Turning on player's lanterns would cause them to consume low grade which wouldn't be ideal to some. Having players to exclude lights from the system would add unnecessary steps and increase load on the client when getting near a base with a ton of lights on.
You can make light sensors with electricity to automatically toggle electrical lights. Primitive light sources would have to be done manually until you can replace them with their electrical counterparts.
In the interest of not altering BP progression I'll have to say no to this. It may be something I reconsider in the future but as of now it is obtainable and is something you can work towards.
It's possible but the chinook does not have an ignition system so it would always be on and we can't trust that all owners would put it away after they're done using it. On top of that, the router wash effects could cause client performance issues if there are too many spawned at once.
Perhaps in the future if they ever get an ignition toggle. For now I'll have to say no.
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When submitting an application please tell us a bit about yourself, why you'd like to be an admin and let us know if you have previous admin experience (on other Rust servers / other games).
Admin Responsibilities
Welcome players to our server
Moderate game chat according to our chat policy
Uphold server rules and player expectations
Assist players without affecting their gameplay
Complete help tickets on the website and respond to Discord #help requests
Host and participate in server events
Have fun and enjoy being part of the RustEZ Community!
Requirements to Apply
Must be 18 years of age or older.
Must have been with the community at least 30 days.
Must have a microphone and willing to use Discord for staff meetings and discussion.
We appreciate your consideration.
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