot more from the workshop.
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I believe this was due to the server exceeding the max integer of network IDs which is causing entities to transform or save improperly.
However between your original post and this one there has been a soft restart and should be working again. If this is not the case please let us know.
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When fixes are released a lot of the time it will only apply to newly placed items so try picking up and replacing the pumpjack and quarries.
Death mentions a fix here..
https://discord.com/channels/333343032328060939/370253796485496832/1083067886647660595- 1
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That would be correct from my understanding, I found more on it here.
https://discord.com/channels/333343032328060939/486804262576455690/1032713805987324035 -
This was removed in the latest facepunch update when they tweaked the conveyor filter system. Another item i know of it tactical gloves
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I believe you may have the User Interface Scale set lower than 1.0
In rust hit Esc > Options > User Interface and make sure its set to 1.0 for correct alligment. -
Are you using hover loot to transfer between container and inventory? I have experienced this with hover loot but not draging the stacks manually.
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@Deathmight be able to relocate the teleport position to higher ground, maybe up on one of the boardwalks. I think what is happening is upon initial transfer you are not initially marked as being in a safe zone and therefore fair game to the wild life.
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Sometimes it takes a little bit for it to be credited, are you still experiencing this issues?vd
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So sorry that happened to you, I have encountered this myself on the odd occasion maybe once every few wipes but never have been able to forcefully recreate it. Might be something we continue to monitor over time.
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I can confirm this is happening and logged it on the task board as there is another report already with drop boxes having a similar issue.
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Thank you for reporting, this information may help with @Death investigation of the issue
I have checked the logs and no one has taken from your pumpjack.
However I myself after logging and checking my setup come to find nothing has been produced in the last 24 hours. Everything I had an adaptor on is completely empty and nothing is getting produced when hand feeding.
To fix this for the time being while pipes are inactive I have picked up all my deployables that had pipes to them and placed them back down. I also won't re pipe until they are switched back on just incase there is something going on in the background.
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Can you place it in a different location away from everything because by that message there is something in that area that might be a tad too close for replacement.
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This has been a client bug since the release of the DLC and many factors can trigger it happening. In all instances I've come across over the months its been local to the client as other players can still hear the radio/boombox. I have usually fixed this by swapping audio devices in the options or by relaunching the client.
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Thanks @TiffDust I have pushed it through to tasks to be investigated
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Thank you, I'm wondering if its a population issue since they are increased on Elysium. I have added it to the task board for Death to look into.
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This is no switch just the fuse holder, however on Survival the fuse does not link to the door properly and therefore doesn't light up the green card door. If after the next map update doesn't fix it then we may just remove the door in question.
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I can confirm this has now been fixed in the latest hotfix by Facepunch. You will need to update your client for it to take effect.
Rust #hotfix-changelog We've released an optional client update. • Fixed modular car (and others) blacked out windows.
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This is a facepunch bug introduced in the latest release. We are going to have to wait until they release a fix for it.
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Is it just vehicle to pump hoses or are there other connections breaking?
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Will keep an eye on this, please report any more disappearances of our wildlife
Are these levels correct?
in Issues
Posted
Process rate was slowed down a few wipes ago so that's why your seeing less, its still 1:1 but now takes longer to process it.
Nodes giving double resources is new to me and I will check this out and make sure its not skills that are effecting the return.
Jpipes/Syncpipes is old tech the new industrial update replaces them and Death has made adjustments to include the like of pumpjacks and quarries. It does require a little more effort to set up but with the combination of pipes and electricity you can do the same and more with the new pipes.