Jump to content

Elixil3

Staff
  • Posts

    392
  • Joined

  • Last visited

Bug Comments posted by Elixil3

  1. You may have still been inside the monument zone and therefore subject to a facepunch mechanic to deal with sleepers inside monuments areas that was introduced quite some time ago now. By the time you logged back on the your body would have despawned therefore not being able to access the revive button. This mechanic usually will take effect after being logged out for more than 20min.

  2. Ok after logging into and seeing this for myself I can confirm it was an issue however we can not replicate it anymore. This could be a one off from an update or server crash/restart, so will continue to monitor it.

    To confirm events leading up to this;
    - 20K HQM traded at bandit to get 40K scrap
    - Scrap came into inventory as 2 x 20k~ stacks
    - Scrap was moved in invetory to get normal 10k stacks
    - 4 x 10k stacks of scrap moved into large box
    - player logged out
    - player logged in after hours away
    - player tried to remove scrap from large box but could not
    - player used slavage hammer on large box
    - satchel was left on ground with 4 blank slots and 4 x scrap piles onto floor
    - scrap piles were not able to be interacted with
    - scrap despawned of normal time frame

  3. Process rate was slowed down a few wipes ago so that's why your seeing less, its still 1:1 but now takes longer to process it.

    Nodes giving double resources is new to me and I will check this out and make sure its not skills that are effecting the return.

    Jpipes/Syncpipes is old tech the new industrial update replaces them and Death has made adjustments to include the like of pumpjacks and quarries. It does require a little more effort to set up but with the combination of pipes and electricity you can do the same and more with the new pipes.

    • Like 1
  4. Has your reload key been accidently cleared or replaced with another function? If you want to check, in the F1 console you can enter the command below and hit enter, it will return a value in the console which should be +reload.

    bind r
    


    If you got something else then you may need to rebind it to another key or if its blank then you can set it with the following command again from the F1 console.

    bind r +reload

    You can also go into the game options, controls and add the desired key in there for reload.

    It's not the first time I've seen keys get cleared or rebound to another function so it worth checking to see if this might be the case.

  5. I believe this was due to the server exceeding the max integer of network IDs which is causing entities to transform or save improperly. 

    However between your original post and this one there has been a soft restart and should be working again. If this is not the case please let us know.

  6. This sounds similar to bug that used to happen with deployables placed down and something close or directly touching was upgraded or removed, notiable the fireplace. I'll have a play around and see if I can get it to happen but it touch sounds like a FP bug.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.