Jump to content

Death

Staff
  • Posts

    15,463
  • Joined

  • Last visited

Everything posted by Death

  1. Appreciate your feedback! Twigging has and will always be an issue. Making twig decay faster will just hurt new players, often who think twig is wood. It's 2 weeks because that's half way through a wipe cycle and gives players plenty of time to be active before all of their hard work is removed. There's some issues with our inactive purge system that once fixed will clean up a lot more structures. I'll be working on it on the side as I push new features very soon.
  2. Changed Status to Closed
  3. There was an issue during last maintenance while upgrading to the latest server build. Some data was saved improperly which lead me to wipe them to restore functionality. Sorry about that.
  4. Death

    Monstrum Giveaway

    @Brazanet has been chosen as the winner of this giveaway!
  5. Changed Status to Closed
  6. Server rules will be printed into chat every time you connect and the define commands are the product of my procrastination. I'll update them soon!
  7. They seem to be working on my end. Could you explain what exactly isn't working?
  8. Changed Status to Working
  9. Changed Status to Released Changed Version to 3.16.20
  10. The data was corrupted so I went ahead and deleted old records to restore it.
  11. Changed Status to Working
  12. Changed Status to Closed
  13. Cupboard auth area can overlap with other cupboards. The cupboard that was placed first will be priority in the overlapping area. If you replace your TC while another is overlapping you'll lose said priority. This was added into the game some time ago and isn't any thing recent.
  14. Changed Status to Closed
  15. If you threw the signal prior to the restart it wouldn't have persisted through the restart. I don't recommend using them right before server is about to reboot.
  16. Changed Status to Closed
  17. EU Scourge crashed at 7am EST time which likely caused a rollback sending your player back to where it was last server save. It's rare but it does happen. Apologies for that. Please submit a ticket at https://rustez.com/help for compensation.
  18. Changed Status to Closed
  19. You can use their Steam ID using the chat commands as an alternative. I'll be replacing the friend manager soon.
  20. The reason we kept the timer is to allow players who participated enough time to get to the crash site and secure the loot. Not having the timer would allow anyone to run up and take all the loot likely before the actual participants got there. Once I'm able to find a logical approach to locking the crates to said players I will be keeping the cool down.
  21. That is the one drawback of using CUI is the lack of api available to automatically scale to your resolution. I am currently in the process of completely rewriting the hud to make it minimal and the option to move, toggle and resize is already planned.
  22. Dealing 3% of the damage doesn't entitle you to any of the loot and it would be up to the discretion of the top contributing participants to give you anything. The name calling was not called for and I'm sure it was done so in the heat of the moment during the exchange. Going forward please be mindful when engaging other people. If there's an issue, please contact an admin instead of trying to resolve it yourself as it will always likely cause a bigger issue for yourself.
  23. Turning on player's lanterns would cause them to consume low grade which wouldn't be ideal to some. Having players to exclude lights from the system would add unnecessary steps and increase load on the client when getting near a base with a ton of lights on. You can make light sensors with electricity to automatically toggle electrical lights. Primitive light sources would have to be done manually until you can replace them with their electrical counterparts.
  24. In the interest of not altering BP progression I'll have to say no to this. It may be something I reconsider in the future but as of now it is obtainable and is something you can work towards.
  25. It's possible but the chinook does not have an ignition system so it would always be on and we can't trust that all owners would put it away after they're done using it. On top of that, the router wash effects could cause client performance issues if there are too many spawned at once. Perhaps in the future if they ever get an ignition toggle. For now I'll have to say no.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.