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Death

Staff
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Everything posted by Death

  1. Death

    Fireworks

    We do not control nor limit fireworks on our servers. If this is an issue it's an issue with the game and not us. I do see several servers reporting the same issue. I've forwarded this over to the devs.
  2. Solar panels do this as well (mental note)
  3. Changed Status to Closed
  4. Likely related to the relationship manager crashing last night. All seems fine now.
  5. Changed Status to Pending
  6. Changed Status to Released
  7. Changed Status to Working
  8. Changed Status to Fixed Changed Version to 2.17.20
  9. Changed Status to Working
  10. Changed Status to Released
  11. Changed Status to Fixed Changed Version to 2.16.20
  12. Changed Status to Working
  13. Death

    Fireworks

    Changed Priority to Low
  14. Changed Status to Released
  15. Changed Status to Released
  16. Changed Status to Fixed Changed Version to 2.15.20
  17. Changed Status to Working
  18. Changed Status to Fixed Changed Version to 2.15.20
  19. Changed Status to Working
  20. I've lifted the ban. Going forward please be considerate with your choice of words.
  21. Roses r bad, violets r 2, dis holiday suks, g00d thing we got Rust. Created by our US Scourge community ❤️ Upcoming Events
  22. There will be a similar signal for Bradley in the near future. Trying to work out all the kinks with the personal heli at the moment.
  23. It's been an issue from the start where the hook is not fired when the heli/bradley is killed. I'm still looking into the cause.
  24. Changed Status to Closed
  25. I've sent this off to FP. It seems related to the socket bug (i.e parented entities are destroyed if something is removed near it) Reproduction: Place a table and then place an entity on it, a jack'o'latern then place another deployable next to the table. Destroying the deployable will also destroy the lanterns.
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