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Everything posted by Squog
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Offender: Frost1ess (Steam) (Battlemetrics) Server: [AU] Pure Time: 21:15 ADST Length: Permanent until appealed. Reason: Exceeding 3 Warnings - Building, Looting, Camping Monument x2 More Info: Offender incurred multiple warnings for: looting a sleeper building a large structure camping a monument In addition to the above prior offences, the offender was evidenced camping a monument from their nearby base (picture attached): Event Combat Logs ID Type Attackers Concluded 33525779 Bradley 1 10/18/2021 04:23:29 33627220 Bradley 1 10/18/2021 05:29:59 33817511 Bradley 1 10/18/2021 06:43:08 34039577 Bradley 1 10/18/2021 08:09:55 34098982 Helicopter 2 10/18/2021 08:38:01 34240692 Bradley 1 10/18/2021 09:40:18 Combat Log for 33525779 Player Damage Hits Ammo Timestamp Frost1ess 1157 9 5.56 Rifle Ammo, High Velocity Rocket 10/18/2021 04:23:29 Combat Log for 33627220 Player Damage Hits Ammo Timestamp Frost1ess 1124 10 5.56 Rifle Ammo, High Velocity Rocket 10/18/2021 05:29:59 Combat Log for 33817511 Player Damage Hits Ammo Timestamp Frost1ess 1124 11 5.56 Rifle Ammo, High Velocity Rocket 10/18/2021 06:43:08 Combat Log for 34240692 Player Damage Hits Ammo Timestamp Frost1ess 1124 9 5.56 Rifle Ammo, High Velocity Rocket 10/18/2021 09:40:18
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Your Operating System choice has no bearing on the lag you experience connecting to the server(s). It's not possible to connect to the server without Easy Anti-Cheat enabled, so consequently Microsoft Windows is the only option Issues impacting the Valve Content Distribution Network - or other steam game servers for that matter - do not affect the lag you experience on the RustEZ server(s) The main causes for network lag are the following factors: Congestion - too many connections queued at a hop/node which result in delayed packet delivery Distance - each hop/node adds a slight delay, some more than others due to congestion Home Network - non-standard network configuration or strange routing from your gaming PC to WAN Regarding PC lag - Rust is based on the Unity Engine, which seems to be very CPU-intensive. Having a good GPU is great, but you can always turn down your graphics settings if you don't have a decent card. Loading entities is achieved purely by CPU computation, hence the stuttering when getting in close proximity to large bases. See here for more information.
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Players were unable to exit the airfield green puzzle room by pressing the button next to the door. The button appears to depress, however the OR-switch underneath does not show a green light and subsequently open the door. Players are also reporting that door controllers are not opening doors in their bases. The issue seems isolated to Pure servers; Survival seems unaffected.
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The Community Flying School on [AU] Pure is open to the public in grid S20! Two courses are provided for the purpose of training new pilots at their own pace: Bronze Pilots must fly the provided minicopter contained inside a hangar and maintain a hover at the convergence point of two laser sensors for 5 seconds consecutively. Doing this 5 times in a row will complete this course. Silver Pilots must supply their own minicopter, taxi into a hangar and activate a pressure pad. Upon activation of the pressure pad a random neon sign will activate instructing the pilot to fly to, land and return from the monument indicated. Doing this 5 times in a row will complete the course.
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Offender: Matty (Steam) (BattleMetrics) Server: AU Pure Time: 10:53 UTC 14th June 2021 Length: Permanent Reason: Racism in voice chat More Info: Offender ran into another players base and said N**ger repeatedly in voice chat to the other player. Offender also directed the slur to the player.